Showing posts with label Cocooning. Show all posts
Showing posts with label Cocooning. Show all posts

October 15, 2022

Minecraft collab streams to keep Halloween traditions alive when IRL is dead

This post is mainly for the Holo honeys (Minecraft maniac Fauna especially!), but anyone can read through to appreciate how streamers and vtubers are in a unique position to keep Halloween traditions alive, in a world where they are dead IRL. The streamers themselves can feel free to skip the next section if they only want the suggestions for how to re-create Halloween within Minecraft. I'm including the next section to make some larger observations about what's going on.

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Partly, the streamers would be carrying on the entertainment tradition of "the Halloween-themed special," where such traditions are re-enacted by the cast. This is not possible with podcasts or other formats of commentary, since those do not involve characters performing a narrative. TV, movies, video games, and other narrative formats are all dead by now, so it falls upon the newer and thriving formats like streaming and vtubing to play those roles.

But they would also be simulating the traditions, within a virtual realm rather than IRL. Such as going trick-or-treating in Minecraft. And that is not possible within other narrative formats, which are not based on the concept of simulation or virtuality.

Vtubers have already figured out how to simulate several activities that are friendly to Halloween, such as the TV show / movie watchalong, which simulates watching a scary movie with your friends. They also play scary video games together online, which simulates two levels of reality -- hanging out with friends IRL to play a scary game (such as during a sleepover), but the game itself is a simulation of, say, exploring a haunted house and running from ghosts.

Below are some ideas on how to simulate experiences that are unique to Halloween, using the best escapist real-life simulator -- Minecraft.

The date would be near Halloween, ideally Halloween night itself. No one goes to Halloween parties anymore, as I've detailed for over a decade on this blog. Millennials, who were victims of helicopter parenting, cannot tolerate anything carnivalesque, i.e. inverting the ordinary order of things for a special festive occasion. So they could not stomach going out to party on October 31 -- because that could very well be a week night, and they ordinarily don't party on week nights. Duh, that's the whole appeal!

Sometime around 2010, as they were getting into their college and post-college years, they all felt the same queasiness about partying on a school night, yet still wanted to go out for a Halloween-adjacent party. What would keep them in their snug familiar cocooning routine? Partying on a Saturday. And ever since then, Halloween parties have been celebrated instead on The Saturday Before Halloween (while there's still some energy for it, not after it's already passed).

But that's IRL. Online, there are no week nights vs. weekend nights, since no special places are closed vs. open on those days. It's hilarious to see terminally online people still pretending to have a thriving IRL social life by not posting on Friday or Saturday night -- don't want your internet followers to think you're a NERD. Online, there is no such special segment of the week. Not because "every day feels like the weekend," but because "even the weekends still feel like the work week" with nothing special, high-energy, or festive to make them stand out. If anything, online weekends feel *slower* than week days.

Unless, of course, you're on a streaming site. Activities like "going out for karaoke" are far more likely on Friday or Saturday than other days, and are far more likely at night than the afternoon or morning. Even on week days, most streams are at their best during the evening, taking over the practice of primetime TV, as opposed to boring daytime TV.

So there is a typical night when a festive stream would take place -- Friday or Saturday, as usual for IRL, back when it still existed. This also makes it possible to subvert that norm temporarily, by doing something festive on a week night. Streamers already do that for Christmas and New Year's Eve, but even IRL those are still celebrated on their real dates. The challenge is to seize back Halloween as a carnivalesque holiday that typically falls on a week night.

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Here's how the night's activities would be structured, in very loose terms -- to allow for the most spontaneous, unscripted action. In the section below, I'll spell out some specifics to guide you along the way, so you don't have to make up everything as you go along, and to provide some motivation, if you've never done these things before (or it's been awhile).

First, a preliminary gathering, to start building some excitement.

Going out trick-or-treating at other people's homes.

An optional prank to play on someone's home.

A campfire storytelling session (personal or fictional events).

Finally, the trip home, where you work out the rest of your energy, and tuck in for the night, in sleepover party fashion.

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I'm imagining the standard SNOT line-up of Gura, Fauna, Mumei, and Kronii, although whoever else enjoys Minecraft social outings could join as well (Irys and Bae?). Not a huge number, though, it needs to feel intimate.

Start at Gura's haunted house -- this will get some more mileage out of the project, and it was already designed with Halloween spookiness in mind. Now the "abandoned" nature of the project only adds to the eerie-ness -- kind of like hanging out in a ruined building, only this one never got completed. "Some say a mysterious such-and-such came over the building team before they could get to work on the interior. If only they had known that this house was built on cursed land..." Get something positive out of a sidelined project! (And no, we don't really care if Gura ever finishes it inside, we're not autistic completionists ourselves.)

Begin by sharing memories of your own experiences with Halloween -- the IRL traditions like trick-or-treating, carving pumpkins, baking cookies, decorating your house, going to school in costumes, etc. Maybe some gabbing about pop culture Halloween specials, too, but mainly the IRL part. The main point is to unlock and activate these memories, indulge in some nostalgia, and get hyped up for when you go out -- but you have to build up some excitement first, so you're as crazy and chaotic as you can be once you head out the door.

I was thinking of some kind of opening spooky activity like using a Ouija board, but that would be hard to simulate in Minecraft. The point there is everyone's hands are on the heart-piece as it moves, and no one feels totally in control of its movement. Maybe you could have a quick convo about whether you believe in Ouija boards, Tarot cards, and other things -- this will set off an interesting dynamic between the rational skeptics like Fauna and the "I want to believe" ones like... Gura? Bae? We don't know who stands where, so it will be interesting to see this unfold.

As for in-game costumes, you could stick with the pumpkin mask, just make sure everyone already has one. You'll have to do whatever tricks to undo the narrowed vision, though (3rd-person POV, or removing the menu bar at the bottom, IIRC). I don't know anything about Minecraft skins, but those would work as well -- a simple skeleton, for example. And not everyone would have to have their own unique costume -- the point is to dress differently, and spookier, than you normally would.

The trick-or-treating would take place away from home, like the JP or ID servers. This creates more of a field trip feeling -- and back in the '80s, when trick-or-treating was at its peak, we used to venture *all over* the place, often places we never normally got around to, instead of just a few streets right around our home.

No parental supervision! Not that your managers play Minecraft with you anyway, but this is important. We never went out with our parents in the good ol' days, that only began with the helicopter parents of Millennials. It's the kids' own special time, and there are plenty of grown-ups around anyway -- the hosts at each of the homes you visit.

The girls on the JP or ID side who participate would have to show up for, say, a one-hour window when this portion of the stream takes place. For the rest of the hour, they simply have a zatsu with their chat, or whatever else. But they have to stay in the home for the appointed time, so that when you show up, they're there to open the door, give you something, and appreciate you paying them a visit. You don't have to have a long convo with them, it's a fairly quick and informal scenario.

Some might throw you some berries or emeralds, while the ones playing a trick on you might throw some raw chicken or whatever.

Others can participate without being logged in for the appointed time -- they can leave a chest out in front of their home, with a sign next to it that says "Take one" or whatever creative message they want. ("Please take only one -- the spirits are watching you / or suffer the curse / etc.") The chest can have tricks or treats inside to choose from.

This may be the majority of homes you visit, if the time slot is hard to make. But that's fine -- it's still venturing outside your home base, visiting one home at a time, until you've wandered all over the place, picking up tricks and treats along the way, and making those social-emotional connections with the other people in your community, some of whom you rarely meet! We didn't just go to our best friends' homes while trick-or-treating, we might not have recognized their faces at all. Outside the routine!

Whether they're at home, or setting up a "take one" chest outside, they can decorate their home with jack-o'-lanterns, spider webs, etc. A few things, nothing huge if they don't want to. In fact, if a lot of the girls don't log in often, one or two people from their server could put up decorations in front of their homes for them, if they have some free time. So it's not just a few homes on the "street" that are decorated.

After that, optionally, you can play a prank on someone's home, akin to throwing eggs or "wrapping" their trees with toiletpaper. The rambunctious rule-bending side of Halloween. One idea I had is to wrap someone's entire home in a giant jack-o-lantern. Find a home that's small, and build a simple rectangular box around it.

The materials would be orange wool or whatever, and one wall would have some black wool or coal blocks to make the eyes and mouth. Triangle eyes, with the curly number 3-shaped smile, as a smug prankster signature. No green needed for a stem on top -- it wouldn't be visible from the ground level, so don't bother. Just a simple box. With 4 or 5 people there, it would get built pretty quickly, and would be a nice little bit of teamwork.

This would also simulate carving pumpkins into jack-o'-lanterns together, at the same time.

Ideally, find someone's home who logs in somewhat often, so they could get surprised by your work, and have a chuckle. "Those ornery kids..."

Next event, finding a spooky spot outdoors to hang out and tell scary stories. I'm thinking the top of Fauna's lighthouse, since it's not right in the middle of a bunch of residences, it's Gothic with the vines growing up it, and the light at the top could stand in for a campfire. Plus, fear of heights getting activated, easy view of the night sky, etc.

On the trip over to it, you can chit-chat about your trick-or-treat haul, the exhilaration of pranking someone's home, etc. But once you reach the storytelling spot, you sit or stand around in a circle -- not wandering all over the place, but staying intimately close. Then you can go around the circle telling scary stories -- these could be from your own personal experiences, something that happened to someone you know, or a friend of a friend, urban legends, etc.

If one of you likes getting into storytelling mode, you could prepare a story to tell the others, in dramatic fashion, where you're narrating and they're listening, not a back-and-forth convo. But if you're not a storyteller, or don't want to practice it, don't worry about this. You wouldn't have to make up your own story, it could be reciting some popular urban legends (the hook on the car door, the kidney heist, etc.).

For maximum impact, this narration should take place after an initial round of informal storytelling among the group. "Well, if you thought *that* was frightening," the segue opens, "have I got a tale for you..." The others' curiosity is piqued, so they focus their attention on the narrator, who tells the story. After it's told, they discuss amongst themselves, then eventually go back to the informal round-robin of personal and conversational sharing of experiences.

When the chatting energy has dwindled down, a quick trip back to the home base (Fauna's home is nearby and has lots of beds), where you work out what remains of your energy, maybe pretend to savor some of your treats, go to bed in-game like a sleepover, and end the stream with a "Happy Halloween!" to the audience.

October 3, 2022

Grunge vocal harmonies: Alice in Chains as the final egalitarian all-American sound

To stay on the topic of grunge for a bit, let's return to the economic context of vocal harmonies in popular music, as detailed in previous posts and comments (here, here, and here). Namely, they are an aesthetic expression of an egalitarian economic zeitgeist, rather than a hyper-competitive zeitgeist. The reason is simple: if you want to stand out from the others in a group, that's easier when the climate favors me-first behavior, whereas one that favors collective well-being will corral a would-be lead into sharing status with the other members.

This economic climate, and its aesthetic expression, lasted from roughly 1920 to 1980, the so-called Great Compression, when inequality was steadily falling, and norms were collectivist (no matter if that was under Stalin, FDR, or Franco).

However, just because 1980 marked the start of the neoliberal, individualist Reagan era, doesn't mean the egalitarian ethic disappeared everywhere overnight, nor that vocal harmonies totally and instantly vanished either. The best-known example in pop is Wilson Phillips from the early '90s, well into the Reagan / Bush era.

But just a few years later, during the Clinton years, and even more of-the-'90s in their style, came one of the most popular grunge bands, Alice in Chains. Unlike other bands of their scene, and of modern rock as a whole, their songs made heavy use of harmonizing vocals between lead singer Layne Staley and the lead guitarist and songwriter Jerry Cantrell (and perhaps one of them overdubbed, to make three voices).

The multiple voices and the intricacies of the harmonizing come through better with a mellow acoustic arrangement, without loud angry distorted electric guitars. Here is "Down in a Hole" from their MTV Unplugged performance of 1996 (originally released in '92):



As far as I'm aware, they were the last major group to rely so consistently on vocal harmonies, especially involving two different people -- that's the whole point of the egalitarian climate. Overdubbing your own voice, to make two or more of your own lines, is perfectly compatible with a me-first norm. Sharing the spotlight with another person is only possible when there's a stronger social pressure to do so.

There's also a geographic angle here, which is that grunge was not only from the West -- where American ethnogenesis has always been most intense, during its westward frontier expansion -- it was mostly not from California (aside from SoCal band Stone Temple Pilots). It was from the Pacific Northwest, which no one had heard much of before.

Most of the other harmonizing bands like the Beach Boys, the Mamas and the Papas, and their kids Wilson Phillips, were from California. Earlier girl groups were from the Midwest (Andrews Sisters, McGuire Sisters, and the Chordettes). Only the Everly Brothers (Tennessee) and Simon & Garfunkel (New York) were from back East.

So, the Next Big Thing in music hailing from the cultural center of the nation, out West, was hardly new -- but not this specific region of the West. Why not California, where the record studios are mostly located as well? By this point, neoliberal yuppie-ism was starting to thoroughly infect California -- and yuppies don't want to share credit and fame.

But there was still a pocket of the informal, egalitarian, "Hey man, we're all Americans here" spirit up in the Northwest. That was one of the few regions to vote against Bush in the landslide 1988 election -- not California, Illinois, Maryland, Pennsylvania, New Jersey, or Vermont, all of which voted Republican (for the last time). Rather, Oregon and Washington, the Lutheran Triangle of Minnesota, Wisconsin, and Iowa, and West Virginia alone in Appalachia.

Jerry Cantrell thinks of himself as half Yankee and half Redneck. In fact, during that same Unplugged concert, he led a brief impromptu rendition of the Hee Haw staple "Gloom, Despair, and Agony on Me". Part of the broader trend of multiculturalism in the '90s, including across various white cultures -- in this case, the rural / country / hillbilly culture. No different from every sub-culture wearing bib overalls in the '90s. That's probably also the root of the grunge / post-grunge vowel growl -- including a nod to the Southern drawl, while still making it a new distinctive out-West sound.

Several decades later, the whole Pacific Northwest has been yuppie-fied, led by the tech sector. But back then, it was not like that at all. It had a few large booming cities like most other states, not towers of ill-gotten wealth and inequality, which only began in earnest with the Dot-Com Bubble, slightly after the heyday of grunge.

That whole scene was also one of the last times when working-class people could become cultural stars, whereas now it's mainly the children of investment bankers who dominate the entertainment industry. Back then, ordinary people with enough talent could create their own music -- they only needed the studios to record it, and promote / distribute it.

Now, with the whole process being more of a committee-managed machine, the performers are more a series of slots that individuals can be plugged into -- or unplugged from, when they lose favor with the machine. So someone's daughter doesn't need to have a whole band behind her -- she'll collaborate with other pro songwriters, lyricists, and sessions musicians. And when the machine is through with her, that's it, she's on her own and fades into obscurity.

Taking on the system, however, requires a huge amount of social cohesion -- the same small group of outsiders, the band, need to stick together and work out their problems in order to maintain the integrity and bargaining power of their collective unit, rather than be split up and fending for themselves as they fight for individual slots within the machine. No team spirit, no team behavior -- and they get crushed by the collective power of the culture cartel.

As economic norms have shifted even further into me-first yuppie-ism (however rebranded for Millennials and Zoomers -- "get that bag"), and as a cocooning rather than outgoing mood took over the social sphere during the '90s and after, bands disappeared. Everyone became a solo artist and free agent, plugged into and dependent upon the machine.

But back in the '90s, this disappearance was just beginning, so although it was noticeable, it was not total. There were still plenty of highly popular rock bands, and rap *groups*.

By now, though, if you want to be in a band, you won't be creating your own music, but playing covers. Participating in your own band is about more than finding the right number of individuals with musical talent -- they have to collaborate, get along socially, work out problems, etc., on an ongoing basis. That was already a tall order back in the good ol' days, when fights and creative differences were standard -- but typically got resolved, at least enough to make another album (and the loser of those fights didn't automatically take their ball and go home alone).

Today's young people have imprinted on a climate of hyper-competitive economic norms, and helicopter parent-induced cocooning away from their peers during their critical developmental years (which is why they're still socially anxious in their 20s).

It is time to start accepting that American ethnogenesis is complete, and very little new will be created going forward. However, that just means we're going to switch from expecting new stuff all the time, to performing the classics and standards of our culture. And that's not bad, it's just the next natural phase of the cycle. Nobody who goes to church these days is composing their own music -- they're performing what was created by other people, during an earlier era of ongoing ethnogenesis and cultural dynamism, hundreds of years ago.

On the bright side for today's young people, and all future generations, they have an infinite treasure trove to choose from, in order to showcase their talent for playing music in a group, and harmonizing their vocals -- from the Chordettes, to the Bee Gees, to Alice in Chains.

September 10, 2022

In a socially fragmented world, guys would LOVE to get friend-zoned (and streamers as friend simulators)

Just wrote an entire post's worth of content in the comments section, as usual. I'll copy & paste it below.

It started with a reaction to Gura's stream tonight, but then got carried away on a number of related tangents. But the basic theme is what the title of this post says. If you're not much of a stream-watcher, give that link a try. It's short by streaming standards (under 3 hours), pretty conversational (not just video gameplay), covering a range of topics, and a spicy meme moment from the chat. You can treat it as a podcast, to play in the background while you do other things, if the game itself doesn't interest you.

Only thing I'll add is that, based on her saying that she likes the clothing styles of cottagecore and dark academia, she is clearly a former or current Tumblr girl (maybe as it migrated to TikTok as well). Like most, or maybe all, of the other Hololive girls, in fact. During the woketard purges of the mid-late 2010s, these girls gradually went into hiding. Now that the woke culture war is dying out in the broader society, and there's a whole new entertainment format that woketards don't control -- livestreaming, especially when they're hired by Japanese companies -- these Tumblr refugees can come out of hiding and bless the world with their cursed-yet-cute personas.

A few years ago, "Tumblr" had only negative connotations, because Tumblr demons had taken over the platform. But now that the Tumblr angels have a safe space, as it were, maybe the brand can be rehabilitated.

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Awww, Goobi hosted an unhinged hang-out party for us, even though she's been in a "head hurty" mood this week. We'll always be there as an audience when you need someone to unload your emotionally drained brain on. I'm pretty sure it was her monthly debuff (as Wolfabelle phrased it), not anything threatening, thank God.

I really like this aspect of girly-girl streamers -- they let you into their lives by going through the things that have been bugging them lately, and whether you actively respond or just provide them with an all-ears audience, it lets them work the frustration out of their system.

Just like being actual friends with them. :)

One of the things I really despise about the girl-hating culture is complaining about when girls complain to guys about the mundane goings-on of their life. "Oh great, what's it about now?" And complaining about not being sure what to say, or whether to say anything at all. Just be an audience, then, they're just looking for some support, so they can get better and be the supportive girly-girl in your life once her head is back on straight.

I really don't understand the girl-hater ignorance toward this behavior -- she's *chosen you* to be her audience, not just any old schmo. That means she values your relationship, otherwise she'd either be talking to someone else, or would just clam up altogether out of paranoia and distrust.

It's really the twin phenomenon to the whiny man-haters (who are also girl-haters, or "female misogynists") who complain about having to do "emotional labor" to support a guy in their social circle. As though it's unpaid therapy, and she gets nothing else out of it from him.

But the reward to the listener is that the person working out their problems is not going to just leave afterward, like the patient of a therapist, who don't see each other outside of their sessions. Rather, they're both involved in each other's lives, so by helping out someone with a problem (even just feeling cruddy during shark week), you're helping to get back a source of support for yourself.

You both depend on each other, so helping the other is also helping yourself. It doesn't require further compensation. But the girl-haters and man-haters (again, the same type of people -- people-haters, misanthropes, etc.) act like it's a burden, and they would need something further.

That's because misanthropes don't actually value social bonds with other people, so helping another person is *not* helping the misanthrope -- who doesn't feel like they ever get anything out of the other person, even when that other person is in a good mood and full of confidence.

All of which is to thank Gura for providing a good role model for the other side, our side. She's a girl-liker and guy-appreciator, not a depressed misanthrope.

Thank you for trusting us and relying on us when you need it -- we'll always be there for you, Goob. :)

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"Emotional tampon" -- that's the phrase the functionally-gay manosphere girl-haters used. Exactly the same as "emotional labor" used by the feminazi whiners. Two sides of the same misanthropic coin.

Imagine thinking you'll ever get a girl to trust you enough to feel comfortable being physical with you, without seeing you be supportive in low-stakes everyday situations like "listening to me go over what's been bugging me lately".

They thought there was a video game cheat code that would allow them to circumvent actually developing a social-emotional bond with a vagina-haver, before getting her into bed. That's what they spent all that time in the manosphere doing -- studying tips, memorizing lists, doing homework. They treated it like it was GorlFAQs.

"Emotional tampon" referred to the suckers who were doing things the hard way, the old way. The ones who didn't have the secret knowledge of what cheat codes to enter into the computer program of the female brain. That knowledge belonged to the geniuses.

Turns out, no, there's no cheat code, and you'll never get laid or have a steady gf or wife (unless you're really hot, which they are not). That's when the real bitterness and girl-hating took off. Back in the 2000s or early 2010s, they were fine to just gripe about women on the internet, if they could enter the cheat code for casual sex each weekend. When the cheat codes didn't work, all that was left was their own bitterness and misanthropy.

The whole "mens rights activists," etc., just the flipside of being a man-hating feminazi. Trying to out-woke or reverse-woke the feminists. Sadge.

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I'll go out on a further limb and say that most guys under 30 or 40 today would be *ecstatic* to be "friend-zoned" by a girl, or several girls at once (ooh la la).

The pejorative sense of getting put in the friend zone is that you stood a decent chance at getting into a bf / gf relationship, or maybe just a fuck-buddy relationship. But like Chris Rock said, you took a wrong turn somewhere, and ended up in the Friend Zone -- NOOOOOO!!! Now you're just her Platonic friend.

Back when people actually did have sex with each other, especially in a casual hook-up way, then yes, that would've been a huge failure, and it would've stung bad for awhile. You might never stop regretting that one time you got friend-zoned by your crush, speculating forever in your own mind what you could've done differently to have gotten into the other f-zone with her.

But now that young people have stopped having sex, especially on a frequent basis (not just a one-night stand or two to last all year), the alternative to getting friend-zoned is not becoming fuck buddies. It's not a missed opportunity at casual sex. If you're not in her friend-zone, you're not in her any-zone.

Fewer young people have enduring friendships than ever, some literally don't have a single close friend who they confide in, and who confides back in them. In this new dystopian reality, yesterday's nightmare is today's paradise -- "Wow! A girl actually wants to be close friends with me?!?!?!!!!"

I think the girl streamers sense this shift in what guys are looking for when they interact with girls online. Aside from a minority of coomers (close to zero with the Hololive girls), they're not there in a girl's chat to hit on them, ask for nudes, or otherwise act like the platform is a fuck-buddy finder. The chat and the streamer both know that Tinder etc. already exist for that. And those platforms are already done for, among the majority of guys, since by now it's an open secret that only the really hot guys will get anywhere using them.

Instead, they're there actively seeking out a friend zone! Because the alternative is not the fuck-buddy zone, it's the no-friends-zone, the worst of all.

And as the girl streamers occasionally confess, during a momentary lapse in their self-monitoring (hehe), they appreciate the chat acting as a collective friend group to them as well. The friendship simulator feeling all-too-real goes both ways. :)

July 6, 2022

IRL in the '90s (new series overview)

Back in the late 2000s and early 2010s, when the '80s revival was raging, a large part of my writing was focused on that trend, but putting a lot of separate pieces together into a more coherent sweeping vision of what was going on.

That led to my discovery of the link between crime rates and an outgoing social mood, and vice versa, falling crime and a cocooning social mood. I elaborated this over several rise-and-fall time periods, from those of the 20th century, as well as much earlier rising-crime eras (late 1300s / early 1400s, late 1500s / early 1600s, and late 1700s / early 1800s).

Use the sidebar to navigate through my posts from late 2009 through 2012 or so. Or leave a comment asking about a specific topic, and I'll try to remember if I covered it. Or use google to search this blog on your own.

I was never a huge fan of the '90s, either at the time, during the '80s revival when a handful of people tried to include the '90s as well, or even now when the Zoomers are trying to launch a '90s / y2k revival. However, the '80s have been revived to death by now, and I've written everything I can about that period. So I might as well focus my attention on the '90s — both to recreate the zeitgeist, and to understand the dynamics behind what made it the way it was.

During the work on the crime-and-cocooning cycle, I was already talking a lot about the '90s, as an example of a falling-crime / cocooning environment. But that was always on a downer side of things, counterposed to the exciting '80s just before. And putting down the '90s was a way to take part in the '80s revival of 10-15 years ago — and now the only revival going on is for the '90s and y2k, so I can contribute to another nostalgia wave, by playing up the '90s (while still be honest).

And by now, I've also discovered the 15-year cultural excitement cycle, as well as the 30-year cycle, whereby each 15-year cycle alternates between a high-energy version and a low-energy version. Along with the crime-and-cocooning cycle, that will help to explain the '90s pretty well.

I will be focusing more on IRL, daily life, and social contexts. It's not going to be a nostalgia trip of mass-mediated pop culture. To the extent that movies, TV, video games, etc. show up, they will be as part of a vignette about how people related to each other. The focus will be more on the video rental store than what movies people checked out. I'll do some posting about the aesthetics themselves, but only if they're largely forgotten (including by today's revivalists) and would really jolt your memories back to that time (such as the wacky colors and patterns on bed linens).

The perspective is from a very late Gen X-er, which is necessary because Millennials were helicopter-parented from infancy and don't remember much of IRL, due to being insulated in a mass-media / pop culture bubble, which their paranoid parents rationalized as being better than letting them roam around outside and potentially interact with Bad Influences unsupervised. But Gen X was still free of helicopter parents, and continued living as latchkey kids, throughout the '90s.

As always, I reject technological determinism and won't be blaming / crediting the internet for anything in the '90s. In fact, one over-arching theme will be how little of a role the 'net played back then. Life didn't get sucked into the terminally online mode of tech until social media took over during the 2010s. The 2000s and Web 2.0 were a transition between the offline and online eras, so I might also cover the early 2000s along with the '90s.

Nor will I be covering political or economic dynamics — this is a strictly social and cultural zeitgeist approach. The most I can say is that, in Peter Turchin's "fathers-and-sons" model of civil unrest / rioting / etc., the '90s were a calm valley — in between the turbulent peaks circa 1970 and 2020. It was one of the least politicized periods ever, and anyone who did try to politicize things was immediately shut down by everyone else as a politically correct whiner and killjoy.

The "end of history" added to that sense of de-politicization. The only empire to rival America, Russia, had begun imploding, and there were no other empires that had even begun to expand, let alone reach maturity. It had nothing to do with capitalism, communism, or any of that superficial stuff. It was strictly about imperial rivalry, and we were suddenly the last empire left standing — and we had not yet had our knees wobbled by the failed wars in Iraq and Afghanistan, nor the never-ending 2008 Depression.

This was not as strong of an effect on our zeitgeist as the domestic political cycle (minimum of civil unrest), because the international picture only strongly affects us if it's close to home, and the Russian sphere of influence has always been distant. But it was one of those minor factors that I probably won't write about any further.

To recapitulate the forces at work, the '90s saw:

- Falling crime rates (peaked in '92).

- Cocooning social mood.

- Low-energy excitement cycle (1990-2004, unlike the high-energy cycles of 1975-'89 and 2005-'19).

- A restless phase ('90-'94) and a manic phase ('95-'99) in the excitement cycle (and a vulnerable phase in 2000-'04). The '90s proper did not have a downer / emo phase, although y2k did.

At the most general big-picture level, I would capture the essence of the '90s as the most boring decade ever. But others would interpret it in a glass-half-full way as the most cozy or low-key or just-straight-vibin' decade ever. When I try to think of how I felt at various times, the recurring impression is of a lull, a void, a vacant non-space that is hard to go back to through your own recollection (unless you remember everything, like me), and the nostalgia feels like taking a trip to nowhere.

How do you vividly evoke the world of the Decade From Nowhere? I'm sure this will be far less engrossing and memory-awakening than my exploration of the '80s, but then that seems to be the appeal for the '90s revivalists — that it was not a sensory overload, social overload, political / economic overload, or even technological overload.

In fact, to get more immersed in that mood, I'm writing this series on my y2k set-up, whose defining feature is the beige / light gray color palette. The PC tower, the CRT monitor, the mechanical keyboard, the rollerball mouse, the speakers, and the disk case. It is absolutely mind-boggling to me how this blandest of computer rigs has been all the rage for the past several years. What's so fascinating about beige?

But that's just it — people have grown tired from over-exposure to the super-sleek black or pure blinding-white colors, the very high-contrast RGB streamer lights, and the rest of the aesthetics from the high-energy cycle of 2005-'19. They want to take things down a notch, to the beige computer, forest-green Subaru, Gregorian chant, baggy sweatshirt Nineties.

Exactly as the literal '90s people were reacting, after the intense cycle of 1975-'89 — time to take things down a notch for a little while. From bright pastels, synth, and gay, to heavy earth tones, Unplugged, and lesbian.

Let's end with one of the most iconic songs of the '90s, which ought to resonate all the more strongly in the current climate of nostalgia for a less corrupted time.



June 12, 2022

Today's public booba flashing report, and the return of outgoing / rising-crime times (Feral Girl Summer)

Tonight I received further confirmation that the outgoing, wild, rising-crime climate is indeed back in full swing, after having been in a cocooning / falling-crime phase from roughly 1990 to 2020. Now it's back to the climate of 1960 to 1990, starting at the beginning of course, not the climax of that wave.

As I was driving through the city, traffic was slow -- after 10pm on Saturday night, on the main avenue for nightlife. Coming down the other lane, there's someone on top of a car -- no, hold on, as it pulls closer, it's a young babe hoisting her crop-top all the way up to her collarbone, jumbo jugs just a-jumblin', up and down, up and down, above her smooth slender tummy, beating against her ribcage like a primate pounding its chest.

She's standing straight up through the sun-roof, big hair waving off to either side of her face.

And she's not looking down at any of the pedestrians, but staring coolly ahead, like a fighter advancing toward some ring further down the street, eyes narrowed to intimidate her opponent. The audience is cheering on their hero from the stands within the arena of the main drag, all whipped up for this Saturday-night showdown.

Only there is no scheduled main event, no street festival, no outdoor concert, no occasion of any kind that would encourage this kind of spectacle. She is doing it because she just felt like it, and couldn't contain herself. She came out to hype up the crowd for the return of public exhibitionism -- not to thirst-trap or horny-post IRL, but simply to feed the do-what-you-feel zeitgeist.

She was lowering the inhibitions of the crowd by leading by example: if she can do that, then surely anything just shy of that is OK as well for us to do, if we're not as adventurous as she is. Before long, it will become totally normalized, in a way that would've seemed to come from some alternate dimension just five years ago, during the depths of the #MeToo hysteria -- "Yep, there goes another booba-bouncer who's standing through the roof, it must be Saturday night..."

I have not seen anything like that in my life. Maybe if I'd gone to Mardi Gras in New Orleans, or whatever, but not just coming down the main street of a flyover city, with no external reason for debauchery. And even the flashers at Mardi Gras are only doing it momentarily, directed at specific individuals, to get those beads -- not leaving them exposed indefinitely, to the crowd in general, slamming repeatedly against their body, for nothing at all in exchange.

Nor was it a case of a sloppy drunk whose top was falling down, which she was too dazed to fix. She held her balance standing up in a moving car, deliberately lifting her top -- purely for exhibitionism.

Also unlike garden-variety exhibitionism, neither she nor anyone else was taking pictures or recording video for uploading to a social media platform. I'm sure that as a Zoomer she was inspired by the "Feral Girl Summer" trend on TikTok, but she clearly could not post what she was doing to any online platform (too salacious for social media, not sexual enough for porn sites). This is a purely IRL phenomenon.

Wild times are coming back, people.

* * *


If you started reading this blog anytime after 2012, you might not have read my extensive, in-depth series on the outgoing / rising-crime vs. cocooning / falling-crime cycle. I began that in late 2009, and made it the main theme through 2012, with occasional posts after that.

I predicted, from the timing of past cycles, that cocooning and falling-crime would last through about 2017, and rise after that. Off by only a year or so, as I distinctly remember all the public catcalling toward me by young babes in their cars in late 2019 (wrote a few posts on that at the time). And the soaring crime rates as of 2020 speak for themselves.

This is more than just the shifting of phases within the 15-year excitement cycle, from vulnerable to restless, as of 2020. The last restless phase, 2005-'09, did not feature this level of public exhibitionism, even remotely.

I covered pretty much every social and cultural topic, high and low, big and small, in the context of the crime-and-cocooning cycle. And sure enough, public exhibitionism and nudity was one such topic.

Here is the first one, on the disappearance of flashing and streaking.

Next one on the cohort effect, where nudism in cocooning times was only being kept alive by increasingly older people, who were young when it was in. That's the crucial difference for tonight's spectacle -- no way was she over 25, let alone a Boomer of 65 who had done some flashing and streaking back in the '70s.

Follow-up on the increasingly gray-haired clientele of swingers' clubs. Give current trends a decade or so, and it'll be 20- and 30-somethings again.

Lastly, not about exhibitionism per se, but public nudity, where showering naked in public (such as after gym class in schools) disappeared quickly.

There's all kinds of related topics I covered back then -- just navigate through the archives by year on the sidebar at the right, pick any month at random, and skim through the post titles. If you can think of it, I've already written about it, over a decade ago. :)

Butts vs. boobs, thicc vs. skinny, douching and shaving down there vs. going au naturel -- you name it, I covered it. I covered all sorts of non-sexual topics, too, but in case this post piqued your curiosity.

Incidentally, it's also relevant that tonight's girl was skinny and flashing her boobs -- not a thicc PAWG twerking her bare buns. Outgoing / rising-crime climates focus more on boobs than butts, and idealize skinny rather than thicc girls (this is reflected in actual body shapes as well, not just what is considered attractive).

It's bittersweet for an assman like moi, since I enjoy the outgoing climate better. However, judging from the last rising-crime period, there were still fairly thicc butt-girls through the first decade of the wave, i.e. the '60s. But their numbers were declining, and by the '70s, '80s, and early '90s, the voluptuous va-va-voom women of the falling-crime Midcentury were nowhere to be found.

We hate to see them go, but love to watch them leave...

May 31, 2022

Rebirth of the fertility cycle, as girls liberate themselves from hormonal birth control

A sea-change in the relations between the sexes has taken place within the last 5 years, largely without public commentary, as it did not fit into any of the dominant take-cycles (MeToo, Trump Derangement Syndrome, or wokeness in general).

Namely, girls have started to ditch hormonal birth control, en masse, for the first time since it became widespread among teens and young adults in the '90s and 2000s. The realities of the fertility cycle, which is suppressed by HBC, are going to flood the society and culture like a tidal wave that has not been felt in several decades.

True, girls are going to go through greater cramping pain during the PMS phase of their cycle, and along with that, greater irritability, snappy talk, and lashing out. But that's only a few days out of the month -- they're also going to be soaring to far higher highs during the fertile phase of their cycle, being more extraverted, excited, flirtatious, smiling laughing & giggling, and flush full of positive vibes.

Trading a couple days of crabbiness for a couple WEEKS of merrymaking? Yeah, I think we'll manage somehow. If you're a girl-liker, you're in for a real exciting change of pace, probably for the first time in your life. If you're a girl-hater, you're going to be contemplating suicide like you've never known before, as unbridled feminine hormones come crashing against your flimsy "no girls allowed" cardboard fort.

And right as the 15-year excitement cycle has entered its restless warm-up phase (as of 2020), and dudes and dudettes feel eager to come out of their shells and start mixing it up with each other again! I actually think this is part of the even longer 60-year cycle of cocooning mood / falling-crime vs. outgoing mood / rising-crime. But those are all topics for future posts in what must become an ongoing series.

For now, let's first take a look to see what THE DAYTA tell us. I first had this hunch a few weeks ago, when I noticed how full-throttle hormonal my favorite streamers are -- both during their PMS lows and their ovulating highs. I didn't recall any previous era of pop culture having young girls in such a state of nature, except my kid memories from the '80s, back before every teen was on the pill, and when there was still an outgoing mood and rising crime.

Millennials when they took over YouTube, movies / TV, music, podcasts, etc., did not show this profound cycle between snappy lows and pheromone-radiating highs. And even when the excitement cycle was restless and danceclub-friendly, such as the late 2000s, there was a pervasive message of "look but don't touch" (e.g., "My Humps"). That is, she was excited to get out of the house and go dancing, but was not actually boy-crazy or horny, so don't read that into her booty-shaking moves on the dance floor.

In the 2020s, the message is going to be, "Look -- and if you're hot, please, come touch". That doesn't mean only hot guys are going to be in demand, since the plain-looking girls will have to settle for the plain-looking guys. But they will still be boy-crazy and horny for half of their lives now, unlike earlier when the plain-looking girls wouldn't have settled for their male counterparts, having been lobotomized by HBC to feel no urge to connect with *somebody*.

* * *


Sadly, there are no data on how prevalent hormonal birth control is by age and year. Maybe if you lump all females 15-49, but that's not relevant. And maybe if you just want a snapshot here or there. But it's not tracked like the prevalence of STDs, live births, marriages, or anything else in the kinship / dating-and-mating domain.

They really don't want people to know what's going on with it, which is also why the effects of the pill are never discussed during the now-obligatory sex ed classes in high school, despite all of the girls going on the pill around that time and lasting until menopause, if they don't decide to reverse course.

And I don't mean the rare side-effects like blood clotting -- I mean the 99% common effects like flattening out your moods like an efficiently programmed robot, draining your libido, making you withdrawn, prone to migraines and depression, and the rest of what happens when your body is tricked into thinking you're pregnant, while not actually having a pair-bonded mate to support you through the process, and no actual new family life to look forward to.

So I went to the place where women might actually announce their life decisions -- Twitter. If it can fit into some kind of discourse or take-cycle, just blurt it out, and see if it goes viral. So far, no luck with going viral, but we can still track how common the decision has become.

I searched "going off hormonal" to make sure they're referring to the types of BC that disrupt the natural hormone levels and cycles, and not condoms or whatever. And while there are other variants on this phrase (like "go" off), the pattern is clear enough with this one exact phrase. And there are media reports confirming the shift during this time period, so it will do fine.

Since there are only in the single or low double digits per year, I read through each one, and weeded out those that are irrelevant (like trannies talking about going off a different kind of hormonal intervention). And when I say there's a "post" on Twitter, I mean it's about their own personal decision or debating process, not all the separate posts that are linking to the same article or YouTube video. I want to know how many different individuals are gabbing about their decision, or near-decision, to go off the pill.

* * *


From 2009 to 2014, there are only a handful of posts per year with "going off hormonal", no more than 5. And no articles on other media sites that are being linked to. This is the steady baseline, since even when HBC is common, some girls here and there are going to ditch it.

In 2015-'16, there are still only ~5 posts per year, but now there are also articles at other sites being linked to. In 2015, 3 articles: one from Pinterest, one from Facebook, and crucially, one from the feminist outlet Jezebel, which is a both-sides attempt to please the rear-guard pill-poppers and the au naturel avant-garde.

(BTW, someone in the Silicon Valley tech cartel has crippled Google's search engine so badly that that article does not appear when you specify the year of publication in your search for it. I figured it would help to narrow down the results. And yet requiring "2015" totally hides the article, while removing the year reveals it as the first result. Just another reminder that the internet is disintegrating more and more all the time, and that you cannot rely on Google's search engine for much of anything these days.)

In 2016, there are links to a fear-mongering article about going off the pill, scaring you into thinking that your vitamin D level could drop. Right, women suffered from low vitamin D levels for all of human history, until the pill became widespread in the past couple decades. Part of the knowledge-destroying, authoritarian movement known as I FUCKING LOVE SCIENCE. ("You'll ovulate nothing, and you'll feel indifferent.)

In 2017, the number of posts rises above 10 for the first time and has stayed at that order of magnitude, rising ever since. There are 12 posts, and links to a YouTube personal essay video. In 2018, 14 posts, and links to another YouTube personal essay video. In 2019, 19 posts.

By 2020, the number of posts clears the 20 mark, at 28. In 2021, there are 23 posts. And in 2022 so far, there are 17 posts -- easily clearing 20, maybe even 30, by the end of the year.

Obviously, these numbers are just the tip of the iceberg for the general population. For every Twitter user who spontaneously blurts out, "I'm off the pill!" -- there are thousands or millions more who are doing so IRL, without posting about it. The important thing is the soaring trend in these numbers, as well as the attendant rise in the number of articles reacting to that trend. That means it's real, not just a handful of weirdos on Twitter.

In fact, there's only a few counter-cultural / socialist / etc. types who are part of this trend. It's mainly the normies, bluechecks, and political moderates. That means it generalizes far more broadly, than if it were only the hammer & sickle, BPD art ho, or other niche demographic. Likewise for the last period of going natural and embracing each other, during the '60s, '70s, and '80s -- it was not just a niche demo of Beatniks, but a fully mainstream phenomenon in every school and town across America.

* * *


As this mother of all vibe-shifts has taken place, the articles have surrendered in the battle to finger-wag women into staying on the pill. Now they're at the bargaining and acceptance stages, like "So you're going off hormonal birth control -- *insert audible groan here* -- Here's what to expect".

Another change has been the nature of women's comments about going off HBC. During the vulnerable phase of the excitement cycle (2015-'19), when people were in a touch-me-not refractory state, they were mainly about improved mental / emotional health. But right on schedule, as the restless phase kicked off in 2020, they've begun gushing about how horned-up their libido has become -- and not in a despairing tone either! LOL.

"Why didn't somebody warn me my sex drive was going to kick into overdrive??!?! [devil horns] [starry eyes] [tongue out] [devil horns]"

None of this shift has to do with planning to get pregnant, only a handful of posts ever mention that. They simply don't want to have their minds and bodies neutered any longer, and if that means they need other forms of birth control, so be it.

And a large share of young women aren't even fucking anyway -- a topic for a future post, about how HBC was not about birth control per se, but rather part of the broader trend of psych drugs to domesticate young people's wild-and-crazy behavior, during the cocooning phase of the '90s through the 2010s, along with Adderall, Prozac, and the rest of it. That mirrored the mood-flattening drug craze of the cocooning Midcentury, epitomized by "Mother's Little Helper" -- Valium.

I don't think most guys, of any generation, understand how widespread the pill had become by the 2010s. The medical establishment was forcing it onto girls at 16, when they were never going to have sex for years, and they have stayed on it for decades. Until now -- Millennials are going to finally feel what it's like to be a real feminine agent of chaos -- and creation.

And Zoomer girls are not going to get sucked into that sterilizing vortex in the first place. Maybe they were on it for a little bit, but likely not long at all, and they're never going to spend several decades warping their nature with it. Not at a mass scale anyway.

Social life has been so dull while half the population has been given next-level lobotomies, in addition to the drugs that the boys were put on. If you're a Millennial or Zoomer, and don't have crisp memories of the entire decade of the '80s, you're in for a real surprise. It's going to start off more like the '60s, and will take several decades of these changes before it reaches '80s levels of party-time all the time.

It's not only the wild-and-crazy behavior that's going to come roaring back to life, though. Feminine outgoing-ness supports and sustains all other sorts of relationships, connections, and social networks. Friends, acquaintances, colleagues, families -- all these social domains are going to become flooded with hormonal women searching for an outlet for their skyrocketing drive for engagement with others. Certainly online, where everything social is migrating to, but presumably also in whatever remnants of IRL there will be.

Secure your harness, raise your hands into the air, and get ready to shout with excitement -- these pill-killing women are about to take us on one hell of a rollercoaster ride, for the next several *decades*. Girl-haters, watch out: you better have built a bunker of misogyny, rather than that little cardboard fort. The boy-crazy barbarianettes have already begun to rampage the countryside, and they're not going to take any prisoners if you impotently try to block their libidinal path!

April 25, 2022

On the non-role of social media in imperial collapse, whether its cultural or political symptoms

I wrote an in-depth thread responding to Jonathan Haidt's new article in The Atlantic about social media's purportedly crucial role in the political unraveling of the past 10 years. That's tech-determinism, which I have always rejected. It's about imperial rise and collapse instead. I elaborate why in that wide-ranging thread. Would you expect any less from here?

Also, would you expect a proper standalone post to treat such a topic? Of course not, especially if it's react content that I have already discussed earlier. That stuff belongs in a long series of comments to a totally unrelated post about rhythm, dance, and female singer-songwriters from the early 2000s. :)

But since I know some of you weirdos won't read it unless it's in a post of its own, I'll at least link to it, beginning with the comment here and on. Add any comments to this post, not the original one.

April 11, 2022

Suburban archaeology, 10 years later

I'm putting together in one place, all the various posts on this topic I wrote roughly 10 years ago -- which might as well be an eternity, lying on the other side of the dividing line, before the Web 2.0 era degraded into the social media era.

Below are the links, with brief descriptions. They're in chronological order, but you can browse them in any order without missing out on background. New posts on the topic will come when I get some old images cleaned up for presentation. Until then, reacquaint yourselves with the topic, or dive into it for the first time.

This is what you come to the ruins of the blogosphere for -- long trips wending through secret passageways of online, far from the beaten path of the 24-hour take-cycle. How fitting that the topic of decaying environments once part of vibrant living communities, can only be explored within a region of the virtual realm that is itself lying in ruins. But I am still here, tending the grounds, and serving as a guide for those curious souls who wander by.

* * *


Wet cement carvings

They're not an "I'm so awesome" display, but like signing the guestbook of a party, or signing a communal yearbook, to memorialize your social group. In the comments, newspaper articles on the police crackdown against the practice during the helicopter parent era of the '90s and after.

Suburban archaeology overview

Big-picture thoughts about doing archaeology in the suburbs, how much life has changed so quickly and how that is reflected in visits to functionally-ancient sites. Mostly about the social changes from the outgoing era of roughly 1960-1990, to the cocooning era of 1990 to present (or is it turning around circa 2020?).

Lamp post carvings

A site visit with pictures (taken with, I believe, a crappy early 2010s iPhone camera -- am trying to clean up the pics from that excursion, including a whole bunch on tree carvings and beverage containers, and will post those later). Since the early 2010s were still deep in cocooning territory, the empty desertedness of suburban spaces is on display in the shots of the location. I took those pictures on a sunny summer afternoon -- no way a public place with athletic fields, playgrounds, and open grass areas, would have been devoid of people back in the '80s or early '90s.

The school rock phenomenon

Schools used to have a school rock, which kids decorated, signed, and otherwise left their imprint on. Similar to carving your name in wet cement, or signing a communal yearbook. As communities collapsed, the practice died off, and nothing has taken its place, whether IRL or virtual.

Suburban woods reclaimed by nature

There was a trend in the late 2000s and early 2010s of documenting the reclaiming of urban ruins by wild nature, mainly focusing on the collapse of Detroit proper (not the 'burbs). This post extends the approach to the suburban woods, which used to be far more tamed due to people hanging out back there so frequently. But once everyone abandoned them, they became so overgrown that they're hostile to anyone wandering around there these days. I was really shocked wandering trails that I had been used to in the early-mid '90s, 20 years later. Part of what inspired me to make a part-time job out of DIY trail maintenance -- I couldn't stand seeing those woods getting so unwelcoming.

Follow-up on the above

Further observations on that change in the woods, after spending more time there on trail maintenance / reconstruction.

Families replacing friends in graffiti

Graffiti overall has plummeted off a cliff since the '80s and early '90s, but there is still some here and there. But in the 'burbs, where it would have been a group of friends leaving their mark before, now it's the nuclear family leaving their mark. As communities collapse, the only social group left standing is the nuclear family.

Booze and drug use at middle-school hang-out

Site visit, though no pictures. I was just passing through, not intending to do any archaeological documentary work, so didn't bring a camera. But committed it to memory to write a post about it. We all know high schoolers and college kids used to be more wild in the good ol' days, but for a brief time, that encompassed middle schoolers as well. Namely, when the late Boomers were in middle school, during the '70s. They would shortly become the Fast Times at Ridgement High generation, but they were already on their way there in middle school. Actual ancient beer cans present, plus tree carvings about being high on pot.

March 30, 2022

"Good Vibes" by Sharky Bae Jepsen and Owl Avi (tribute to streamer culture)

As it's fully dawned on me that the virtual has replaced IRL as people's primary existence, especially for Millennials and Zoomers, I've come to appreciate the role that streamers play in the online ecosystem.

Everyone refuses to leave the home, but everyone still feels the social need to hang out somewhere with someone. That's what the streamers offer -- they serve as hosts of a great big virtual party, or online chill-out session, where the viewers and chatters get the simulation of not being totally alienated.

I don't say that pejoratively: we live in a disintegrating society, and on top of that, the Millennials and Zoomers were raised by helicopter parents, in social isolation and sensory deprivation. They are coping as best as they can under the circumstances, with the actual resources that are actually available to them -- like those baby monkeys from the Harry Harlow experiments, clinging to a soft fuzzy mommy-monkey doll rather than the cold hard metal dispenser of food and material sustenance, after being deprived of their real mother or any other living companion.

The viewers are not looking for a simulated mommy (well, in most cases), but rather simulated friends. Still, the point remains: they feel stronger pangs of social-emotional hunger than material or physiological hunger. That's also why streamers are way more popular, and relied upon, than other simulations like porn -- that only satisfies a base physiological need, not the social-emotional needs.

The reason that the joke falls flat, about "she's not gonna fuck you bro", is that those guys aren't looking for a simulated fuck buddy. There's no truth there to sting the intended butt of the joke. That joke would only land if they were talking about a viewer of porn, but I'm pretty sure those viewers already know the pornstar isn't going to actually fuck them. Only the pathetic minority who do look to normie online content to satisfy their sexual urges make this joke, pure projection.

The real joke would be, "she's never gonna follow you back bro" or "she's only faving your post cuz you gifted her 100 subs". The gist of "she's not really your friend" stings a lot more because that's what the guy was truly seeking by engaging with her content.

In any case, having explained what today's streamer culture is really about, I thought I'd offer a tribute to it through song parody. I only check in on a handful of streamers (Pokimane, Wolfabelle, and most regularly Gura). But I think I've got a good enough idea to evoke the general tone of the phenomenon.

I'm imagining this being sung by the idol herself, Gawr Gura, but it could be her singing about herself, about some other streamer, dueting with one of her Hololive gen-mates, etc. It's not a super-specific song about her particular sub-culture and fandom.

It's set to the tune of "Good Time" by Owl City & Carly Rae Jepsen (original lyrics here). I know she can carry this tune because she's already sung it on a karaoke stream before (here).

So infectiously bouncy, so irresistibly upbeat, epitomizing the zeitgeist of the most recent manic phase of the 15-year cultural excitement cycle, namely 2010-'14. She really loves that period, imprinting on it during her second birth at age 15, and afterward carrying a sense of resilience and happy-go-lucky-ness throughout her life. Ditto for most of the other streamers, who were born between 1995-'99 and whose formative 15 year-old second birth was shaped by the 2010-'14 manic phase.

Quite a different mood than the sad girl types who were born after them, from 2000-'04, who imprinted during their second birth on the moody, touch-me-not, vulnerable phase of 2015-'19.

My mini-generation imprinted on the previous manic phase, namely 1995-'99, being born between 1980-'84. So "hanging out" with these streamers does feel like reconnecting with old schoolmates, in a way that I don't feel when engaging with content from the sad boys and sad girls of the 1985-'89 cohort, or the born to be provocative / wild-child cohort of 1990-'94. I can still be (virtual) friends with them, it just doesn't feel like we were classmates in a previous life.

Anyway... I'm really stuck on the shark-girl for inspiration, so expect a lot more of these -- without the longwinded preamble next time, hehe. Again I think they'd work for any streamer, but since I watch hers the most regularly, and she's sung so many pop standards to choose the tune from, it'll be more tilted in her direction.

This first installment is about capturing the party vibe that the viewers feel about the streaming experience. It's not simply mindless passive entertainment, it's more like going out to a concert with others, delighting in the anticipation, hyping each other up in the lead-up to the main event, and feeling carefree and walking on air until well afterward -- ready to do it all over again the next day, in as much of a party-hardy way as you can manage in the virtual realm.



* * *


Let's go-oh-oh
Here there's only good vibes
Let's go-oh-oh
Here there's only good vibes

Start off with a tease for the stream ahead
Write off all the noobs shitting up my thread
Sound off if you're on to log on tonight
Here there's only good vibes

Plugged in, sharing memes in my underwear
Sucked in through the screen, no longer self-aware
Join in if you're on to log on tonight
Here there's only good vibes

Good taste of the good life
We'll light up the timeline
Both chads and reply guys
We don't need no other site
Here there's only good vibes

Let's go-oh-oh, oh-oh-oh
Let's go-oh-oh
Here there's only good vibes
Let's go-oh-oh, oh-oh-oh
We don't need no other site
Here there's only good vibes

Camped out in the chat with the pregame friends
Jam out with our queen till the bitter end
Tits out if you're on to log on tonight
Here there's only good vibes

Good taste of the good life
We'll light up the timeline
Both chads and reply guys
We don't need no other site
Here there's only good vibes

Let's go-oh-oh, oh-oh-oh
Let's go-oh-oh
Here there's only good vibes
Let's go-oh-oh, oh-oh-oh
We don't need no other site
Here there's only good vibes

No matter what you spend
There's always a good-vibe trend

No matter what we share
There's always some good-vibe fare

No matter what you spend
There's always a good-vibe trend

Here there's only good vibes

Let's go-oh-oh, oh-oh-oh
Let's go-oh-oh
Here there's only good vibes
Let's go-oh-oh, oh-oh-oh
We don't need no other site
Here there's only good vibes

January 26, 2022

Now the virtual is primary, IRL secondary: From digital people to embodied accounts

As this year shapes up to be worse than 2021, something has become suddenly clear to me about the relationship between virtual reality and physical reality. Zoomers are even more virtual-dependent or virtually-existing than Millennials, who were already bad enough on that score. And Gen Alpha will be worse still.

Usually these discussions treat the virtual and IRL as merely separate domains, with some interfaces. But there's really an ordering where one is more fundamental, and the other is an outgrowth, parasitic, dependent, or otherwise secondary to the fundamental layer underneath.

For most of online history, IRL was primary and the virtual was secondary. Most of young people's conversations in the '90s were face-to-face or voice calls, which fall under IRL (more on voice calls later). That was not affected by them having online access. Online was only for stuff you couldn't already do IRL, and conversing with your friends and family was something you could and did already do IRL. Therefore, nobody had their friends and family on their AOL buddy lists for Instant Messaging, or their email contacts, both of which were instead reserved for accounts belonging to people some distance away who you had encountered only online (in a chat room, bulletin board, etc.).

During the early 2000s, the balance shifted more towards the virtual direction, while still having IRL as primary. In college, most students' AIM buddy lists now included their friends from around campus, not online-only contacts. Ditto for emailing their friends instead of calling them or dropping by their dorm room. Text messaging over a cell phone is, socially, the functional equivalent of IM-ing and emailing, and the opposite of a voice call or face-to-face chat, and texting IRL friends and family also took off during the 2000s.

This trend grew worse over the 2010s as users demanded even more virtual-dependent interactions with their IRL friends, family, and co-workers. This drove the growth of social media platforms, mainly Facebook but also Tumblr, Twitter, Instagram, etc. By the later part of the decade, young people's social lives had dramatically shifted toward online interactions with accounts on social media platforms, rather than keeping in touch with IRL friends and family on a dinosaur platform like Facebook.

And now, as of the 2020s, this decades-long shift from IRL to the virtual has finally crossed the threshold where now the virtual is primary and fundamental, while IRL is relegated to secondary and parasitic / dependent status in young people's social lives.

Perhaps this crossover event just happened within the past month or so, rather than 2020 or '21. But I have never seen public spaces so deserted, even compared to 2020 when COVID hysteria was far greater. They basically never leave the house, unless they have to for work, and even then, they're still in online-mode while outside the home.

In 2020, I used to see girls out filming TikTok videos in public places like parks and outdoor shopping centers. That itself was treating virtual reality as primary, and IRL as dependent on it -- we'll only go to the park in order to film a TikTok video and interact with other accounts on that platform as a result of our upload. Or we'll only go to the park to take Instagram-worthy pictures. We'll only hang out at the Starbucks in order to bitch about some aspect of the atmosphere there, on Twitter / Tumblr / Reddit / wherever else. We can have a face-to-face conversation, but the topic has to be what some accounts are discussing on one of the platforms, or what one of my friend-accounts texted me, etc.

But by now I don't even see that level of IRL participation. All TikToks are now being filmed within their hermetically sealed domestic pod. (And maybe the gym? I don't know, never been to one.)

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This post is more of a preliminary one, just to note the crossover event where IRL has finally been driven into secondary status, and the virtual finally having risen to primary status. But to briefly preview where this mini-series is headed...

I'll follow this up with more about what distinguishes IRL from virtual reality, since it's not obvious. For example, most people would not immediately recognize that a relationship where most of your communication is through texting or other messaging tools is a virtual, not an IRL, relationship. That's because IRL, understood as referring to a real space, also goes along with "in real time". Two people in the same place at the same time. But virtual interactions do not require two accounts being in the same virtual space at the same time -- usually they are not. Voice calls do unfold in real time, though, which is why they never felt fake like texting, emailing, or DM-ing do.

The strangest development on that matter is the inability of Skype and Facetime to displace texting and its variants, despite the former seeming to be more techno-futuristic and progress-marking. However, it makes sense because they required communication in real time, and that is anathema to virtual reality. So something that would've seemed out-of-this-world in the '60s, like Facetime, plays second fiddle to a glorified form of pen-pal letters or playing phone tag on each other's answering machines back in the '80s.

And we'll also have to adjust what we consider "going out," "joining the crowd," "enjoying the hustle-bustle environment," "leaving the private behind for the public," and so on and so forth. Now that people's social lives are primarily online, they can "go out in public" by logging on to a public platform and interacting with the other accounts on there, even while remaining alone in their home.

But the flipside of that is that merely leaving their IRL domicile does not constitute "going out in public" -- their mind and behavior is still entirely centered on their online existence, whether it's stewing in what another account posted, or thinking of how to exploit their outside-the-home trip for online engagement (perhaps something as innocuous as leaving a post on their feed about what they picked up at the grocery store, to generate some attention and engagement). They don't tell their neighbor what they got at the store, and they don't share a picture of their hike face-to-face with their family member. Those details are uploaded to an online platform for other accounts to see and interact with.

Sadly, this means the total death of the brick-and-mortar danceclub among young people, its primary demographic. TikTok or its successors will be the virtual danceclub where they go to show their moves, see and be seen, get some quick validation, etc., but without actual physical touching or even proximity and feeling corporeally part of a single pulsating superorganism called a crowd. That will be the hardest IRL space to let go of for me, especially since we're in the restless warm-up phase of the 15-year excitement cycle, and that always means dance fever. Which is in fact happening right now -- but only online, via TikTok, not IRL in clubs.

Oh yeah, and no IRL relationships will ever be initiated spontaneously IRL. Whether for same-sex friends, opposite-sex friends, or romantic / sexual partners, everybody will have to pass through an online app's algorithm, after submitting their personal data. At the very least, you will have to "meet" first online, whether it's an explicitly designed dating app or just a generic social media platform. It will be accounts forming bonds with accounts, primarily. Secondarily, and occasionally, the accounts may take physical form and hang out as friends on the beach, or as lovers scratching their animal itch for sex, before disembodying once again to return to account form in the virtual domain.

Plenty more to say, some of it as per yoozh will be posts-within-the-comments-section, and others will be separate posts altogether.

December 28, 2021

When toys were their own world, not mass-media merch tie-ins

Looking back on the kinds of presents we Gen X-ers used to get for Christmas, birthdays, or just as a special treat for no greater reason, I'm struck by how uncoupled they were from the mass media / entertainment ecosystem.

To reiterate, there was a massive change with the Millennial generation, or rather with their helicopter parents, who locked them inside all day long during their developmental years, rationalizing it as keeping them safe from bad influences (AKA their neighbors and their neighborhood). Since kids need some kind of external stimulation and interaction, the helicopter parents decided to saturate their kids with mass media and entertainment products, which replaced connections to the outside physical and social world.

As a result, all Millennial experiences have been mediated through these devices and informational products, right up through the present and their online-connected devices that deliver (para)social media and streaming entertainment content. They only remember physical items from their childhood if they were closely connected in their memory to a mass-media product -- a TV show, movie, video game, omnipresent ad campaign, etc. See this recent post.

That includes physical items like toys -- Millennials only connected with toy lines that were heavily co-branded with a big-hit TV show, movie, video game, etc. For example, the X-Men figures that tied in with the popular X-Men cartoon of the early '90s, Power Rangers, Tickle-Me Elmo, Sonic the Hedgehog merch in various forms, and so on and so forth. There was only one notable exception -- Furby (unless Millennial kids played with Beanie Babies, which I think were mostly for Boomer collectors). I consider the Tamagotchi as a stand-alone video game, rather than a physical toy.

Certainly the '80s had no shortage of toy lines that were tie-ins to popular cartoons and movies -- Star Wars, He-Man, Thundercats, G.I. Joe, Transformers, Teenage Mutant Ninja Turtles, (the Real) Ghostbusters, and various others. Our memories of those toys are closely connected to our memories of the cartoons and movies.

However, those barely scratch the surface of toy-world and kid-life in the '80s, which was awash in all sorts of toy lines -- many of which were not derived from an existing, popular entertainment franchise.

In the appendix to this post, I've shown examples of quite a few that I remember off the top of my head, and stopped after awhile because there are simply too many to show pictures of: Starriors, Bone Age, Sectaurs, Supernaturals, Rock Lords, Crystar, Inhumanoids, Boglins, M.U.S.C.L.E., Madballs, and Computer Warriors. To list a few others that are not in the image appendix: Power Lords, Food Fighters, Barnyard Commandos, Mad Scientist (including "dissect an alien"), My Pet Monster... I really could go all day long!

Oh sure, the creators of the toys may have produced a limited-run cartoon that aired for two weeks, never went into re-runs or syndication, and was not seen or remembered by the kids because the cartoon was poorly made or boring or whatever. They may have even put a handful of commercials into rotation on TV. Maybe they made a 4-issue comic book series that no kid actually read (not the least because the comic book format was rapidly fading from importance for small kids during the '80s). And in several cases, there was no pre-existing or concurrent mass media tie-in at all -- just the toy line unto itself.

By and large, though, these toy lines were only known from actual visits by the kids to actual toy-stores and looking over the actual physical items for sale. All of the advertising and branding went into the package design. If the toy "did something," this was visually demonstrated in pictures on the packaging, perhaps with a caption to explain it. Since you hadn't seen such things on cartoons, movies, video games, or even commercials, you had to figure out from the packaging and the toy itself inside, whether it was worth buying or not.

That was the heyday for buying toys IRL, from the huge toy-store chains like Toys R Us and Children's Palace, to the smaller-scale chains like K-B Toys, to mid-market department stores like K-Mart and Woolworth's, all the way down to general closeout stores like Odd Lots (since rebranded as Big Lots).

If you wanted to know what was new in the toy market, you didn't bother watching hours of TV just to see a handful of toy commercials, nor did you watch hours of cartoons to see if their toys might be worth playing with. You simply had your parents drive you to Toys R Us, browse the selection, and compare the many many many wares on display. In other words, the purpose of a toy-store visit was not only to pick up an item that you already knew you wanted, but to learn about what all was available by browsing IRL (rather than learning this info through the mass media).

What difference did it make if you didn't recognize the toys on display from a cartoon, movie, commercial, etc.? Either it looked cool and fun, or it didn't. We judged them on their own toy-like merits, not their brand synergy with existing intellectual property franchises. Even without a hyped-up cartoon to relate it to, the toy had some special appeal that was apparent right there in the toy-store -- the translucent and geometric forms of the Crystar figures, Bone Age's dinosaur skeletons that could be reassembled into vehicles or buildings (borrowing from Lego blocks and Transformers), the horror hologram stickers on the Supernaturals, the gross-out feel of their skin and the try-it-in-the-package puppeteering of the Boglins, and so on and so forth.

No cartoons or commercials required! -- they could not hope to convey, palpably and immediately, what the items for sale in the store could so easily.

It wasn't even as though we balked at the toy lines that we didn't associate with a media property, but were more willing than Millennials to give such things a chance, to take a risk. We simply did not treat toys as derivative products from a primary media property like a cartoon. The toys themselves were primary and fundamental -- some of them happened to have counterparts in cartoon-world, and some of them happened not to, and we didn't think a second thought about those differences. Were they fun to play with, or not?

For the heavily mediatized experiences of Millennials, though, such toy lines were not really real. They were not the physical incarnation of characters from a favorite cartoon / movie / video game. So in a way, those toy-makers were just making shit up, lying and deceiving the kids. "That's not a real hero, he's not on TV or in a Nintendo game at all!" They would've felt like such toys were counterfeits, knockoffs, dimestore versions of the real deal (mass media merch).

This is not the difference between old-timey toys that were artisanally made and unbranded. The Gen-X toys were mass-produced by industrial factories, and were very heavily branded -- it's just that this branding often had nothing to do with mass media franchises, and the advertising was only the physical packaging, not a mass-mediated ad campaign. This is the only crucial difference -- do physical things belong to their own world, or do they only exist if they're extensions of a mass-media franchise?

And given how socially outgoing the '80s were, compared to the cocooning era of the '90s and after, kids didn't only have toy stores to find toys at. We checked out garage sales, second-hand stores, and the toy-boxes of our friends and same-age relatives. At that point, not even the packaging was there -- it was just you and the toy, and it resonated with you or it did not. I got quite a few of my favorite toys that way, and I never knew the name of the line they came from (let alone the specific individuals in my possession) until I investigated out of curiosity in adulthood. That could never appeal to the average Millennial, for whom these strange toys could not plug into an existing mediatized experience.

This also underscores the far more active imaginations that Gen X had (and still has), compared to Millennials. We didn't have to know the figure's name, what line they were from, what the intended narrative was around them, their character traits, relations to others, etc., as told in a cartoon, movie, or whatever. We would just make up the story-lines ourselves! It's not that hard.

Good guy and other good guy are friends, bad guy hurts one of the good guys, and the other good guy avenges him against the bad guy. Or one good guy betrays the other good guy, joins the bad guy, and now the remaining good guy has to take on two bad guys instead of one -- but he's so angry over the betrayal, it gives him a new motivation and determination to see it through.

Who could possibly care what their "real" names are, what their "real" roles are, and what the "real" plot-lines are? Who died and made some cartoon writer king? They're our toys, we'll make them do whatever we feel like. Lighten up, it's just action figures -- it's not committing sacrilege, as though we were making a Jesus toy betray the other disciple toys, instead of the Judas toy playing that role.

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This example shows how different these toys as fundamental things-in-their-own-world are from "merch" of a mass media franchise. For merch, the form and function is basically the same as the version that is not branded with the relevant franchise -- either branded with some other franchise, or not at all. A t-shirt with a Sonic the Hedgehog picture on it is the same as a t-shirt with a Pokemon picture on it, or no picture at all. It's a t-shirt, and the branding is applied at the most superficial level, not changing the form or function of the item.

This was parodied in Spaceballs during the "moichendizing, moichendizing..." scene. It's not like "Spaceballs: the flamethrower" is different from the same flamethrower without the Spaceballs branding on it. But if you're a diehard member of the Spaceballs fandom, maybe you'll buy any old thing, as long as it has the Spaceballs branding on it.

The trend toward toys as an existing pop culture tie-in, and simply re-skinning the same underlying form, while also not changing its function, has reached its peak in the Funko pop phenomenon. The vinyl figures all look highly similar in their proportions (notably the big head), their material, and their function (to sit on a shelf as display items). Only the most superficial re-skinning work distinguishes the Harry Potter figure from the Shakira figure.

Not only are the figures highly interchangeable within the line, by this point the Funko pops are *the* sole popular toy line. "Should we make a toy for some media property?" has instead become "When do we make the Funko pop for that property?"

Back in the '80s, each toy line was different from the other -- He-Man figures were not built like Star Wars figures, whether in size, color, articulation, material, etc. "Toy" did not merely reduce to "He-Man or He-Man clone," one toy-form to rule them all, as today's toy-world reduces to Funko pops or clones.

But more than that, the various figures within a single toy line were all distinctive. Sure, they shared enough in common to be recognizable as belonging to the same line. But they had to be different enough to warrant buying all the figures -- if they were too similar, and only re-skinned, well, what does one add that the others do not? So just within the He-Man line, one was covered in a moss-like material, another had a stinky odor within the plastic it was made from, one had a heavy rubbery tail, while another had large translucent bee wings, one could spin his torso around indefinitely in a cyclone, while another was a reptile that could spit water from his mouth, and so on and so forth. No two were alike.

If the toy is a physical thing first and foremost, and interacts with other toys, in its own toy-world, then its particular physical form, material, actions, etc., all matter very much. It's why you buy that toy over another toy.

But if the toy is merely the physical incarnation of a character from a mass-media franchise, which has no physicality itself, then who cares what form it takes when incarnated? As long as it's a physical presence, whether to hold in your hand or display on your shelf, that's enough. It's just a space-taker-upper that reminds you of that character you saw in a cartoon, movie, video game, or whatever. It doesn't need to be made from a certain material, to have certain kinds of articulation, to perform certain special motions or actions, to come with its own accessories / weapons / etc., or to be paired with certain vehicles or playsets that recreate the specific environment of that cartoon, movie, or whatever.

In fact, it's not something you actually play with, by itself or interacting with other toys. It really is the purest form of the devolution of toys into merch, where the underlying forms are interchangeable and fungible and homogeneous, with only superficial branding applied to distinguish the different entries in the list. At Hot Topic, the wall o' Funko pops is no different from the wall o' band t-shirts -- all the same fundamental physical thing, just with different branding on the surface.

RIP toys, and physical stuff in general, victims of helicopter parenting and the exclusively mass-mediated experiences of the Millennial and Zoomer generations. I have a 13 year-old Gen Alpha nephew, and I don't see the tide turning with his generation either -- or rather, the generation that is parenting them (very late X-ers and early Millennials).

But like I always say, things move in cycles, however long the period may be. This isn't the first time that helicopter parenting has been the norm, cocooning the norm, and toys only as extensions of mass-media franchises.

Remember in A Christmas Story (set in the cocooning period of circa 1940, when helicopter parenting was also in vogue), the main toy in his life is a decoder ring? It's branded with, and relies on consuming, a popular mass-media franchise -- the radio program Little Orphan Annie. And what secret message does it send to its owners? Another form of mass-media content -- a commercial! "Remember to drink your Ovaltine". The other toy he's pining for -- a Red Ryder BB gun -- is also branded after a cowboy character from a popular Western-themed comic strip. That's a heavily mass-mediated experience of toys.

As Midcentury cocooning began going away during the '60s, and vanishing by the '80s, we didn't need to brand our most in-demand toy guns after popular media franchises. It spoke for itself, in pure toy-world terms -- "Lazer Tag".

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Appendix