October 8, 2023

Seven (1995) as the origin of Puritanical torture porn, not Saw (2004)

Continuing on the theme of disgust vs. fear in horror, the origin is really Seven from 1995, not Saw from 2004. Maybe you'd say it's a bridge between two eras or styles, since it could be a noir-ish suspenseful crime thriller without the gross-out scenes. But so many of the defining torture porn tropes are already there:

Disgusting rather than dangerous or violent scenes. Horror / thriller used to do the opposite -- depict the chase and violent act, but not show the disgusting gory result. Sometimes both were shown, but rarely only the gory result without the dangerous / violent / fear-inducing act.

Only disgusting, not even potentially violent, scenes -- like cockroaches showing up where there's a dead body (which doesn't even need to have died in a violent manner to trigger cockroaches showing up).

The main negative physiological reaction in the audience shifting from elevated / pounding heart-rate, sweating, etc., to the gag reflex.

Degradation, corruption, debasement, and humiliation of victims, which does not need to accompany violence, danger, and fear. Deliberately spoiling and contaminating and staining their purity. Contaminated purity involves the emotion of disgust, not fear. So this reinforces or compounds the literal contaminated purity (i.e., the disfigured body) with figurative disgust (at the person's dignity being degraded in such a way).

The shift toward sadism in the villain, rather than psychopathy (meaning, lack of empathy or remorse, and/or a psychic break with reality), revenge, anger, opportunism, etc., which could induce a person to violence -- but not toward the humiliating and debasing behavior they show toward victims.

Villain is a self-appointed moral crusader who wants to shock the normies out of their complacency, and instigate a grand purification, which will put grand meaning back into our humdrum dull existence.

Puritanical focus on vindictive punishment of sin, rather than on preventing it through cautionary tales about how seductive and tempting and sensorily pleasing sin can be. We never see the seductive side of pigging out on tasty food, of lazing around the house and procrastinating at work, of getting your brains fucked out by a hot lover, and so on and so forth.

In fact, the Puritanism goes further in assigning a lustful motive to a prostitute, rather than a woman who is obviously having sex for money. It should have been a promiscuous / nymphomaniac party girl -- but to self-appointed moral crusaders, prostitutes are just having their cake and eating it too. Ditto for their view of girls who have sex on camera, even though they typically aren't that into it and are just faking it long enough to collect their easy money.

Director David Fincher did a better job in The Game of just two years later, at creating the disturbing mood of being targeted by someone who's toying around with you in a probably malevolent way, potentially roping others into the job -- who you were first inclined to trust, all in order to shock a comfortable normie out of his complacency and security, to make him take bold actions that will provide Existentialist meaning to his otherwise humdrum life.

And all without appealing to disgust, which would have gotten in the way of all the suspense, danger, violence, and fear.

204 comments:

  1. As far as music goes, I don't remember the scores of either Seven or The Game without having seen them in awhile. But just looking over some of the artists' names, Seven does lean more on the gritty, ugly, grunge-y side compared to The Game.

    Ditto for the cinematography, especially the color palette. The Game is way more stylish.

    Not having seen it in awhile, I don't know if I can say The Game is a great movie, but it's certainly better at fear, danger, suspense, and violence, compared to Seven, which is more about discovering the disgusting after-effects of unseen long-ago violence.

    As far as Seven's crime investigation itself goes, there is very little of fear, danger, suspense, and violence. It's a standard police procedural, albeit with a gritty look and a noir-ish atmosphere. But we don't feel suspense and fear regarding the villain and his victims, or the villain and his good-guy pursuers.

    Contrast with Silence of the Lambs, when Buffalo Bill approaches an innocent girl who he tries to coax into his van. Or when Clarice and Buffalo Bill play cat-and-mouse in his creepy hideout. That kind of creepy, tense, violent action is avoided in Seven. Calling Seven a thriller is a bit of a stretch -- it's Puritanical torture porn, with more of the criminal investigation side of the narrative.

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  2. Perhaps that's why their fates diverged over time. Seven was the forerunner of the explosively popular torture porn phenomenon, so whether or not people recognized it as such, they look back on it as predicting the hot new thing of today.

    Whereas The Game was more in the vein of stylish paranoid thrillers from the dead-and-buried '70s and New Deal era. Michael Douglas was also a lead actor in two of those -- Coma and The China Syndrome -- so The Game felt even less avant-garde than Seven, with relative noobs Morgan Freeman and Brad Pitt.

    But now that torture porn and neoliberalism broadly is old news, and no longer the hot new thing, we can look back and appreciate The Game more than Seven, as one of the dying echos of our empire's cultural peak back in the New Deal era, and stop hyping up the cultural correlate of our neoliberal stagnation and fragmentation.

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  3. Daddy's girls prefer living in trees, and RETVRN-ing to monke. In Irys' recent stream, after some fond memories of her dad taking her to shoot pool, she told stories of being a real tree-climber as a kid, climbing frequently enough to know which types of trees had sticky branches, and putting up with sap on the branches anyway cuz climbing trees was too much fun.

    Anytime the only daddy's girl in Hololive EN recounts something from her childhood, I cross-reference it with childhood memories shared by Aimee Terese, the biggest daddy's girl in the podcaster-sphere. And sure enough, Aimee's dad built her a treehouse when she was a kid, and she spent lots of time up there! :)

    Another similarity: Irys was a skateboarder as a kid, and Aimee was really into skiing (or snowboarding?).

    Living in the trees, doing athletics that are 99% male, can mean the girl is a tomboy -- but these two are so super-girly, that's not the reason.

    Instead, daddy's girls adopt these male-oriented activities in order to share an activity with their dad, who is going to have male-typical preferences. The activity itself does not matter to her (as it does to a tomboy), only the value it has in establishing a daddy-daughter bonding experience.

    Maybe the dad doesn't skateboard or ski himself, but it's something he'd at least be interested in (unlike playing with dolls, sewing, etc.), and keen on asking his daughter how the activity went, do you need new equipment, I'm so proud of my daughter for doing her first kick-flip, etc.

    I wonder if that's an easy way to spot the daddy's girls -- did they play a sport of any kind recreationally. Maybe at the college / pro level, it's more dominated by tomboys. But girls who did gymnastics in high school, had a skateboard, went skiing, played on the soccer team, etc. -- without pursuing it in adulthood, at a highly competitive level -- could be daddy's girls eager to do something that they could bond over with their sports-loving dad, not cuz they're tomboys who like competing in sports per se.

    Cute! ^_^

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  4. Mumei's story about her brother grossing up the bathroom all the time when they were growing up, points to another way in which man-haters are made.

    Moom is not a man-hater, but she does lie more in the "suspicious of men" and "looking down on men" direction than a daddy's girl like Irys.

    The main source of making girls look down on, lose respect for, and mistrust men, seems to be how they were treated by central male figures when they were growing up. Not just in the household, but everyone has a father -- if he's absent, he still exists, and his absence is a reason not to trust men, since she's experiencing first-hand that they aren't very reliable in being there for you when you need them.

    Or if he's present in the home, but doesn't spoil her, the way doting fathers are always attending to their daughters' status. The lesson from a not-very-involved father is that men may be present in your life, but not really do much beyond some basic material stuff like roof over head / food on table -- and that's only when you're a helpless child, which will not apply in adulthood. So for all the other stuff that the dad could be doing, but is not, it sends the signal that men won't be providing that stuff in adulthood either.

    Then there's teachers, neighbors, and other men around the community.

    But sticking to the household, some girls have brothers -- and what message they send is important, too.

    If your brother repeatedly grosses up the bathroom, refuses to clean it up, and shows no remorse or awareness that he's making his sister's life miserable, that is almost as bad as an abusive father. Siblings can't abuse as bad as parents can, but it's still a bad signal, and one that the girl is going to imprint on. Men will totally screw with your life, not be aware of it, and not care, apologize, or make it better even if you do tell them.

    Other brothers are the supportive and friendly-sibling type, and girls with these kinds of brothers will not grow up to disrespect or mistrust men. Just like having a doting father.

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  5. So, for all the wannabe patriarchs out there who think it's based to neg your own daughter so she doesn't develop an ego, or who think it's based for brothers to clog the toilet in order to pwn their sister, they're actually sowing the seeds of resentful feminazism, not compliant patriarchy.

    Patriarchy is a two-way street -- for comliance on the girl's side, she has to see investment and meeting of responsibilities and duties from the guy's side. And if her dad spent her childhood negging her, and her brother laughing contemptuously at her after he clogged the toilet for the 17th time this month, then she sees the failure of the contract being upheld on the male side. In fact, the gleeful shredding of the contract on the male side -- so why should she uphold the female side?

    The fact that there are so few daddy's girls in the world today, compared to 50 or so years ago, is a sign of how advanced feminazism has become -- but that is not something that girls themselves decided out of the blue. It's a perfectly rational response to the failure, the gleeful refusal, from key men in their lives to uphold their end of the bargain.

    Sadge. But it does make girls like Irys and Aimee a real breath of fresh air. :)

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  6. It's the same with authority in the political sphere, where the political leaders have abandoned and even gleefully shredded the contract between governors and governed. Rational response: average citizens no longer obey their leaders.

    And no, refraining from murder, rape, theft, etc. is not due to having a government, let alone one with such concentrated authority and full-time officials. That's just human nature.

    But when it comes to "we order you to wear a mask in public" -- the answer becomes, "only if we already want to".

    Same with authority in the economy, where corporate leaders have abandoned workers gleefully in the greedy pursuit of 1 cent higher in quarterly profits. Rational response: workers DGAF about workplace norms, loyalty to the company, deference to the boss, etc. Just use the company for whatever they can squeeze out of it, and nothing more.

    Women are similar to citizens, not the governors, and to workers, not the bosses. It was men who first abandoned their authority in the kinship sphere, not women.

    Men wanted no-fault divorce so they wouldn't be shackled to the ol' ball-and-chain, and could fool around with or marry a younger hotter 2nd wife.

    Men wanted promiscuity rather than exclusive commitment, so they could score as much pussy with as many babes as possible before they couldn't keep their dick up any longer.

    And men wanted to end child support, so they could cut loose their previous burdens and live up the free life of a bachelor, or start a 2nd family without having to divert funds to their 1st family at the same time.

    The fish rots from the head. All of society's problems of a grand nature, begin with problems at the top, not the bottom. The bottom may catch up to the top later on, but only in the sense of withdrawing after the other party to a contract has already withdrawn.

    Anyone who whines about the rotting of American society during the neolib era and beyond, without pointing to elite failure and betrayal in all domains of society, is just mad that they can't have their cake and eat it too.

    Men want compliant women -- without having to spend money on and emotionally dote on their gfs, daughters, and sisters. Bosses want compliant slaves -- without promising and delivering them a secure and prosperous future. Governors want compliant citizens -- without using government to make their lives better, indeed selling them out to foreigners.

    Any other take on the state of things is purely fake & gay rage-baiting among discourse junkies.

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    1. I blame the boomers for this state of affairs.

      But even the reactions to this state of affairs is also maladaptive. Like contempt for men in general.

      So I wonder what evolutionary purpose it serves?

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  7. Oh, and men have always been more pro-abortion than women, cuz they don't want to bear any potential responsibility for sleeping around. Easier to cut a girl loose if there's no potential child in the picture.

    No surprise to see yet another "failure" of the right-wing moralizers, who generally blame the rise of abortion on slutty / lustful women wanting to get their pussy popped with no family-forming consequences, when it has always been horndog / fuck-any-warm-hole MEN who have been responsible for its growth.

    I think the last mainstream pop culture portrayal of this reality -- especially to an otherwise young, hip, liberal audience -- was Fast Times at Ridgemont High, where the girl in a one-night-stand reluctantly decides on an abortion, while the guy is freaked-out at potential responsibility and almost gets worked up into a rage pressuring her, and only cools down when she says she's already decided to get an abortion. Of course the guy is a hipster type.

    But that was way back in 1982, barely into the neolib Reagan era, and still very much a part of the '70s atmosphere -- not only for fashion and promiscuity, but in being honest about who was driving abortion and why (liberal men, to score without having to pay child support).

    There was already a slight shift by '86 with "Papa Don't Preach" by Madonna. She does say she's going to keep her baby, which is the natural female response. But the guy who is angry that she's pregnant is not a libtard bf who wants to fuck without consequences, but her supposedly patriarchal overbearing father. I.e., no daughter of mine is gonna have a baby at a young age, or with that bum as the father, etc.

    That's the start of feminists lying about who is pushing for abortion -- they started saying right-wing-coded men, not left-wing men. In fairness to the mid-'80s, at least they were still honest about men being the culprits, and women (even left-leaning, sex-selling entertainers like Madonna) tending to want to keep their babies.

    I think it wasn't until Third Wave feminism in the '90s that the formerly extreme feminazi view, that women achieve liberation through aborting their children, really came into the mainstream. That's when neoliberalism, and abdication by elites of their responsibilities to the less powerful other party in the social contract, had become solidified.

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  8. I put "failure" by the right wing in quote marks because the reality is that their role has always been to rationalize and validate whatever the elites are up to.

    If the elites are up to social abdication, that's based and redpilled and chad and god-emperor-like, ACKSHUALLY. And here's the right-wing-approved reasons why...

    The left-wing moralizers do the same thing -- rationalize whatever the elites are up to. Here's the left-wing reasons why elite trends are cool and liberating...

    Their only difference in who their target audience is, what themes those audiences resonate with, and therefore how the propaganda must be structured and styled to appeal to them.

    Otherwise, it's the same fake & gay discourse shuffle, whether it was on legacy media in the '90s or social media today.

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  9. Ewwwww, I stepped in a big steaming pile of discourse... well, can't exactly un-step in it, but I'll wash it off later with a return to the usual off-the-wall big-picture topics from around here, not foreign contaminants from Twitter.

    I just listened to Red Scare's latest ep today, so some of those topics are still sliming around my brain...

    But speaking of that, and returning to some good ol' topics, the reason why Basque Country is so separatist, along with nearby Catalonia, is not economic propserity. If that were the reason, Southeast UK would be at the forefront of political separatism in the British Isles -- when in reality it was dirt-poor Ireland that violently split off first, and is still plagued by civil war, and not-so-wealthy Scotland has already held a referendum on independence.

    Rather, it's proximity to the meta-ethnic frontier that defined the growth of their empire. In Britain, it was the South, and especially Southeast -- somewhat against France, but I'm starting to think it was more against the Vikings, who arrived in the North and expanded southward until there was a reliable frontier that they never incorporated, between the Danelaw and the South of England.

    Ireland and Scotland are furthest from that southern frontier, so they're the most separatist.

    In Iberia, the meta-ethnic nemesis was the Moorish Empire from Morocco / the Maghreb. It expanded from the South up toward the middle (both in terms of north-south and east-west), which is where Madrid and Toledo are. That's the part of Spain that, even after two centuries of imperial collapse, remains the most centralizing, and where Dasha spent her trip.

    But in the Northeast, including Basque Country and Catalonia, there was barely a Moorish presence. They were never at the forefront of the Reconquista, they were therefore never the leaders of the empire, and they therefore have always felt the least attachment to it as a centralizing and homogenizing force.

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  10. Iberia is home to a strange contradiction -- bubble-butt goth girls, who are almost always boob girls elsewhere around the world. And usually skinny boob girls, not thicc ones.

    First, Spain's average personality type is melancholic -- neurotic rather than emotionally stable, and introverted rather than extraverted. I covered this waaay long ago:

    https://akinokure.blogspot.com/2006/12/spanish-national-character.html

    You can quibble about the data, but the big picture rings true, especially for Spain. Suntanned Mediterraneans are not necessarily extraverted like Southern Italians and Greeks are. Spanish national character has always been marked by a dark, inward, brooding tone, from Spanish mystics, Tenebrismo painters, through Goya, and Unamuno.

    This melancholic disposition has made it ground zero for the Cure fandom outside of Anglophone countries. If you haven't lived there for some time, you would never expect so many diehard fans of the Cure, the Smiths, and related tortured / sensitive-soul bands. I left before emo was a worldwide phenomenon, but I'm sure it was huge in Spain -- it was already big in the sad-boy alt-rock and goth scenes during the early and mid 2000s.

    On the matter of body shapes, there's an east-to-west gradient in the Mediterranean. People in the East are boob people, in the West they're butt people, in between is a mix. No matter which side of the Mediterranean -- Iberians and Maghrebis are both butt people, while Greeks and Lebanese are both boob people.

    The reason is degree of civilization over time -- the natural state of homo sapiens is butt people, and boobs only grew (as it were) among sedentary agrarian societies. In that part of the world, that means the Fertile Crescent, and gradually spreading westward from there. But there are still large swaths of Spain and Morocco where people practice pastoralism rather than crop-harvesting.

    Why boobs got big in agrarian societies is unknown, and doesn't matter. Presumably it's an unintended correlate of some other trait that was selected for. I speculate that other trait is cerebral orientation, vs. corporeal orientation. Cerebrals only grew up in sedentary agrarian societies, and within those societies, cerebrals are boob people and the remaining vestige of corporeal people are also butt people.

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  11. Usually, woe-is-me music appeals to cerebrals, who don't like dancing (which is corporeal). And so, emo, goth, and scene girls have always been overwhelmingly boob girls. Butt girls got more into dance-friendly genres of music instead.

    But in a country where most people are introverted and neurotic, and where it's so far on the Western extreme away from the Near Eastern origin of agriculture, it's hard to find that many boob girls. And so, the melancholic, Cure-listening girls in Spain are not the rail-thin boob girls like they are in Anglophone countries.

    And their Cure fans are not entirely cerebral / nerdy types -- they're bootylicious types who like dancing, and indeed the Cure and related bands have been made into danceclub staples by the dance-aholics in a butt-people country like Spain.

    Very intriguing, and potentially topsy-turvy mixture of traits -- which may be part of why Anna and Dasha were so disoriented by their trips to Spain.

    If you're looking for a bouncy-booty goth girl gf, though, there's no better place!

    According to that data graph in my old post, Brazil would be the next-best Latin country. They're not as introverted and neurotic as Spain, but they do just barely lie in that quadrant. Probably it's a slight error, and Brazilians are really smack in the middle of both traits. But that still means half the country is introverted and sad -- where else could bossa nova and sad-girl extraordinaire Astrud Gilberto have come from?

    And Lord knows Brazil is predominantly a butt-people country, since they descend from Portugal, which is at the Western extreme of the Old World, more pastoralist, and populated by homo sapiens' original body type, butt people. If you want to stick with a New World vibe for your bubble-butt goth gf, it's gotta be Brazil!

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  12. And now for some cheesecake / fashion pics, also from an ancient post on this blog, relating to the theme of bubble-butt alt / goth / emo girls from Spain. Somewhat spicy, though still SFW:

    https://akinokure.blogspot.com/2006/04/genes-for-hourglass-shape.html

    I said she's extroverted, but is also neurotic. Maybe it's neuroticism alone that goes with sad music? Tendency toward negative emotions. Whereas extraversion is toward positive emotions, and she's actually choleric (extraverted and neurotic).

    Or maybe I misjudged her personality originally, and she's more on the middle or introverted side of that trait. See that first pic especially, for her in a more pensive and inward-looking state.

    Her being a butt-girl is self-evident. And the whole alt-girl aesthetic and sub-cultural membership is also clear.

    This type may not be the super-majority of Spanish girls, but they are WAAAYYY more common in Spain than elsewhere.

    Also for the non-bi-curious girls who don't care how cute she is -- the pictures are also a good look at fashion from the first half of the 2000s, especially in the 2nd pic. Plum panties, chocolate brown top, and chestnut boots? Absolutely. Plum was not only popular for eyeshadow back then...

    Dark, heavy, earthy organic colors. The '80s revival of the second half of the 2000s and 2010s, with its bold bright neon red/pink-and-blue contrasting palette, was hardly starting at that this time.

    Also notice the early appearance of a severe side-part in the hair, typical among emos during this time and later. Not the center-part of the '90s and the 2020s.

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  13. Those pics also show one downside of y2k fashion, the low-cut underwear and pants, which interrupt the curving line of a girl's hips. The hi-cut '80s look will never look bad, allowing an uninterrupted line from the tiny waist, flaring out to the hips, and winding back in toward the bottom of the thigh.

    * * *

    I still can't stop chuckling at how upset Anna and Dasha were by Spain -- perhaps being Russian / Belarussian? Another melancholic culture.

    They thought they'd visit Spain and find extraverted, flirtatious Mediterraneans with big-boob skinny-girl crowds for them to envy, as if they'd gone to Italy instead.

    They never suspected a perplexing nation of "suntanned Russians with bubble butts"! xD

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    1. If you are looking for Spanish raised Russian chuubas, you could try Riro Ron (formerly kyOresu) of idolcorp.

      Also, where does Volgagrad and the Volga River Valley sit relative to the Russian meta-ethnic frontier? Spengler posited it as the center of the future Russian great civilization.

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  14. About daddy's girls, what happens to the girl if their dad dies for whatever reason (cancer, war, etc)? Do they become like the girls with the absent (but still alive) dads, or does the death of the dad change the girl in a way that an absent but still alive dad wouldn't?

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  15. If I recall the father absence stuff correctly, it depends on how the surviving parent or surrogate talks about the deceased father. If he died in an accident, but was otherwise a dependable and good person, he gets talked about in glowing tones to the child, and they imprint on that character trait, even though it's being relayed to them second-hand rather than through direct observation.

    It's possible the father could have died owing to being a scumbag (killed while robbing a bank). Those are a lot more rare than accidental / natural-cause deaths, so I don't know if the sample size is big enough to tell what effect that has on their orphaned kid. But I'm guessing he doesn't get talked about very warmly, and the child picks up on that, and decides that men are not very reliable provider and protector types.

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  16. One last Holo observation -- more proof Moom's a tall girl? In the 3D collab last night, she said Irys is easy to push around, gave her the slightest push and sent her off-balance. When Irys came back and leaned in with all her weight, the Moom was not moved.

    That shows Irys is, despite her model, a tiny pixie girl. But teasing someone about being easy to push around, and herself being difficult to push back against, must mean Moom is tall -- at least for a girl.

    She's not a heavyset or bulked-up gym rat type, which could resist being pushed around. It has to be a height difference.

    She's never mentioned her height, which most tall girls and pixie girls do -- like Nerissa saying she's 5'9 or 5'10, Dasha mentioning now and then that she's 5'8, Gura mentioning getting mistaken for a small child at the airport, Bijou saying she needed extender shoe-lifts to reach the pedals in go-kart racing, etc.

    If Mumei's never mentioned it, it may not be at the "clearly tall" height where she drops the fact in casual conversation. So maybe 5'7? And Irys being like Gura and Bijou, at or barely above 5'?

    I just can't see Moom being cocky enough in her physical bullying if she were also short, or just average height.

    As I mentioned before, she's not the type to get scared by video games, including the horror / jump scare / hide-and-seek simulators, which turn tiny girls into scream queens.

    Seems like most of the Holo girls, and maybe streamers in general, are on the short side. So, interesting to find one of the exceptions.

    Oh yeah! And Ina recently told a story about her grandfather being over 6' during Midcentury Korea, where the average guy was probably 5'6. So that pretty much confirms her as a tall girl, too -- something I suspected based on her not liking dancing or athletic games (knee problems and harder coordination for tall lanky people).

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  17. Both left wing libtards and right wing conservatards are screaming on twitter that the United States needs to fund and back Israel. The last thing the United States need is to get entangled in a war against an alliance of Iran and a bunch of Arab nations over the Palestinians in Gaza. The American elite and its shills in twitterspace are too busy trying to protect its empire overseas (first Ukraine, now Israel) to care about actual Americans back home.

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  18. Awww, sappy Moom best Moom, along with owlvulating anatomy appreciator Moom. ::gremlin hehehe::

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  19. Spotted Dasha from her previous life as an Italian horror actress, while checking out Goblin's soundtracks. Cinzia Monreale, in Beyond the Darkness --

    https://www.youtube.com/watch?v=WANRH3bwLRE

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  20. Now that the woke left NGO sector have thrown their lot in with the Palestinians, the Jews and WASPs Democratic elite who support Israel and control the universities and media are throwing the woke left NGOs under the bus. More signs that the Democratic Party is turning against wokeness in preparation for political realignment.

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  21. This is no different from the past 50-odd years of US support for Israel (since the 1968 war, whereas we bitch-slapped Israel out of the Suez Canal on behalf of Egypt just 12 years earlier). The left / progs are more anti-war / pro-Palestinian, and the mainstream / higher-up Dems are more pro-war / pro-Israel.

    Realignment would show that shaking up somehow.

    But most domestic constituents don't care about foreign policy, even on this issue (and it's one of the hot-button topics in foreign policy). So it's just a sign of the lesser party since the Reagan revolution, the Dems, trying to stay relevant to the agenda of the superior party, the GOP, lest they get wiped out entirely.

    Way back in 1988, the Rainbow Coalition behind Jesse Jackson was pretty pro-Palestinian (and Jackson was always critical of Zionism, and Jews in New York City). But they lost to the mainstream Dukakis, and that was the end of any would-be pro-Palestinian Democrat politics at the national level. Clinton and Obama -- and now the usurper Biden -- were no better than Reagan, Bush Sr., Bush Jr., or Trump, regarding Israel / Palestine.

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  22. But the reality is that the American Empire is fragmenting and can no longer hold its peripheral territories together -- assuming it ever had control of them. In Afghanistan, it never did -- so that was an early piece to break off, as of the Biden term.

    Israel was never conquered by America, and as mentioned we were enemies until 1968 showed that Israel was the likely leader in the region, so we pragmatically threw in with them.

    However, after the 1973 war ended in a stalemate, we backed off from that somewhat, and supported both Israel and Egypt, who had been enemies.

    That was the last major realignment in the region -- Egypt and Israel making peace with each other (under the auspices of nearly-neolib America), while both throwing the Palestinians under the bus, the Likud party becoming the dominant party in Israeli politics, soon the Iranian Revolution, and last of all, the rise of the Sudairi Seven in Saudi politics (with King Fahd in '82).

    In the wake of the '73 war, Saudi Arabia embargoed oil from anyone on the Israeli side, causing the oil price to skyrocket, no gas available sometimes at the station, etc. This was not free to the Saudis -- it was a massive monetary loss, since nobody paid for those unsold barrels of oil. They chose to accept this monetary loss for the greater good of Islamic leadership, Arab nationalism, etc., and that meant keeping both the Jews and the Americans out of a hegemonic role in the Middle East.

    The real realignment will come from the Middle Eastern side itself, not America. We already see the recent enemies of Iran and Saudi Arabia coming closer together, including over the issue of Palestine / Israel -- and the Iranians are not Arabs or even Saharo-Arabian, they're Indo-Europeans, albeit Muslim ones (though not from the same branch as the Saudis).

    This rivalry reflected the power vacuum left when the Ottoman Empire collapsed in WWI, which is the cause of all the problems in the Middle East afterward.

    The Ottomans never conquered Persia, and Saudi Arabia cohered in the first place due to the encirclement by the Ottomans, who conquered all of the Fertile Crescent, then headed down both the west and east coasts of the Arabian Peninsula, putting the desert nomads of the Nejd in a pincer move, fighting for their survival.

    From that tiny pocket of the Arabian Desert in the late 1700s, the Saudis expanded to eventually encompass what is today Saudi Arabia after WWI, driving out the moribund Ottoman Empire in the process -- a huge swath of the Peninsula, including the Hejaz, which the Nejdi tribes had rarely controlled (it was either under Levantine or Egyptian influence / conquest).

    After many decades of rivalry over who will be the center of gravity in the Middle East, in the wake of Ottoman collapse, the two major M.E. states that were never conquered by the Ottomans, are now coming together to drive out the common thorn in their Middle-Eastern side -- Jewish colonists and the American military, at least in Israel.

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  23. The Middle East has more drama because that's where the world's remaining 3 empires all fought for control. After WWI, all those Late Medieval / Early Modern ones bit the dust, including the Ottomans.

    That left Russia, America, and Saudi Arabia -- a legit empire in its own right, expanding from a tiny pocket of historically fragmented desert tribes, to driving out a major empire and controlling lots of territory.

    Saudi Arabia was never a global empire like Russia or America, but it was still an empire, driven by cohesion against a common invading foe across a meta-ethnic frontier -- the Ottomans being linguistically Turkic, religiously not from the same school of Islam, and culturally still pretty Greek and Mediterranean and Indo-European, not Semitic / Saharo-Arabian.

    The only place where 3 empires could jockey for position is where the sub-global empire was located, i.e. near Arabia. Everywhere else, it was America vs. Russia, with local non-empires involved. In the Middle East, it was the local non-empires, plus America vs. Russia, PLUS Saudi imperial involvement.

    That's why it has been more devastated by war and civil strife than other parts of the world, in the roughly 100 years since WWI. When one empire unequivocally rules the region, there is a Pax Whoever-ana. But add in a third empire to the contest, and on that third empire's home turf, far enough from the home turf of the other 2 global empires, and it's far less likely that any one of them will vanquish the other two from the region, and institute their own peace-after-conquest.

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  24. That's another reason why good ol' Morocco has been so chill during the same time period. The main factor is never being conquered by the Ottomans, so they were not suffering from the imperial hangover effects on social cohesion and stability, after WWI / Ottoman collapse. Unlike the rest of North Africa, Egypt, the Levant, the Balkans, and the Fertile Crescent (and elsewhere in Anatolia / Greater Armenia).

    But it's also at the far-western extreme from Arabia, so the Saudis must've had a more difficult time pressing for their own imperial influence in Morocco, i.e. through Salafism, handing out oil money, and so on and so forth.

    The main prestige and credibility that Saudi Arabia had, which made so many other nations line up behind it, was "We drove the Ottoman invaders out of our lands -- and yours". So, y'know, show some gratitude and line up behind the Arabians. That's why so many of those countries added "Arab" to their identity, their formal national name, etc. As a sign of loyalty and gratitude to their patrons and liberators, who were from Arabia and not Egypt, Syria, Iraq, etc.

    But since Morocco was never conquered by the Ottomans, nobody ever liberated them from the Ottomans -- therefore, Moroccans owed nothing to the Arabians. Not that they hated their guts, had envy over their rise in regional politics, etc. Just, "You Arabians did nothing for us, so we are not in your debt -- lots of luck on your own, doing your own thing, over there where you belong, or among people who are actually in your debt (not us)".

    And today the name of the state of Morocco does not have any variant on the ethnonym "Arab" -- just "Kingdom of Morocco".

    Moroccans have never been big on "Arab nationalism" at any point in history, and stick to their own highly distinctive Moroccan / Maghrebi identity.

    That only leaves Russia as a potential imperial rival to America in Morocco, but Morocco is just south of Spain, an ally of the US / NATO. No way Russia would bother trying to intervene over there -- might as well try to intervene in Ireland, next to Britain.

    So in Morocco, it was only America as the imperial hegemon, and they enjoyed the same Pax Americana as Western Europe, North America, and Japan. No major wars with outsiders, no major civil wars from within.

    Not cuz Moroccans have unique DNA that predisposes them toward being mellow and chill -- due to historically contingent circumstances in geopolitics.

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  25. I don't think even diaspora Moroccans are hardcore into the Palestine / Israel discourse. If they're already part of the anti-war Left, of course they will be. But that movement seems to draw far fewer Moroccans, proportionally, than other Saharo-Arabian speakers in a diaspora, whose ancestors came from someplace closer to Arabia and owed their liberation from the Ottomans to the Arabians.

    Consider the main Millennial influencer of the Moroccan diaspora in America & Canada -- Pokimane. I just searched for "pokimane palestine" and "pokimane israel," and she's apparently never said anything about it, for either side or just claiming neutrality -- on any platform, at any time in her nearly 10 years of being a content creator.

    She's a loyal Democrat, had AOC on an Among Us game during the 2020 election season (probably more due to Hasan's recruiting efforts, though), is on the left instead of right in North American domestic politics.

    But internationl politics? She probably just feels out of her element as a Moroccan, and can't work herself up into a rant about it for either side. Israel-Palestine feels almost as distant to everyday Moroccans as it does to everyday Americans.

    Wish for an end to war, make both sides kiss and make up, etc. But she's not going to wade into that discourse that doesn't concern her, as someone with a partly Moroccan identity.

    ...Also cuz, as I pointed out before, her DNA test which showed she's 10% Iberian probably means she's a Morisco, one of the Moroccans who resided in Spain during the Moorish Empire, then converted to Christianity during the Spanish Empire's Reconquista, but was then driven back to Morocco anyway.

    Christians from the MENA region don't seem to get as fervently worked up over Israel-Palestine.

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  26. Lolis continuing to flagrantly flirt with Mr. Super-Hot-Guy ojisan in public places... do not require correction. Very cute and wholesome. ^_^

    I think I mentioned the start of this trend in 2020 or '21, as the vulnerable phase of the 15-year excitement cycle had come to a close (2015-'19). Girls started blatantly trying to squeeze next to me, where there was plenty of room -- and while their parents were standing right there!

    But there were 4 more incidents of this in the past few days, so maybe it's not such an unusual behavior pattern. It's not extra-risk-taking to try to brush against a hot guy in public when your parents are in the same building -- it's actually feeling secure in doing so, knowing there's a familiar protector nearby. What could possibly go wrong with daddy or mommy nearby?

    In fact, in one case, the mother / older sister / babysitter / couldn't tell exactly, could tell exactly what was going through the little girl's mind, and just let it play out, chuckling to herself like, "Yep, she's at that age when random hot guys drive her to crazy behavior in public, I remember those days..."

    First was a girl in the thrift store who was in the same very long aisle as me, and she kept scooting in my direction, and I had already been moving toward her direction, looking at the random items along the shelves. When she scooted almost next to me, she turned the leg closest to me so her foot was pointing toward me, and kicked the other leg straight out ahead... not very subtle! ^_^ That level of frankness, inability to fake or lie or manipulate, is very endearing and cute.

    But I just scooted around her, paused to look ahead so that she didn't think I was trying to flee or scurry away, then kept moving away in the direction I'd been moving. She doubled back for a little bit, but then left, and later I saw her riding the shopping cart her dad was pushing. She just wanted a little confirmation that boys don't think she's gross or repulsive, that she can send some kind of signal to one and it won't get treated as a crime. :)

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  27. Then in the supermarket, one was with some older female, and once she saw me from 30 feet away, she headed straight toward me, slight grin, swerving from the usual "walk on the right" rule just to cut me off and make me notice her. She was probably 14, wearing soccer shorts, pausing to bend over slightly while pretending to look at an end-display case.

    After I passed her and made a little friendly eye-contact, she came skipping or running fast back toward the older female, all giggly, then ran ahead of me about 10 feet, halted, turned around, and lightly sprinted right at me, cutting me off at the last second as she darted into an aisle.

    Aside from trying to come into close physical contact, maybe she was also trying to waft some of her pheromones over on the breeze her running was causing. Awww! Again, nothing more heart-touching than a total loss of control over herself, and zero subtlety. ^_^

    In the self check-out, another one was talking to her dad right then and there, while scooching closer to the station I was at, giggling, etc., although not trying to get right against me.

    Then at the same supermarket a day or so later, a girl and her dad were entering as I was leaving, and the girl moved out from behind her dad, to his side so she could be closer to me, and even leaned out a bit more at the right time, so that she brushed the hood of her jacket all against my shoulder and arm. Big grin on her face the whole time. :)

    It really is different from older women's zero-subtlety behavior, which can come off as more calculated and seductive. "She knows what she wants, and isn't afraid to get it" kind of act. With young girls whose brains are hijacked by hormones, they can't plan more than 2 seconds into the future, so their zero-subtlety does not come off as calculated and manipulative -- they're just really hormonal and really spontaneous. :)

    But part of that spontaneity is feeling safe in the moment and in the environment. Having a parent / babysitter / whoever, actually emboldens them to stalk or brush against random hot guy, not to clam up in awkwardness at the thought of "What will my parent think if I do that?" They're not going to get punished, so nothing to worry about.

    And in a public place, they can always have some plausible deniability -- "I was just trying to... have a look at the items on that shelf, where he was already standing!" Hehe.

    Imagine not having your heart melted by all the cute little charms that girls throw at you...

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  28. This is all part of the greater duty to defuse any man-haters before they are created. No girl is born that way.

    Guys, imagine you're on the cusp of puberty, you spot some random hot babe in a supermarket, and uncontrollably make your way closer. When she doesn't move away, and maybe even makes eye-contact, or is flattered and lets out a knowing chuckle and smile, you'd be on cloud nine.

    "Oh my God, that total babe smiled at me!"

    You know it doesn't mean she wants to jump your bones, you're too young, she's not giving you any sexual signals. But it's just being seen, being validated -- *not* getting rejected or treated like a leper, creep, criminal, etc., just for getting all googly-eyed in the presence of a babe-alicious fox.

    It's the same thing on the girls' side. I'm not giving them any sexual signals, they're not going to actually run up to my side and start dry-humping my leg and trying to kiss me. It's just being seen, being validated, not treated as unclean, impure, disgusting, horrible, repulsive, criminal, etc., just for spotting random hot guy and wanting a little harmless friendly fleeting interaction.

    Trying to prevent them from walking away from that interaction thinking, "Stupid boys..." That would be the start of a man-hater. Lord knows we don't need any more of that.

    Man-hating would result if I totally ignored them ("stupid boys won't even notice me..."), if I tried to neg or correct or scurry away from them ("stupid boys will just treat you like crap if you even try to be nice to them..."), and so on.

    How hard is it to make friendly eye-contact, maybe smile maybe not, don't run away like they've got the plague, and then go about your business?

    Merely not getting rejected or ignored is victory enough for them, and that's one step further on the path away from man-hating. :)

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  29. Is insecurity about height (obsession, fixation, etc.) a back East thing? Or across countries, part of the non-standard-dialect speaking region, the cultural followers rather than leaders, where social cohesion is lower, and therefore where interpersonal relations are more transactional and market-like?

    Are people shorter in such non-standard-dialect regions? That looks to be the case as well. Worrying about height makes you shorter. Probably, it's all sorts of stress, a generalized stress that comes from the low cohesion and low trust, and having to deal with so much more bullshit and pettiness. I have some data on that across countries, may be worth a new post.

    But for now, I was just struck by this idea when a tall-girl pack of college babes were hanging out in a thrift store, and I got circled-back-to by 2 out of 3 (maybe the third was PMS-ing?). Including the tallest and most gorgeous one of them -- easily 6'2 or 6'3, tanned, athletic bod, amazing buns in daisy duke shorts (gotta love the '90s revival!), long thick hair.

    When I was close enough so they could see me checking them out, the tallest one even did a little spin and kicked her foot up behind her in that "tee hee" kind of way. Very dainty moves for such an Amazon of a girl!

    And just to make herself even more attractive to any eavesdroppers, she began talking loudly about her plans for the outfit she was trying on, that she could always alter it because "I can sew!" She's not dead weight around the home! She's helpful, in a girly way! ^_^ She was not an alt-girl trying to mention sewing as a way to compete for status against other girl sewers. She just wanted any potential hot guys in her vicinity to realize she's more than just a pretty face and legs for days.

    The "shortest" one of 5'9 or 5'10 altered her path and sped up her pace to make sure she could just cross paths with me, and she had a nice girly smile on her face, too.

    Student athletes on the volleyball team? Just another tall-girl pack, since short girls tend to shun tall girls? Whatever the case, they were very friendly and circling-back-to-approach.

    I encountered this behavior all the time from tall girls when I lived out West, from random encounters in a mall, to the dance club where I'd get surrounded by a tall-girl pack while getting humped-against from all directions. Oh nyo, pwease don't make me youw pwey... anything but *that*. ^_^

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  30. Looking back on when I lived on the East Coast, I can't remember such events too vividly. Maybe here or there, but it seems like tall girls from the East Coast are way more concerned about having a super-tall bf / lover / flirting partner / husband / etc.

    More transactional, "assortative mating," etc. Your value is reduced to quantitative metrics on key variables, certain threshholds are set, and the data is screened through the optimizing algorithm to yield the maximum utilitarian outcome.

    Not just soulless, but sad and pitiful -- imagine that's the dating and marriage scene, your whole life. Ick! No wonder back-East people are so miserable...

    Here in the Midwest, and at least as far out West as the Mountain Time Zone, people have less neurotic fixation about height, or any other metric, really. You're not supposed to decompose a person into metrics and scores -- that's what you do with a product that you manufacture, or livestock you're trying to select certain traits in. Not a fellow member of Team Us.

    But where the Team Us feeling is very low (far from the meta-ethnic frontier, where they were not tested by the Us vs. Them survival), people feel far more comfortable treating their "fellows" like widgets, strains of wheat, or livestock. The meat market!

    On the meta-ethnic frontier, social relations must be more egalitarian -- no hoarding desirable social stuff from someone just cuz they aren't superhuman in all dimensions. They're part of Team Us, they get access to whatever the other members of Team Us get access to.

    E.g., girls who are 5'9 and above have absolutely no qualms flirting with and approaching someone their own height or shorter. And vice versa, guys who are 10s have no qualms flirting with girls who are below a 10. Withholding that desirable social "commodity" (attention, validation, horny signals, whatever) would be stingy, skinflint behavior that would threaten the high-trust social fabric.

    If you're a tightly knit small town, and you're a guy who's a 10, you *have to* dance with girls who are 6's at the school dance / church social / etc. Otherwise your ego is too big, you're arrogant, and you're a threat to the climate of trust and sharing among equals.

    Only in a black hole of trust, like back East, would a male 10 act like, "Hell no I'm not going to smile, let alone dance, with that 6 or 7! Her lower number would contaminate my higher number, lowering my value, damaging my brand!" Ridiculous!

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  31. I don't think it's even something that must be compelled or beaten into people raised in high-trust environments, close to the historical meta-ethnic frontier.

    As a super-hot-guy in the Midwest (or when I lived out West), I *enjoy* flirting with girls who may not be 10s or 9s or even 8s. I've got something they want (super-hot guy validation signals), and I'm only too happy to give it to them, as fellow members of Team Us.

    It's not something that I or other hot guys needed beaten into us, that we grudgingly accept as the necessary cost we have to pay in order to enjoy the other benefits (like attention from female 9s and 10s). That's back-East, low-trust, transactional, assortative-mating, shithole-country behavior.

    Just we we don't get decomposed into metrics and scores, we don't do that to girls either. Not that you aren't aware of other people's relative attractiveness, but it's not like, "Uh-oh, she's a 7, dunno if I can be seen flirting with her..." If she's a young girl who's energetic and has a smile on her face and an eager bounce in her step, that's reason enough to pay her attention, smile, flirt, whatever!

    It's not giving someone pity points -- that's a low-trust behavior. It's not analyzing and quantifying them in such a way to begin with. "Cute young girl with a smile and a bouncy step -- flirt away!"

    Ditto for those tall-girl packs. They aren't thinking, "Uh-oh, self is 6'2, subject is under 6'2, mismatch detected, disengage, avert course." They aren't giving pity points either. Although perceptually aware of people's relative heights, it just doesn't occur to them to reduce people to metrics like that. He's cute, charming, friendly, then smile back!

    They probably sense that they have some desirable rare social "commodity" -- tall-girl validation signals -- and they aren't going to be stingy with it, or else the social fabric could get torn apart and we'd descend into an East Coast shithole state.

    Whatever desirable and relatively rare gifts we were given, we have to share with others, and communal life is so much more enjoyable and carefree!

    No place is a total utopia, but this is a major benefit of being close to the historical meta-ethnic frontier -- being treated like people with an inherent worth, not as things with only utilitarian value.

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  32. The karmic irony is that obsession over height makes people shorter. It's Midwestern, Rocky Mountain, maybe West Coast (just the Pac NW?) people who are tall, not the back-East low-trust assortative-mating shithole states.

    All that stress from being reduced to metrics, and having to treat others that way in order to get ahead in your local environment, takes a lifelong toll on them, preventing them from reaching their maximum potential height. They body is diverting too many resources to coping with stress levels, depriving them of investing in growth.

    In Europe, it's the egalitarian Dutch and Scandis who are the tallest -- not just in Europe, but the world! And they couldn't care less about height, they don't fixate or even notice it unless it's pointed out by foreigners.

    And if foreigners try to place too much emphasis on it, the Dutch or Swedes will get creeped out, frustrated, and perhaps upset -- like why are you trying to reduce us to metrics, bro, we're all equal members of Team Netherlands or Team Sweden, no one here cares about who's taller than who.

    And *that* is precisely their secret to growing so tall -- not worrying about it, or other such dehumanizing metrics, in the first place!

    Also another reason behind the reduced heights of agrarian people, compared to their hunter-gatherer ancestors. Yes, there are some short hunter-gatherers, like the literal Pygmies -- but imagine how much shorter they'd be if they ate unhealthy grains all day and no meat, *and* had to stress out about being treated like numbers and things, and their worth recurringly scrutinized in quarterly evaluation reports, instead of inherently-worth people from Team Us.

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  33. Maybe that's why the online behavior is more doompilling than IRL -- with IRL, you have a vivid sense that the people you see are part of Team Us. Assuming you live in a high-trust place, that means they must be treated as equals, as people with inherent worth, etc., not just widgets or numbers or devices for utilitarian pleasure.

    But online, you could be interacting with people from all over the world -- even if they have something in their avi, their username, their bio, etc., that says they're part of the same local area as you, it just doesn't hit as hard. They could be faking it! IRL cannot be faked -- that's really them standing there next to you!

    So even if you're on Tinder and screening everyone to be from the exact same college as you, you still don't get that immediate sense of "everyone I'm viewing is a member of Team Us". So, easier to reduce them to numbers, things, and devices / fuck-dolls.

    Just get offline, and you'll find people treat you much more humanely and respectfully! It's not "anonymity" -- you could put your real face, real name, hell, even real address, online, and you'd still get treated like a worthless number.

    It's the unfake-able sense of belonging to the same tribe, team, community, etc. -- a literal, not figurative community.

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  34. In the interest of balance, let's point out the reason why there is so much warm & fuzzy egalitarianism *within* a group -- in order to protect itself, or impose itself, on some other group outside.

    Maybe they're insular and want to be left alone, like the Dutch or Swedish or Swiss.

    Maybe they're expansionist, like the Americans of the Midwest-to-the-Pacific.

    Either way, how is that group vs. group battle supposed to be won, if the individuals within the group are treating each other like dehumanized widgets? That tears apart the social fabric, and dooms them in the group vs. group competition.

    Nothing eliminates competition among individuals like competition among groups!

    (Not to get side-tracked, but this is the major slight-of-hand equivocation of the neoliberal era -- championing "competition" as though they were talking about firms in an industry to avoid monopoly, but in reality promoting and engaging in interpersonal status-striving competition, including within a firm, like the yuppies, which corrodes the society rather than strengthen it.)

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  35. If you're part of the sad & miserable East Coast, my best advice is find someone who moved from out West somewhere, or move to the one piece of the meta-ethnic frontier against the Indians that does lie back East -- Central to Southern Florida (Seminole Wars), not Northern Florida (part of the black hole).

    Dasha from Red Scare, who's 5'8 and could discriminate if she wanted to, always talks up "short kings" (a playful neg term that probably means average height, not short-short). She's from Vegas and California, only moving to sad & miserable New York in her late 20s.

    Way back when people had open accounts on Twitter, @pequenosdre was the same way, and she was raised in New Mexico.

    People are just more chill and open and non-judgmental -- in the healthy sense -- from the Midwest out to the Pacific. God knows why they'd want to live on the East Coast, but if you are back East, that is one way to enjoy out-West social niceties...

    Unless they're the anti-social refuse from out West, who can't tolerate the cohesion and equality, and deliberately chose New York or DC or wherever, so they could join the sad & miserable saps who just shit on everything and everyone in order to not feel so pathetic, which they will sadly always be. Self-hating Midwesterners living on the East Coast -- nothing more nuke-worthy than them.

    But if they're from New Mexico, or Vegas, or California, or Hawaii, I don't think they hate where they're from and look to the East Coast as the dystopia they've always wanted to wallow around in. They're just there chasing after a career in media or academia or whatever they don't have back in Vegas. Hehe.

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  36. Would you say the San Francisco area is one of the exceptions to the overall, broader, pattern you outline? In my experience I’ve found them to be more judging, stressed out, etc.

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  37. New Zealand just had their realignment election. The Labour Party (dominant left-wing party in neoliberal era in New Zealand) got completely demolished. National Party ascendant (opposition right-wing party in neoliberal era and to be dominant party in post-neoliberal era).

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  38. Yeah, San Fran is the bastion of East Coastiness, anywhere west of the Appalachians.

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  39. I found a macrame owl at the thrift store! MacraMei! ^_^ Moom must have used her contacts with the owliens to send a signal back down to my local thrift store, to make sure it was out on the floor by the time I showed up tonight. Hehe.

    Such a thoughtful and helpful owl girl!

    It's big and chunky, too, about a foot tall and half a foot wide, thick fluffy wool yarn in chocolate brown, a stone for the beak, a nice big wooden rod for it to perch on, and even glassy eyes behind all that brown floof!

    It's so damn cool, and only $2. Somebody took a lot of training and effort to be able to make something like that -- back in the good ol' Seventies, when people actually bothered to learn useful skills.

    Very much appreciated. ^_^

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  40. Another incident last night, a cutie who was probably a junior in high school, had just entered the thrift store with her mom right by her side. And despite -- or rather, because of -- her parent being right there, she felt secure enough so that when she crossed paths with me, she hoisted her gym shorts up like crazy!

    I don't know if they had little pockets, and she thrust her hands into them and lifted up from inside, or if she was just yanking them up from the bottom hem. But as a young girl whose brain is hijacked by hormones, she left zero subtlety, and it was very cute and wholesome. Not a calculated, seductive, striptease vibe at all. More like, "Weeeeeeeeee!!!!" ^_^

    The current style of shorts with Zoomers is pretty loosey-goosey, precisely so that they expose more skin whenever they shift around. You never know if you're going to cross paths with random hot guy, so always keep the option open for a little cheeky-peeky! ^_^

    Again, her mom was standing right by her side the whole time, didn't try to stop or correct her, realizing her daughter is just a horned up teen who will do crazy things uncontrollably in the presence of certain guys.

    And that it doesn't mean anything further than that -- her daughter isn't going to throw the guy down on the ground and try to straddle him in the middle of a store. She's just itching for some hot-guy attention and validation, and once she gets her satisfaction, it'll be out of her system for a little while.

    Apropos of the prevous comments, this girl was 5'7 or 5'8.

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  41. Also noticed Moom using the phrase "buns" in last night's stream, saying her character in the game was "freezing my... buns" in winter weather.

    "Buns" is a Gen X or older term, which I use frequently for nostalgia, and cuz it sounds a little spicy but not vulgar, and it isn't colored negatively with an association with the anus, unlike "ass" or "butt" or "booty". "Buns" and "cheeks" only refers to the bouncy part you squeeze, not the taboo region nearby.

    I used it yesterday in the comment describing the tallest babe in the tall-girl pack, and after reading it, Moom had it bouncing around her noggin later on, and it came out spontaneously on-stream. ^_^

    She never uses that word...

    Google won't search Blogger comments, so I can't find the reference right away, but it reminds me of that previous time, when I became certain she was lurking here. On stream, she kept using the terms "dudes" and "dudettes" -- like, 3 or more times each, talking about differences between guys and girls.

    Nobody after Gen X is even aware that "dudette" is a real word, let alone do they use it in their own speech. But I'd just put up a post here that had my "dudes and dudettes" category tag, which she had read and found the terms amusing, so they were still bouncing around her ADHD moombrain later that night, and they came out again and again on-stream.

    Nothing more endearing than when cute girls mirror your language. ^_^

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  42. And Moom, the perfect FPS for Halloween month is Doom II, the iconic genre-defining masterpiece from the '90s. I know Hololive girls (including you) have played the 2010s Doom, so getting perms for the classic one should be simple.

    There are level-skip codes in case you don't want to play all 30 levels, since some are more frustrating, and not really horror or alien-related like the others. It would be worth playing over several streams anyway, to set a longer-lasting tone of horror for the month.

    Quick pitch for why Doom II:

    - Horror that relies minimally on disgust, more on fear / violence (but does have some gore)

    - Sublime / hellish / demonic / outer-spacey landscape, and architecture to match

    - Most levels are built like extended playgrounds or amusement parks, with tons of places to explore, changes in elevation, obstacles to navigate, and so on, not just a big open sandbox or flat terrain

    - Pacing is great at creating suspense in stealthy times, as well as adrenaline-pumping action at others

    - Soundtrack is great (metal, jazz, some electronic), and sound effects are top-tier

    - No blogpost-long notes / diary entries, cryptic puzzles, or other cerebral interruptions

    - No "inventory management" BS either

    - NO RELOADING REQUIRED

    And the biggest change you'll notice, a more cinematographic camera, and less of an immersive simulator. It doesn't zoom in and out as though you're checking your scope, and it doesn't pan up and down, as though you're raising / lowering your head.

    It can pan left and right, like when you turn on your feet. And it can dolly, i.e. move forward / backward, and strafe left & right, mimicking foot movements.

    The outcome of that is you never feel motion sickness because there are no visual cues of "head zig-zagging all around", only "feet moving around". It's so smooth and cinematic! Your character's movements are also very fluid.

    How do you target? You only have to lock onto the left-right coordinate of the enemy, not the up-down coordinate. The gun's projectile will glide up or down on its own, you only control its horizontal position.

    The game is still pretty hard as it goes on, although there are several difficulty levels. If you just want to get the full experience without playing hundreds of hours, you could play on an easier setting, and maybe replay some favorite levels on a harder setting.

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  43. This isn't a request, suggestion, or backseating, as though I'm just really eager to see a certain game in my content feed as a consumer, and I want the supplier to make that happen.

    I know that with your sometimes defiant mood, making an overt request will only trigger your "Don't tell me what to do / Why are you so controlling?!" reflex.

    Rather, this is an objective statement of what a perfect game Doom II is for Halloween for a streamer to broadcast to their audience. Some games are classics and crowd-pleasers for a reason, and some of us have been playing FPS games, watching horror movies, and listening to metal music, literally since before streamers and a good chunk of their audience were born.

    It's not being controlling or demanding, to satisfy our wants as consumers of content. It's those who are wise and cultured desperately trying to share and pass along what is classic for a reason. It's more to satisfy you and your audience, and to bring you into the cultural club.

    Nobody -- from Gen X, Millennials, Zoomers, or afterwards -- is a real gamer, let alone an FPS gamer, if they haven't experienced Doom II. At least vicariously by watching a streamer play it. It's part of your induction into gamerhood -- and it's enjoyable anyways! ^_^

    You might be curious about the first Doom as well, but trust me, Doom II is the superior game, and everyone remembers it that way. The only thing the first Doom did better was the soundtrack, but only cuz they ripped off popular heavy metal songs of its time -- which may run into DMCA problems if you play it on stream, not sure.

    But its levels are not the stylized, playgrounds / obstacles courses / amusement parks from Hell in outer space, like those of Doom II. Doom II added more enemy types as well.

    The first Doom is certainly good and worth playing at some point, but Doom II is the masterpiece.

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  44. Scored a teak Danish Modern TV stand / end table thing for only $6, and although it is from the '90s revival, not the original Midcentury stuff, it *is* made out of heavy solid wood, whereas a lot of the revival pieces are particle board under the veneer.

    In fact, it's the first piece I've ever seen like that. It does have plastic casters, not the rock-hard rubber type with chrome fasteners like there might've been way back when. And there is a "Made in Denmark" sticker on the back, it's not using solid wood while off-shoring the labor to Thailand.

    Plenty of superficial markings -- but almost all came off with the usual. Using your thumbnail as a scraper, using a pencil eraser, warm water on a rag, etc. Pretty labor-intensive, but technologically simple stuff -- you just have to give a shit, and nobody did with this one. But it's really come back to life now! You'd never know there were 30 years worth of random white streaks, red crayon marks, and so on and so forth.

    And boy did it need dusting! No time for a duster, it was vacuum cleaner time. But that's an easy fix as well.

    My cat noticed the end table next to the desk I'm writing at right now (also teak Danish Mod revival), was different. While I was watching Irys' new outfit stream upstairs, he came down here to lay down right next to the new treasure. He has such good taste, but then pets resemble their owners. ^_^

    And yes, there was another teen girl emboldened / feeling secure from the presence of her family, so that she closed me in, in the jeans aisle of a thrift store. Talk about inability to lie -- she was pretending to look over the items... in the 38-inch waist section of the men's jeans aisle. Hmmm, somehow I don't think you're actually here to look at those...

    She was gradually moving closer in my direction, and I ended up squeezing past her, just like she wanted. Cute girl -- but acting even more cute, from feeling safe that her family was there too. A girl all by herself has a much more awkward time approaching a random hot guy.

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  45. (For the record, I was in the 30-inch waist section of the jeans aisle... Hoping to find a 29 waist, in fact.)

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  46. Not that I care much about the Holo models / costumes, but Irys continues to look great in everything. Pretty, feminine, stylish, and princess-y (naturally, for the daddy's girl). ^_^

    Moom used to wear her beret often, but when she stopped, Okayu got an outfit with a beret. But since Okayu is on a month-long break, there couldn't be a beret vacuum for very long -- Irys to the rescue!

    Also appreciate the large lens size on the glasses -- makes the eyes appear larger and more inviting. ^_^

    I wasn't a fan of bob haircuts in the 2010s when they were popular, but seeing Irys' bob, it's more like one from the '60s or '90s, with the ends gently curling inward. The fluent-in-sarcasm girlboss bob of the 2010s was more severely angular, straight-down, maybe a wave in the length but not at the ends. Too harsh.

    Very classical and nostalgic look overall. :)

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  47. Hmmm, may need to write a new post on why 3D graphics are so bad, regarding motion sickness, shaky-cam, etc.

    In all the years I've spent watching streamers, reading commentary, etc., I have repeatedly heard them talk about motion sickness in 3D games, especially if it's also VR.

    But as far as I can tell, no one is aware of why it is, and why it's inherent to 3D graphics -- and why we didn't feel dizzy in the utopia of 2D graphics.

    Namely, human beings "look around" by moving their eyeballs while keeping their head perfectly still, or only moving it slightly. Left or right, up or down -- it's the eyeballs that move, not the skull or neck or entire torso.

    Anytime we get a visual cue of "head moving", it makes us think we're shaking our head around, and that fucks with our sense of balance / inner ear stability.

    What's the visual cue for "head moving" instead of merely "eyeballs moving"? The border or frame changes. What's in the center, what's at the periphery, etc.

    Keep the frame still, but move your eyes over it -- fine, normal, tranquil.

    Move things in and out of the frame, change what's in the center, etc. -- head bobbing around, dizzy, motion sickness.

    The worst is up-down movement, the kind that Doom II does not allow and makes it a wonderful game to play. This cannot be confused with foot movements -- only by craning your neck or torso upward, do you pan the camera upward.

    Side-to-side movement could actually be foot movement, like turning around with your legs and feet. Even then, too much foot movement back and forth, and we'll feel dizzy and off-balance.

    Changes in the frame due to "dolly" movements (forward-backward, strafing side to side) are more gradual and therefore gentle, not herky-jerky and dizzying. Unless there's a sudden massive zooming in or out (which Doom II also does not allow, and makes it feel great to play).

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  48. It's far worse with VR because you aren't just experiencing a simulation of "head movements" rather than "eyeball movements", which cannot be simulated -- you are literally tilting your head up and down, whipping it side to side, to look around the environment.

    This is anti-immersive, since in real life you look around by moving your eyeballs independently of your head, not the skull itself while keeping your eyes centered within your skull. That's robotic and quease-inducing!

    Only by RETVRN-ing to 2D graphics can we escape the barf-o-rama of 3D graphics, especially in VR. No wonder we could play Doom II for so long -- no visual cues of "head bobbing around," so no way to ever feel motion sickness!

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  49. Why is motion sickness inherent to 3D graphics, why can't they simulate eyeball movements and only head movements?

    Because the camera -- for a video game or a movie -- can only establish the framing, i.e., what objects are in the center and which lie around the periphery, and which are in between.

    Some cinematographic tricks can make you attend to, or focus on, different regions of that still frame -- like racking focus, where the thing they want you to point your eyeballs at, is presented in sharp focus, and the other stuff is blurred and out-of-focus, so that you avoid looking at the irrelevant regions.

    It's pretty primitive, though. And for some reason, in video games they never use this age-old technique from movies -- in vidya, everything within the frame is always in crisp focus.

    But even racking focus wouldn't work for vidya, cuz we're meant to control the camera ourselves, as we're meant to explore the space on our own -- not have some other cameraman move it around and we just sit and watch what someone else did.

    Since the camera can only set the borders and framing, it can only mimic movements of the skull / neck / torso, which is what changes the arrangement of things in the frame.

    Human beings -- anything with a visual system -- has not only a head to set the framing, but eyeballs to move around freely within the head, to look over what's in the frame that has been established by the head.

    Since a camera is only a head, there is nothing to mimic the eyeballs. It's as though there's an open hole in our face, through which light strikes our brain to produce images. Yep, exactly what a camera is -- it has no parts that mimic eyeballs moving around. The pupil is fixed within the body, the light-sensitive material behind it (film or digital sensor) is fixed within the body, and so both of them are fixed with respect to each other.

    To attend to something, you have to move the entire camera body to make the thing in the center of the frame -- or use focus tricks to make the thing crisp and everything else blurry, if it's not in the center of the frame.

    But in no case does a camera body sit still, while the "pupil" points in various directions, and wherever the pupil is pointing is crisp and the peripheral stuff blurry.

    This is the exact same thing for a simulated camera in a video game environment.

    There's simply no way around it -- 3D graphics are anti-immersive on a sensory level. They appear immersive initially and superficially, but play the game for a bit longer, and especially try it with a supposedly more immersive device like a VR headset -- and suddenly, you see how *anti*-immersive it is. It's so unreal, it makes you dizzy and want to barf.

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  50. 2D graphics never suffered from these fatal flaws. For the most part, they never tried to be perceptually immersive -- the camera was not from a character's POV, but from a distant, removed omniscient observer, whether in the side-scrollers or the top-down approaches. The camera was removed from the space where all the action is taking place (orthogonal to it, in the case of 2D side-scrollers).

    And when the frame did scroll side to side or up and down, it was like a dolly movement with a camera -- gradual, not herky-jerky, and not changing the angle as in tilting your head up or down. More like raising or lowering your head, with your head still parallel to the ground.

    For 2D games that attempted to be 3D, like Doom II, where there's a camera from the character's POV, they did not allow the kind of camera movements that could signal head movements, particularly tilting the angle up or down.

    Tilting the camera up, while adjusting the whole rest of the environment, would require true 3D tech. The 2D games like Doom II could fake their 3D by keeping the camera at a constant angle, namely parallel to the ground -- so everything in the environment only has to be drawn from one angle, not various angles depending on how the camera / head is tilted.

    This was obviously a technical limitation, not a deliberate aesthetic choice. And once the tech did allow 3D and panning the camera all around in an instant, the FPS genre went entirely down that motion-sickness path.

    They didn't realize they were leaving behind a superior form of gameplay, because they were so obsessed with "reality" -- but even that reality is totally fake, because no human being, or any creature with a visual system, whips their head around while keeping their eyes centered within the head, which is what these 3D camera POV movements are like.

    Reality is not motion-sickness-inducing -- the fact that 3D video games are, especially in VR, is proof of how severely they contradict perceptual reality, rather than convincingly immerse us in their make-believe world.

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  51. The other solution to eliminating motion sickness in true 3D games is to not allow the player to control the camera, and to remove its placement from the space of action as much as possible.

    Namely, the good ol' fixed-and-distant camera of Resident Evil 1 and 2 (original, not remakes), Alone in the Dark: The New Nightmare, and maybe some others I'm unaware of. Even Silent Hill deviated too much from this formula -- that camera was too close to the action, and changed its angles all the time. Not nearly as smooth and cinematic as the 3 games listed before.

    Although the characters and environments are true 3D in these games, it feels more like a 2D top-down game like the original Legend of Zelda, because you can't control the camera, the camera doesn't move around itself either, each scene is one screen only, with hard cuts between screens to go to a different space, and controlling the character is like playing with action figures that you're looking down on.

    Not barf-inducing, no motion sickness!

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  52. (RE3 also used fixed-and-distant cameras.)

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  53. does Minecraft induce motion sickness?

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  54. Some people do get motion sickness from Minecraft, enough that I've heard streamers mention it now and then.

    Aside from the ability to tilt your head up and down, there's also the field of view problem. I.e., how wide of an angle does your character see from left to right.

    All first-person games may potentially suffer from the FOV problem, not just Minecraft.

    However, this can be adjusted in the game so that it doesn't cause problems, unlike the ability to tilt your head up and down.

    In the good ol' days, there were no FOV problems -- no one ever felt that way playing Doom II, whose FOV is 90 degrees, and Wolfenstein 3D's was even narrower at 70-some degrees.

    The problem arises when the FOV is too wide, like over 100 degrees.

    Human eyeballs have over 100 degrees FOV per eye, and our combined FOV is over 180 (i.e. when you move your eyeballs all the way to the right or left, you can see somewhat behind your due right or due left sides).

    Some of the problem is a mismatch between our eyeballs' FOV and the game character's FOV, but again that can be adjusted to match up.

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  55. The main problem with the FOV in games is a recurring problem in vidya -- portraying every inch of the frame in crisp focus. Unlike the FOV angle itself, this cannot be adjusted in the game.

    In reality, our eyeballs do not perceive every inch of the "frame" in crisp focus. How narrow or wide is our eyeballs' area of focus? Depends on what the object is -- if it's fine print text, we have a very narrow FOV -- you can't read text that's even a few degrees away from dead center of your eyeballs' gaze.

    But if it's just features of a landscape, landmarks, color palette of the landscape, presence of enemies, etc., it's a lot wider than that -- again, depends on the task at hand. If you just need to know whether there are or are not other people / monsters around, it's broad. If you need to distinguish one person's unique facial features from another person's, it's narrower -- although games usually make people recognizable from coarse-grained cues like their outline's shape and surface color.

    But we certainly do not perceive the entire frame in focus, which is what the vidya camera does. Something being in focus is a cue for our eyeballs pointing at it, attending to it within our "focus FOV" rather than letting it wander around our peripheral vision in blurry focus.

    In a still frame, this extra amount of in-focus details may not be such information overload to our IRL brain.

    But when there's a lot of shit moving around in a still frame, all in focus, that is info overload. And modern games have a LOT of action going on within a still frame.

    And if the camera is moving, that causes things to move around the frame, i.e. as they come into our out of the frame as the character moves their feet or their head, not necessarily by moving on their own. Sometimes both of these sources of info overload are going on simultaneously, compounding the problem.

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  56. In old first-person games, there was a technical limitation that prevented such info overload -- they typically couldn't place shitloads of characters and enemies on the screen at one time, or have zillions of projectiles flying around, plus environmental animations like clouds or waterfalls or whatever else, etc. And the detail on a character was still pretty low and stylized like a cartoon, ditto for the environment (natural and architecture).

    So, even though a frame in Doom II is in-focus everywhere, there's not a whole, whole lot to see in terms of numbers of objects, and details on those objects. If there's not a lot of detail, there's no strong cue telling you it's in focus vs. blurry. So as far as our eyes are concerned, a lot of the frame in Doom II is blurry, even though it's sharp.

    A flat monochrome plane with no textures or designs on it, like some walls, looks the same when blurry or sharp. Our eyeballs assume it's blurry by default, and there are no cues to contradict that, so it feels more natural to look at.

    As the tech capabilities took off, though, the spergs decided to portray every inch of the frame in crisp fine detail, with tons of things moving around constantly, in addition to being able to pivot your head all over the place instantaneously. No wonder your brain hurts playing these things!

    Even worse in VR, where you're literally moving your IRL head to look around. But the non-VR experience is also anti-immersive and tending in the "brain hort" direction.

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  57. To clarify, this is a separate problem from motion sickness, which hurts our inner ear and sense of balance, tending to make us queasy or barfy when it's really bad.

    The FOV mismatch between the character looking at the game world, vs. the player looking at the screen, is a separate problem. That's not related to motion or balance, it's conflicting cues about how wide our FOV is.

    But then there's the "everything in focus everywhere" problem, even assuming you solved the first two. Details in focus is a cue that our eyeballs are pointing straight at that region of the frame -- and yet we're perceiving, even in our peripheral vision, that there's a whole lot of detail in-focus going on. So it makes our brain think our eyeballs are simultaneously pointing every direction within the frame.

    Our brain reduces this info overload by only using focus within a certain FOV of our pupils (different from the FOV of our entire frame). Things in the periphery outside of that pupil-FOV appear blurry.

    But when you're looking at a screen, you see the entirety of the frame -- and quite a bit of non-screen space to the left and right, above and below, the screen. It's not like you smash your face right against it, or use a curved monitor, to completely immerse your FOV within the screen's dimensions.

    So, while your character in the game should see a lot of the frame in blurry focus, due to not staring directly at it, you the player are seeing the entire frame in focus because the screen doesn't take up that much of your combined eyeballs' FOV, which is over 180 degrees. The entire screen lies within your pupils' FOV.

    Your character might not get info overload, just like we don't get info overload while sitting in a room with lots of objects, each object having lots of details and colors and textures and designs. Cuz we aren't focusing on all of those objects and details IRL!

    But when we look at the vidya screen, we're only using 20? or 30? degrees of our combined eyeballs' FOV, and it's all pretty crisp and clear. So we *do* get info overload and brain hort. How can our eyeballs be pointing everywhere at once? Talk about pulling your brain in opposite directions!

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  58. Replace the terms "frame FOV" for "combined eyeballs FOV," and "focus FOV" for "pupils' FOV," to make it clearer that the FOV depends on what the point is -- setting the borders of the frame, or perceiving details in focus.

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  59. Again, cinematographers solved these problems a long time ago, showing that it's not merely a technical problem, but also an aesthetic one -- and video game designers are 99% spergs, along with their core audiences, unlike in movie-making.

    Cameramen play around with the optical parts of the camera to render some objects of the frame in focus, and others blurry. Like placing the objects at various depths, and having the camera focus only at a certain depth, where the target object lies.

    If that's not possible, and irrelevant objects are close in depth to the target object, you can use a longer focal-distance lens (like a telephoto, rather than close-up lens). Or you can put an anamorphic element in the lens, which gives a shallower focus to the image.

    To simulate your eyeballs shifting from one region to another, the cameraman can "rack" focus, i.e. dial in the depth at which the lens is focusing. For example, if two people are talking to each other, one closer to the camera and one further away, the lens can shift between the depth at which it's focusing depending on who is talking.

    Or some crucial item is seen by the character, and focus is racked to highlight that item and blur out everything else, to simulate the "aha" awareness and attention of the character. After that aha moment has passed, it can go back to focusing on the character himself.

    Vidya designers never make a camera whose lens discriminates in its focus FOV -- everything everywhere within the frame is in focus. "Woah dude, so much detail, showing off how beef our PC specs are!" Yeah, and it causes brain hort!

    It's ironic because the whole appeal of these first-person 3D games was to be perceptually immersive, virtual reality, etc. And yet they're inherently anti-immersive because of these conflicting cues that never go away, and are not mitigated by technical tricks such as racking focus that have long been standard in the movie-making industry.

    That's what happens when the core scene is full of spergs, on the creators' and audience's side alike. And that's why vidya will never replace movies or TV shows as a visual "vicarious experience" medium. (Not to mention the cringe dialog, voice acting, plot devices, etc. on the verbal / narrative side of the medium.)

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  60. Meant to add that vidya cameras also do not discriminate in focus depth, apart from not discriminating in the focus FOV.

    There's no vidya counterpart to the cameraman's decision to switch out the close-up lens for the telephoto lens, or to shoot the movie with an anamorphic element in the lens vs. not.

    Imagine shooting a movie with the exact same lens, with the exact same settings, the entire time! Not just boring and tedious, but also brain-horting and info-overloading in the case of vidya.

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  61. I'll leave it as an exercise for the reader why 2D games do not suffer from these problems, why it's specifically the 3D and especially first-person 3D games that are plagued by anti-immersive, brain-horting, info-overloading anti-aesthetics.

    And why some 2D games do cause a little brain hort, as exceptions to the rule. I think Terraria is in this category -- overall a welcome relief from the cult of ugliness, and a rare gem in the post-'90s video game world. But the FOV is really wide, and there can be a lot going on within every inch of the frame, in crisp detail.

    Nowhere near as brain-horting as an FPS of the same time, but compared to a Nintendo game from the '80s, it *is* more anti-perceptual.

    One thing it does right, and could have done wrong, is the placement of objects at various distances. One easy way to not overload the brain, and to make it easy to focus on some regions rather than others, is to just leave a lot of the distances devoid of objects or landscapes. All of the action is in a single narrow depth, the foreground, there's typically nothing in front of it or behind it.

    Maybe a distant mountain or lake, maybe a simple fence scrolling by in front of the foreground. But basically everything takes place at a narrow fixed distance from the camera, so you can't be distracted by things at other distances. It does give it a simplistic feel, but when you can't simulate sharp vs. blurry focus, that's one of the only solutions you have.

    And Terraria adopts this solution from the classical era, almost everything at a fixed narrow distance from the camera. But it does have a much wider frame FOV than classical side-scrollers, and way more objects and details throughout the frame.

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  62. This may also be why crude early 3D games have some extra pleasure-value compared to advanced-graphics 3D games. It's not just nostalgia, it's that the polygons and shapes are a lot simpler, there's far fewer objects, and the level of detail is so low, that it strains the brain less than games that are capable of "more shit all over the place".

    I already mentioned the natural and architectural shapes in Doom II, but that's a 2D game. I mean more like the original Resident Evil, which is the best of the early 3D games because everything was pre-rendered and the camera is fixed in place, reducing the ability of the moving camera to induce all manner of brain hort.

    But even ones with more dynamic cameras like the original Silent Hill, or the early 3D FPS games like Goldeneye and Perfect Dark.

    Maybe there's some sweet spot from just after that, which I'm unaware of cuz I stopped playing vidya by then. Like, low level of detail and number of objects, but the polygons are not so blocky, and the color palette isn't so minimal, and the textures are not just non-existent and flat.

    One of the first 3 Halo games, all from the 2000s? The 4th is from 2012, way too late. I've often read gamers say that 2007 was the peak year for vidya, and I'm sure they are referring to the 3D / simulator approach to vidya, not the stylized pure game approach of the mid-'90s and earlier. Sounds about right.

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  63. If you've never played or seen the original Resident Evil and have no idea what kind of camera and aesthetics I'm talking about, here's Gab Smolders streaming it from a few years ago, in 3 parts lasting about 7 hours:

    https://www.youtube.com/watch?v=txl7QPLVkmg

    The other two parts should show up in the suggested column, or you can search for her name and "resident evil director's cut", and it should turn them up.

    She did a let's play of it many years earlier, but the quality is not as good and the length of each video is shorter. You want these 2019 videos.

    She did the other early Resident Evils, Silent Hills, Alone in the Dark: The New Nightmare, and a whole bunch of other classic horror games (Fatal Frame, Parasite Eve, Nancy Drew thrillers, etc.). I might make a standalone new post about her channel and classic horror video games, since she's really the only one I know who does these broadly enough to have all of them covered in one channel.

    It would be very timely, too, with less than 2 weeks to go before Halloween!

    Maybe there are other streamers who have played them, but none that I know. I happened upon her when I was bored during Covid lockdown in 2020, and felt like watching someone play Ocarina of Time (she also plays all the Zeldas from then onward, Stardew Valley, and a few other non-horror games).

    She's very easy to listen to and follow the game along with, definitely not a persona-heavy streamer, if that's not your thing. Doesn't interact much with the chat at all, in fact. More of a classic let's-player, but in live broadcasts (which get archived).

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  64. "Again, cinematographers solved these problems a long time ago, showing that it's not merely a technical problem, but also an aesthetic one -- and video game designers are 99% spergs, along with their core audiences, unlike in movie-making."

    My hypothesis is that this is because the movie format was developed during the New Deal era, so Americans actually had motivation to consider how their fellow Americans perceive the movie. If the movie is disorienting and causes motion sickness, then their fellow Americans won't like it and the movie would flop. But video games were developed in the neoliberal era, so Americans no longer care about how their fellow Americans think about their video game - it's all about what the video game designer thinks is good, not what the general population actually experiences as good.

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  65. Video games cared about the viewer / player during the neolib era, though.

    Or maybe you'd say that was mainly the Japanese format of video games -- stylized pure games, with a camera distant from the action. From the late '70s through the mid-'90s.

    And that the 3D simulator approach to games was primarily American, from the mid-'90s onward.

    There is something anti-social about the American approach, since the main activity it simulates is killing your own people.

    At first, it was heroic battles against The Other (like Doom II et al). But that very quickly switched to friendly paintball games against your friends in the same room (Goldeneye), to heated / sweaty / toxic genocide campaigns against your fellow Americans who you don't know from IRL (online multiplayer from the Xbox days -- original Xbox, the 360? whenever that was, sometime in the 2000s).

    This is also why girls take so readily to FPS games, despite not being into guns or hunting or warfare IRL. In the video game world, they can use it as a stylized / ritualized form of being catty, bitchy, and clique-y, only for girls who are more visual-spatial -- they never got to wield the verbal weapons in gossip campaigns for IRL cattiness. Now they get to play that role, but using their specialty in visual skills.

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  66. And of course I don't mean there's something inherently anti-social about Murrican culture. I mean that during the neolib era, and imperial stagnation and outright collapse, that's the kind of culture we're going to produce -- unlike our genetically identical ancestors from the Midcentury peak of our empire and culture.

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  67. Re: Mid-East realignment, Jordan and Egypt cancelled a summit they were going to have with Biden, and Saudi Arabia is snubbing our Sec of State Blinken. Obviously Syria and Iran and Hezbollah are against the US side, as they have been for 40-odd years.

    But a crucial part of the last realignment, in the late '70s, was buying off Egypt and Israel, so they wouldn't fight any longer. They signed a peace treaty in '79. Then it was on to buying off someone closer to Palestine / Israel -- Jordan, who was also a belligerent against Israel, on the Arab side. They signed a peace treaty with Israel in '94.

    For both Egypt and Jordan to give the US the cold shoulder regarding Israel, signals a seismic shift coming up / already going on. That doesn't leave many staunch allies in the Mid-East for the moribund American Empire to rely on.

    You might think Saudi Arabia, but we never conquered them, they were never our client state (mutually agreed ally), and they nationalized their oil away from American companies by the '70s -- and are never going to hand it back over to us.

    Saudi Arabia, the only expansionist empire in the region after the collapse of the Ottomans in WWI, has never formally signed a peace treaty with Israel. They were going to up until a month ago, though who knows where that stands now after the Mid-East backlash against Israel's reaction to Hamas' recent attack.

    At the same time, Saudi Arabia was neutral toward Israel as of the last realignment, when the Sudairi Seven became the new ruling coalition in S.A. They were unlike the previous Saudi ruling coalition that, among other things, skyrocketed oil prices with an embargo in the '70s to punish those who supported Israel in the '73 war.

    With S.A. making rapprochement with their historic rivals -- and ours -- post-Revolutionary Iran, including over the matter of Israel, the US can't rely on them to be staunch allies either, at least about Israel.

    Russia is cold toward Israel, and there's no way Turkey is going to shred their alliance with Russia, Iran, and others, just to curry favor with America via support for Israel. What do the Americans have left to offer in return? Dogshit.

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  68. Translation: it's over for those Israeli ho's. There is no empire with any degree of control over the region anymore, let alone one that is staunchly pro-Israel and anti-Palestine or anti-Arab. Quite the opposite.

    The Zionists originally benefitted from the protection of the moribund empires of the Ottomans, and to a far lesser extent Britain. The Ottomans conquered the Levant centuries earlier -- they are the major player, not arrivistes from the British Empire.

    As part of the Pax Ottomana, Zionists were able to settle in Israel and co-exist like any other of the tapestry of ethnic groups in the Ottoman Empire.

    Once the Ottomans collapsed after WWI, that Pax Ottomana was no longer guaranteed. So the Zionists looked to the British -- but the British were also collapsing, and losing their colonies to pacifists like Gandhi. So there would be no Pax Brittanica in the Mid-East under which Zionism / a new state of Israel could flourish.

    In fact, in the immediate aftermath of the Ottoman collapse, it was the Saudi Arabian empire that filled the power vacuum in the region. They led the liberation against the Ottomans, and all of those Arabic-speaking groups adopted a new "Arab" identity, in thanks to their Arabian liberators.

    Naturally, Zionists are never going to adopt such an Arab identity, pay political homage to Saudi liberators, etc. -- the Zionists had just gotten there when the Ottomans were weak and collapsing, and bore no grudge against the new Turkish state. Arabs who had been under the Ottoman yoke for centuries, however, did feel oppressed and welcomed their Arabian liberators.

    And since the founding of Israel and Jewish-ifying its society and culture would have to come at the expense of another Arab group that had been there all during the Ottoman era -- the Palestinians -- the broad Arab coalition could not tolerate Israel's anti-Arab presence in the region.

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  69. After WWII, only America and Russia remained as global empires, and Saudi Arabia as a regional empire. Although S.A. had gotten into the geopolitical game early, during WWI, and were treated well by others in the region for helping to throw off the Ottoman yoke, that didn't prevent global empires from trying to carve out a niche for themselves.

    But by then, it was too little, too late. Russia only secured Syria as a reliable ally -- Iraq, Egypt, etc., were only occasional pragmatic allies, sometimes relying on America as well.

    For awhile, America had no staunch allies either. Not Israel -- America drove Israel out of the Suez, to the benefit of Israel's war enemy, Egypt, in the '56 war. America didn't cozy up to Israel until the '70s, and even then, it was to also cozy up to Egypt as well, to pacify the two belligerents and bring them into the Pax Americana. Later they sought to do so with Jordan, in '94.

    As mentioned, Saudi Arabia was never an American puppet or client -- they began cohering and expanding as an empire way back in the late 1700s, against the Ottoman encirclement of the Arabian Desert. They nationalized their massive amounts of oil away from American companies by the '70s -- not what a puppet does.

    Iran was an ally for a half-second under the Shah, but our intervention to bring Iran under Pax Americana triggered a huge backlash, leading to the Revolution of '79, and we have been hopeless to bring them into the American Empire ever after.

    In such a relative power vacuum, with no single empire to impose a Pax Whoever-ana, Israel's long-term existence was dubious. The regional empire, Saudi Arabia, was against it. One global empire, Russia, was against it via their Syrian allies. And the other global empire, America, had recently been against it via their Egyptian allies in '56.

    Despite victories in '48 and '68, the stalemate after the '73 war meant Israel would be gradually eroded and driven out, unless the balance of forces changed dramatically.

    Well, lucky for them, they did -- when one global empire, America, chose to buy off one of Israel's major rivals, Egypt, and then another lesser one, Jordan, while also pledging unequivocal support for Israel itself -- no more anti-Israeli maneuvers like when we drove them out of the Suez in '56.

    This realignment in the late '70s allowed Israel to eke out a comfortable existence, no longer having to worry about its major military rival in Egypt. The US-Saudi alliance allowed America to push S.A. away from outright hostilities toward Israel, into neutrality. This took place under the Sudairi Seven, whose era began in '82. So, there went another major rival of Israel's, allowing even more room to breathe freely.

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  70. Israel benefitted from Pax Americana starting in '79 -- no major wars with external enemies, and only the Palestinian problem domestically, where they were easily able to impose their will on the small powerless Arab group.

    But now that the American Empire is in free-fall collapse, so is Pax Americana -- not just in the Mid-East, but anywhere else. Our getting driven out of Afghanistan, finally after a failed 20-year attempt to bring them under Pax Americana, is the clearest signal of this sea-change in our geopolitical power.

    The big and small players alike in other regions under the former Pax Americana have taken notice, and are now shifting their alliances accordingly. No point in pledging fealty, accepting pay-offs, and culturally assimilating, to an empire that is already on its way out of history's door. We have little to give them in return -- we can't promise protection, pacification, and so on. We barely have any goodies to hand out to them anyway! And those goodies will only dwindle further as time goes on.

    This is not to say that some other hegemon will replace America in the Mid-East and rapidly crush Israel and Make Palestine Great Again or whatever. Still, the balance of forces is now shifting very heavily away from Israel.

    Russia may also be a collapsing empire (as of the '90s), but they've recovered from their depths, and are still a regional player. Ditto for China (collapsed in the 1910s, but have since recovered from their depths, although not much of a regional player in the Mid-East).

    Saudi Arabia is in its stagnating and soon-to-be collapsing stage, much like America. And yet they're not rabidly pro-Israel either.

    Neither is Egypt or Turkey, or the lesser states like Syria, Jordan, and Iraq.

    Iran has been a collapsed empire for over a century, but they've recovered from their depths, and are still a regional player.

    None of these states individually or collectively are very pro-Israel. So now the balance of forces are returning to what they were before the realignment of the '70s, with almost everyone against Israel. The crumbling American Empire cannot reliably bail out the Israelis like they did starting in the '70s.

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  71. With no major external allies to prop them up, Israel will crumble from within, due to their already low level of cohesion and expanionist strength.

    Already by the '70s, Israel's "David vs. Goliath" stage had ended in a stalemate, and only the still-imperial power of America allowed them to coast through the next several decades, until now.

    If Israelis were so cohesive, powerful, and expansionist, they would not have run into a stalemate by '73, after winning formal independence 25 years earlier. And even for this single generation of time, they also got bitch-slapped by an outside empire who intervened on behalf of Israel's major rival.

    The "David and Goliath" BS has always been wishful thinking and propaganda. There was a jockeying for position among two global empires and one regional empire, in the wake of the Ottoman Empire's collapse. Sometimes Israel did well in this up-in-the-air environment, sometimes they lost. But they only ended up enjoying peace and prosperity when one global empire decided to make them the focus of their own expansion into the Mid-East.

    Peace with their formerly hostile neighbors has only eroded the already weak levels of Israeli solidarity, for the past 40-odd years -- a longer period than the 25 years of rising solidarity due to the Arab-Israeli wars.

    As their American patrons lose imperial status, Israel will collapse under its own weight -- and that of literally everyone else nearby being opposed to them.

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  72. What happens to the Jewish state after that is anyone's guess. But there's only one way for it to continue in the region -- to no longer be a Jewish state, to incorporate the Palestinians into a single state where everyone has the same basic rights.

    Presumably Ashkenazi Jews would be a high-status minority in that state, as they are everywhere else. But they wouldn't be formally superior, and Palestinians deprived of basic rights.

    That is the only thing that would take pressure off of it from Russia, China, Saudi Arabia, Egypt, Iran, Turkey, and the lesser states nearby.

    Otherwise, they will have to leave for Europe, America, Australia, or wherever else they choose, and hand over Palestine + Israel to a formally Palestinian ruling coalition, which will be de facto a client of more powerful states in the region like Egypt, Turkey, Iran, etc.

    But although clients of a more powerful state, they will be glad to be rid of the Zionist yoke, much as they were happy to be rid of the Ottoman yoke 100 years ago.

    Presumably their new patron would be Egypt, which is closest to Gaza, has been Israel's major rival since the collapse of the Ottoman Empire, fought the most against it, was a major leader of Arab nationalism (under Nasser), and is a cultural center for the Arabic-speaking world. So, the country to which the Palestinians owe the greatest debt in their struggle against Israel. And historically, empires from Egypt have occasionally had the Levant under their sphere of influence.

    Russia would presumably be the even-higher guarantor of this Egyptian-led Palestinian state, as the most powerful former-empire in the region, a major industrial power, energy provider, and so on and so forth.

    In such a role, maybe Russia would also open up their doors to any Jewish Israelis who want to leave their no-longer-Jewish state. That's where a large fraction of them came from in the first place, the Russian Empire.

    Probably most Jews would feel too humiliated to come crawling back to the Russians, or stay under a non-Jewish state in the Levant, and would migrate back to the West where they came from less than 100 years ago.

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  73. BTW, I'm relegating this extensive (but to me, very dry and boring) analysis of Israel-Palestine to "posts in the comments section" b/c it's retreading too many themes, facts, and models, that I've already written about before in standalone posts.

    The novelty value of writing about it at all, is the nascent realignment within the Mid-East, mainly Egypt and Jordan giving the US and Israel the cold shoulder, and Saudi aligning with Iran on this issue.

    I will not publish any comments about trying to virtue signal on behalf of either side in the conflict, as though you're a braindead rabid Boomer cheering on a football team in a geopolitical Super Bowl. There are already a zillion mainstream and niche outlets for someone to vent that kind of emotionalism.

    If you want to add anything about this topic, keep it relevant, factual, and insightful.

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  74. One brief final take-away: you can't make sense of anything in the history of the Middle East during the past 100 years (or any region and time), without appreciating the role of expanding empires, their jockeying for position, the Pax Whoever-ana when they win, and the power vacuum left when they collapse.

    In the Mid-East, this empire was THE OTTOMAN EMPIRE. No Euro empire had any role whatsoever, since the Ottomans had already conquered much of the Mid-East centuries earlier.

    People in the Levant do not speak French and adopt French names because of a collapsing French Empire temporarily protecting it during the transition from the collapsed Ottoman Empire to some future TBD state. They speak French because it was a diplomatic lingua franca within, and outside of, THE OTTOMAN EMPIRE.

    De-colonization in the Mid-East was not about driving out the Euros -- but driving out THE OTTOMANS. That's who had encircled the Arabian Desert and forced those Nejdi desert nomad tribes into cohering as an expanding polity and military, which would eventually drive out the OTTOMAN overlords.

    Anyone who elides the role of THE OTTOMANS in the history of the Mid-East during the past half-millennium, and focuses on collapsed empires from Western Europe instead, is just using history for braindead Americo-centric culture war purposes -- whether to whine about white supremacy or cheerlead for white rulership over brown-skins.

    Euros played no role in the Mid-East, and the long-term occupiers of the Arabic-speaking countries were swarthy Muslims themselves -- THE OTTOMANS. But then the liberators were also swarthy Muslims -- the (Saudi) Arabians.

    Race has absolutely nothing to do with any of this. Religion only to the extent that religion is politically determined (cuius regio, eius religio), and it's mainly various schools or sects of Islam, not Christians or Jews.

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  75. Moom, if you do play one of the OG Doom games, please remember that Doom II is the one to do.

    The graphics, gameplay, weapons, most of the enemies, just about everything is the same between them. Same engine, same basic plot, everything.

    They were both way before video games tried (pitifully) to imitate movies, so there are no real narratives in them. You don't have to play Doom in order to "get" Doom II. Just jump right into II.

    II has an additional awesome weapon (double-barrel shotgun), more enemy types including some of the coolest, and the level designs are so much better.

    The levels in Doom are mainly corridors linked up with one another. There isn't a whole lot of 3D space to roam around, no changes in elevation, dramatic set pieces, landscapes, or anything like the amusement park levels of II.

    These better designed levels will be more fun for you to play, and for the audience to watch.

    Not all of the levels in II are awesome, notably some of the urban-themed ones in the middle of the game. But if you get frustrated or don't want to bother with those particular ones in the first place, just use the level skip code. No one will care, you or us.

    Again, there is no intricate narrative, so you don't have to play them in sequence. They're all pretty standalone levels... more like the holes in a mini-golf course.

    A mini-golf course from Hell in outer space. ^_^

    When/if you play Doom later on, you will be unimpressed by it, after playing Doom II for awhile.

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  76. It really made my day (and others as well, I"m sure) to see you mention potentially playing a classical Doom game, and just worrying about perms for the time being. One step closer to becoming initiated into the club of True Gamers. Hehe.

    The developers released the source code for the OG Doom games way back in the '90s, so people could make their own levels, re-skin the enemies and weapons, etc. So I'm sure they'd be fine with you streaming it.

    You got a little taste of the original style tonight in that one throwback room. The main thing you noticed was, "it's so bright!" No super-dark light levels to make your brain hort. You and the audience can actually see WTF is going on.

    Although Doom II does have some areas that are darkly lit, sometimes with dramatic bright lighting nearby. And areas that are outside, none of which are dark or at night.

    The idea that "darkness = horror" is so dumb. Plenty of slasher movies show victims being killed in the daytime or indoors at night -- with the lights fully on.

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  77. And since your ADHD moombrain prefers to have several plans going on at once, I'll make another objective observation of another classical FPS for streamers to play. Not backseating or demanding, just a statement of its iconic status.

    Perfect Dark for N64, from 2000 -- not the later remake, the OG.

    This one would feel more familiar mechanically to a modern FPS player -- you can tilt your head up and down, crouch, zoom in and out, you have to reload your ammo, what part of the body you hit makes a difference, etc.

    Buuuut, more relevant to a certain connoisseur of conspiracies, especially involving aliens who intervene behind the scenes in Earthly societies, but also our own corporations wanting to replace the American president with a cloned decoy... is the plot and narrative of the game. It's so wacko and over-the-top, zigging this way, zagging that way, more bombastically B-movie with every level.

    Unfortunately not available on Switch or Steam, AFAIK.

    So maybe this is more up the alley for Fuwamoco, since they're already streaming from their actual N64 console for Ocarina of Time. They could play Perfect Dark the way it should be played -- and conspiracy enjoyers could react to the narrative in their chat, in a later zatsu session on their own channel, etc.

    I know you'd really get a kick out of the storylines. ^_^

    Soundtrack is OK, but does have one stand-out atmospheric yet melodic track:

    https://www.youtube.com/watch?v=mMPerZ4KrWY

    If you've ever heard anyone reminisce about the Goldeneye days of FPS games in the '90s, Perfect Dark was their unofficial follow-up, and it's better in every way I can think of. You'll probably be unenthused if you play Goldeneye after Perfect Dark.

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  78. In general, FPS is the most boring genre to watch (and for me, to play). But there are a few of them that are worth playing / streaming / watching, cuz they have some redeeming quality.

    Doom II has the cinematic camera (not the head jerking around constantly), the cartoon / anime art style (not photorealism), the killer soundtrack (rather than nothing or just atmospheric wind blowing), the "Hell is cool" aesthetic, and horror as based on fear and violence (rather than disgust).

    Perfect Dark has the insane narrative -- and the characters, enemies, and levels to go along with it -- which is played mostly straight, as though it were a drama or thriller, not a self-aware parody or comedy or humorous-horror type.

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  79. Luv when Moom sports her beret, thank you for "feeding" us again last night. ^_^

    That's totally something you could pull off IRL, BTW. I know you like blending into the background, wearing oversized things, etc.

    And a beret is something that people will notice, but will not make you stand out loudly. It's more like, "Hey, now there's something you don't see every day..." It's familiar, everyone knows what it is, they're just not used to seeing it IRL, and it'll liven up the mood.

    Plus most of the colors they come in are dark, neutral, solids (no designs or patterns), and they don't have a separate brim, let alone a huge brim that makes a statement. They're very understated. ^_^

    And they go with everything, from jeans & plaid shirt, to any alt or sub-cultural look, to athleisure (although more of a Kangol style there), to preppy (originating in Clueless from 1995).

    Plus if you're a weeb, they've been staples in Japan for several decades, and the Hololive JP girls are more fond of them than the EN girls are. Hehe.

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  80. Damn, now I've got to write a new post on the ancient roots of flat vs. pointy hats, both of them brimless.

    But briefly, Indo-Europeans originated the flat type, and Saharo-Arabians the pointy type.

    Yes, there are Indo-Euro groups who adopted a conical hat, but they're all adjacent to Saharo-Arabians -- the southern Balkans is next to the Levant and Egypt, and Iran ("Phrygian" cap) is next to Mesopotamia. Same thing as ancient Greeks adopting Adonis (Tammuz) from the Levant.

    Saharo-Arabians were wearing conical brimless hats waaayyy back in the ancient Egyptian era (Osiris, and Pharaoh's crowns from both Upper and Lower Egypt). Beat that!

    The Saharo-Arabian fez is also conical -- just with the top point cut off. But it is brimless, circular cross-section, tapers in diameter from the bottom toward the top, and is more vertical than horizontal.

    Far away from the zone of inter-mixing between Indo-Euro and Saharo-Arabian, like the British Isles and Afghanistan, it's only the flat type -- the bonnet / tam o'shanter of Scotland, beret of France and Spain, and the pakol of Afghanistan.

    And even in the contact zone with Saharo-Arabians, there was a flat beret type in ancient times -- the kausia of ancient Macedon.

    Same reason why Indo-Europeanists rely more on Celtic and Indo-Aryan mythology to reconstruct the original Proto-Indo-European mythology, since Greek, Roman, etc. were so heavily influenced by their contacts with Saharo-Arabian groups from Egypt, Syria, Mesopotamia, and so on.

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  81. Aha! This is another case of American culture trying to sever our ties to Indo-European culture and adopt a more Saharo-Arabian culture. Just like how we pretend we come from Ancient Egypt and Israel, not England. We build pyramids and obelisks, not domes with arches and circular-cross-section columns. That's how we emphasize that we're not European -- we can't even be Indo-European either.

    The beanie is a new American creation in headwear, also popular in neighboring Canada. It is far more common than the horizontal type like a beret. It is conical in shape, with a mostly circular cross-section, tapering in diameter from bottom to top, usually ending in a single point, although sometimes with the point cut off and the top being flat and parallel to the bottom like a fez.

    True to the rest of American ethnogenesis, this symbol was only born after our integrative civil war, seemingly in the early 20th century. At the start, it was not very vertical, and was more of a skullcap with only a little height.

    Over the decades as American culture has formed into a mature state, its vertical dimension grew to be several inches at least from the top of the head, and the sense of elongated tapering even clearer. This distinctive look was finalized no later than the '60s or '70s, and has remained more or less the same template ever since.

    There are some other common variations on the beanie shape -- baseball hats, highly popular, are just an early 20th-century beanie / skullcap with a brim in front. Bucket hats are a fez-type truncated cone with a brim added. Even fedoras, cowboy hats, and other types that define America, have vertical / conical / tapering bodies -- just with a brim added. They don't look primarily horizontal like our Indo-Euro cousins and ancestors.

    In the American context, a beret or a newsboy cap -- which are more horizontal than vertical, and not conical on top -- look more Old World, trad, Euro-LARP-ing, etc.

    That hasn't stopped me from making a (navy blue) beret my staple hat, and I get spontaneous compliments on it from babes all the time. But it does add a little Euro chic flair to an otherwise American look.

    It's still a familiar type here, just not the national standard.

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  82. As for the geographic origin within America, conical hats seem to fit the general pattern, born on the meta-ethnic frontier with the Indians (and Mexicans), from the Old Northwest / Great Lakes out to the Pacific.

    Cowboy hats are obviously and distinctly western.

    Baseball hats are eastern, and they're the least vertical and pointy variant of the skullcap.

    The winter-time conical beanie / toboggan / toque / etc., is more Midwestern, Rocky Mountains, and Pacific Coast.

    The most iconic and prolific manufacturer of them, during their mature stage, was Wigwam Mills from Sheboygan, Wisconsin. The American Indian-themed name "Wigwam" was adopted in the good ol' 1950s (previously known as Hand Knit Hosiery Company).

    You can still find their vintage beanies, made of 100% wool, in thrift stores to this day. And they're plentiful and cheap on ebay, if you refuse to ever feel any sunlight.

    BTW, all winter headwear should be natural material -- wool, fur, maybe some cotton blended in if it's not meant for super-cold temps. Not synthetics like acrylic, nylon, etc., that don't breathe and make your head sweat.

    The neolib era is defined by the cheapening of everything made by the manufacturing industries, and headwear and apparel generally are no exception. So many horrendo synthetic beanies nowadays, unless you go to a specialty outdoors store where they'll have merino wool ones -- but at a huge upcharge cuz their audience are yuppies with free access to the money presses (QE).

    In the good ol' days, every ordinary American had a 100% wool hat for winter, a 100% wool coat, 100% wool gloves, 100% wool scarf, socks, sweater, you name it.

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  83. And no, the out-West origins of the winter-time beanie are not due to it being so cold out there. The Northeast gets freezing cold as well, with blizzards striking as far south as the DC area.

    It's simply due to the proximity to the meta-ethnic frontier, and the East Coast being as far away from it as possible, without going back to England itself.

    Plus in the southern part of the West, you can still wear conical beanies that are made from cotton and suited to milder temps.

    The material is the only part that is utilitarian. The distinctive shape is what makes it an ethnic marker, tribal membership badge, etc.

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  84. What about the pillbox hat, a staple of Midcentury America? It's mostly horizontal and flat, but with extra thickness, in a slight compromise to the American desire for elongated hats. It's not *that* vertical, let alone conical, like a fez. It's an extra-thick and rigid beret.

    That's why it strikes us as more East Coast / WASPy, Mid-Atlantic accent, trad, Euro-aspiring, etc.

    And it originated later than the beanie, in the '30s. A last-ditch effort to make something newly American while largely conforming to English / European cultural standards.

    After its failure to become a standard type, we would only wear European styles from Europe itself -- beret, newsboy cap, etc. If it's going to be American, it can't look European at all, not even Indo-European -- elongated and pointy it is!

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  85. Daddy's girls have the best taste -- Irys watching The Thing tonight (with her members). No women anywhere in the cast, no thinly veiled homoerotic shit either, cooperating to survive as a team against a relentless invader -- a real man's man kind of movie.

    I was lucky enough to see it projected on film a few years ago, it was even more fucking awesome in a theater. I saw Halloween on film around then, too. John Carpenter movies are true big-screen experiences!

    In Irys' mind, she's thinking "What kind of movie would my DAD think is really cool???!?!!" It's about sharing an activity with him, catering to his male-brain preferences.

    But not in a reluctant or resentful way, like she's compromising in the name of harmony. Whatever he wants to do, she's only too eager to join in!

    That's how you get a super girly-girl with the coolest taste.

    A tomboy could be into John Carpenter movies, but she wouldn't be very girly. Only a daddy's girl combines "cool dude" taste with "girly girl" chickiness! A rare combination...

    All cool chicks must be daddy's girls. ^_^

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  86. And for those who don't follow her, Irys watches all sorts of cool movies, this is not just a one-time fluke. RoboCop, Total Recall, Starship Troopers, just to name some from this year.

    And she's just about the only Hololive EN girl who plays retro platformers, including quite a few from the Mega Man series.

    Speaking of which, though, Fauna's playing the new Mario game today! I caught Luna from JP playing it a bit earlier.

    Just to show how integral video games (not simulators) are to Japanese culture, Luna was playing the original Super Mario Bros game a few days ago, the pack-in game for the Nintendo. Not only did she beat it, she knew where the warp zones were, where the hidden 1-UP's are, etc., showing she'd played it many times before.

    She even pulled off the trick where you jump on the turtle shell as it's descending the stairway, for lots of 1-UP's. I'd only seen still images of that in old-school Nintendo Power magazines, no one I knew could do it. It takes a lot of practice and guidance from ojisans who know how to do it.

    But she did it on-stream! So funny to hear someone speaking in a literal baby babbling voice, pull off an elite trick in a game that's older than the dinosaurs. Hehe.

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  87. Fauna's batsu punishment for snickering at Mario as a baby's game, aside from the on-stream correction 5 minutes later, should be playing one of the retro Mario or Sonic games. Both would be timely since they have new games out this week that harken back to the OG games.

    Stream title idea: "Super Mario World / Sonic the Hedgehog: Sweaty streamer corrected by kawaii baby's game from 1991" ^_^

    Forget the harder Mario games from the Nintendo, just Super Mario World will do, and is a fave with JP streamers and audiences around the world. Not Yoshi's Island, too gimmicky with chasing the baby and having to hear that annoying crying sound. And without cheating by using the Top Secret Area too often either, hehe.

    Or the original Sonic the Hedgehog for the Genesis. The sequels get a little gimmicky as well, like Tails in the 2nd one (you have to keep track of your own character and another AI one). Colors and level designs are better in 1 anyway, and more memorable soundtrack.

    It just goes to show how far the video game culture has devolved that people think kawaii graphics means it's appealing to small children's visual tastes, and so it must be easy enough for any toddler to beat.

    Meanwhile it's the games with dark / edgy graphics and disgust / horror themes that are mere walking simulators where it's impossible to die, or you don't have to restart the whole level if you *can* die, and they're designed to be beaten by everyone of all skill levels, it's only a matter of when not if.

    Today's streamers need to get sent to retro gamer boot camp, to get broken down into nothing before being built back up into a stronger soldier...

    Ten hut!

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  88. That reminds me of another difference between Doom II and the 2016 game, BTW, if Moom is going to try it out -- no auto-aim! (Now euphemized into "aim assist" so that baby gamers don't get triggered by the truth.)

    In one way it's easier to hit the target in Doom and Doom II, cuz you only need to match the left-right coordinate, not the up-down coordinate since you can't tilt your head. But it still requires you to lock onto the coordinate yourself, which gets tricky the further away they are, and the less "spray" your projectile has.

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  89. Moom, have I got the marine wildlife + alien invasion + mythical civilizations + time travel video games for you!

    Ecco the Dolphin, and its sequel, Ecco: The Tides of Time. From '92 and '94, originally on the Genesis. Both available on Steam for a whopping 99 cents apiece.

    I haven't played both, and haven't played the first one in awhile, but supposedly the sequel is more friendly in its difficulty level, while the first is pretty hard even by old-school standards.

    It's a game, not a simulator, but you do play as a dolphin, in various marine environments, including Atlantis itself (and an alien spaceship), fighting other marine enemies, using your song waves to echolocate and do damage, etc.

    Amazing graphics (like illustration, not photorealism), great atmospheric / ambient soundtrack, for both of them.

    Maybe you wouldn't play them on stream cuz it's not ironic or cringe or cursed enough, but you should at least check out a longplay video of them, or read the Wiki plot summary. Pretty weird wild stuff. ^_^

    Are you guys allowed to do watchalongs for other people playing games? With their permission, ofc. Like, "This game is not exactly for my playing style, but it pushes too many of my giggle buttons to not at least watch it being played, and share the experience with my audience."

    If the person was cool, and you gave them credit / link, they'd surely let you include their video and audio on your own stream, so the audience doesn't need to cue it up separately.

    Anyways, just a thought.

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  90. Also, credit where it's due: Ecco the Dolphin was created outside of Japan (Hungary and America), and yet it is a game rather than a simulator, it looks, sounds, and plays great, and has an interesting concept and plot (such as they were in the old days, before they tried pitifully to imitate movies).

    Probably this was due to tech limiations, since 3D simulator tech was basically non-existent in '92-'94. If they tried making it in the 2000s and after, when the tech allowed for 3D, it would've just been Wolfquest with dolphins.

    See that Maneater shark simulator that Gooba played way back when it was released in 2020 (sadly but predictably created in America).

    From Ecco the Dolphin, to Maneater, in a single generation -- how rapidly the West has fallen.

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  91. If it needs to be in a narrative audio-visual medium, it should be an animated movie, not a narrative video game.

    Imagine a Don Bluth movie adopting the basic visual style, soundtrack, and plot of Ecco the Dolphin -- it would've been so cool! ^_^

    Don Bluth instead of Disney cuz it's a bit on the dark side of emotional atmospheres, for a children's audience. Like the Secret of NIMH.

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  92. Moom used the term "daddy's girl" twice last night. I see you seeing me. ^_^

    I've said it before, but it's very endearing to know that of all the (mental) windows you could be peeking into, one of them belongs to this ruins of the blogosphere...

    Helpful advice to aspiring ojisans of the future: just become an eccentric with encyclopedic knowledge. Girls with ADHD brains need to soak up novel content on a daily basis, and where else are they going to so reliably find it? ^_^

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  93. It's really a testament to Moom's thoughtful and reciprocating nature, though, not just to whatever it is about me that people lurk here for.

    Tons of people lurk, but they don't all let me know or express it in a cute and wholesome way like mirroring my language, let alone during a live broadcast.

    She may occasionally play up the angy loner image, but little gestures like these show that deep down she's really a tenderhearted Swiftie who wants fulfilling emotional attachments to other people who care about her.

    Awww!

    U R
    2 cute
    2 B
    4 gotten

    ^_^

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  94. Anti-helicopter parenting report: I've been waiting for some signs relating to parenting that the rising-crime and outgoing social mood are back in gear, after 30 years of falling crime and cocooning.

    While going for a stroll around the park tonight, I saw something that was so familiar I hardly thought anything of it at first, but then realized I hadn't seen anything like that for 30+ years -- two boys around age 10 had climbed up a tree and were chilling out, 10-15 feet up in the air, on the branches.

    Just observing things, chit-chatting, joking, hanging out -- up in a tree, in a public park, with no parents around.

    In all the walks I've ever taken at that park over at least the past 5 years, I've never seen anything like that in any tree, with children of any age, of any sex. It was still part of the cocooning and helicopter era.

    Huge change.

    Then later there was a little girl of about 4 who was understandably accompanied by her parents, but they were standing by and letting her play in a massive pile of leaves on the ground. Running, diving, rolling -- just like we used to do, back in the good ol' days.

    Helicopter parents would worry she'd suffocate under the leaves, get some in her mouth or nose and contract a tree blight disease -- not to mention embarrass the parents themselves, making them look like they weren't adhering to the norms of helicopter parenting. These parents today clearly did not feel like there was anything to be worried about others witnessing.

    They weren't hippies or adult blue-hairs or whatever either, just typical normie parents.

    Again, something I've never seen in at least 5 years at that park.

    Finally, when I passed by an area where a mother had set up hammocks for her two daughters (or daughter and friend), the two of them noticed random hot guy about to walk by, and immediately started tugging up their crop tops, and talking as loudly as possible about whether they had crushes on such-and-such boy, boys this, boys that, boys boys boys!

    I've heard that before, but not with the parent standing right there, and the parent not reacting by telling them to be quiet about boys and crushes in public. She had a real "Hey, whaddaya gonna do? Kids will be kids..." kind of attitude. Very old-school.

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  95. Perhaps generational turnover is playing a role here, since these kids all have Millennial parents -- not the late Boomers and Gen X-ers who were the helicopter parents during the most recent cocooning phase of circa 1990 - 2020.

    But the main thing is the crime and cocooning cycle, which is about 60 years from start to finish, with a roughly 30-year phase of rising-crime and outgoing mood, followed by a 30-year phase of falling-crime and cocooning mood, before repeating.

    The outgoing mood picks up after the cocooning mood loses its raison d'etre -- which was to withdraw after crime rates had shot up for so long, seemingly with no end in sight.

    Cocooning does cause crime rates to fall, by depriving potential predators of would-be targets who have their guard down in public spaces (definition of outgoing social mood).

    But it drives down the crime rate so low, as by the 2010s, that after awhile people start to feel like there are no real dangers in public spaces anymore. No more serial killers, no more kidnappers, no more teenage burnouts getting drunk or stoned while hanging out in front of the 7-11, etc.

    What possible bad influences are there as of 2020? Teens staring down at their phones? A lonely tech nerd with his laptop in a Starbucks? Borrrinnnggg...

    There was no sense of danger anymore -- perhaps delayed somewhat by the covid hysteria, but thankfully that is all over, too. And so, what's the harm in letting down your guard in public, in letting your kids climb trees unsupervised, letting your kids roll around in the leaves in a public park, etc.?

    None -- and just like that, the most recent phase of helicopter parenting is over (last one before that was circa 1930 to 1960).

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  96. I knew / predicted all these changes would happen, that we wouldn't be stuck in falling-crime and cocooning moods forever, as I constructed the crime-and-cocooning cycle model during the early 2010s. But it doesn't feel like a huge vindication or anything, because the signals are not that intense, they're gradual.

    In 20 years, it'll be a massive change from the 2010s, but we'll have had 20 years of gradual changes to become somewhat accustomed to the "new" mood by then. Just like how people in 1980 could hardly remember the cocooning and helicopter parenting atmosphere of the 1940s and '50s.

    It's also a relief to see this change in the mood being reflected IRL and not only online, which is where most people socialize -- or used to socialize? Will Gen Alpha treat the internet like we used to in the prehistoric internet days of the '90s? And have more of a social life IRL? Too early to tell, but I wouldn't be surprised.

    There was all sorts of newfangled technology during the '40s and '50s that people assumed would last forever, that kept everyone inside the home and glued to a mass-media device -- TV and radio (which had little music, and was basically TV without the pictures).

    But over the course of the '60s, nobody was glued to their TVs and radios all day long anymore, families were not assembled around the boob tube every night with TV dinners on their TV dinner stands. By the '80s, that whole "glued to TV and radio indoors all day long" era was completely forgotten, as everyone of all ages had migrated into the most bustling of public spaces -- the malls. :)

    There's something else that could be due for a comeback, after the commercial retail estate bubble crashes and lease prices return to normal, of course...

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  97. To fill in the thought about why generational turnover -- Millennials' memories are entirely from the falling-crime and cocooning phase. So to their "lived experience," there is no such thing as rising crime rates or other downsides to letting your guard down in public, to letting your kid live their life, etc.

    Now that they themselves are parents, they figure what's the worst that could happen? They've never observed an era of kidnappers, serial killers, pedos rampant in the Boy Scouts, etc. (although they may have heard of these things much later on, in retrospectives of the last rising-crime and outgoing era, like true crime TV shows and podcasts).

    And when you become a parent, you naturally reflect on your own childhood, how your parents raised you, and try to correct whatever you perceive to have been their shortcomings.

    So Gen X, who was raised during a rising-crime and outgoing mood, looks back on their parents, they think they were too permissive -- they let us jump off of the roof with no grown-ups around, wander all over the neighborhood often without having to notify anyone of our whereabouts, and so on and so forth.

    And in a way, that is what led to the rising crime rate, to serial killers, kidnappers, etc., having so many easy targets. So in adulthood, Gen X is going to reflect on that, want to correct that, and respond by locking their kids down for their entire lives.

    Late Boomers were the same way, for the same reason -- earliest memories being the '60s and after.

    But now Millennials are reflecting on their childhoods in the '90s and 2000s, and wishing their parents had let them do something beyond being trapped indoors all day long glued to a TV set watching Disney VHS tapes, or playing video games (and *not* in a public arcade), or later on being glued to the internet.

    To correct that shortcoming of their parents' style of childrearing, they're starting to back off from their kids, encourage them to go play by themselves -- with other kids, I mean, just without constant parental supervision -- and allow them to engage in some dirty and rough-house forms of play (like tumbling around a leaf pile).

    I detailed the exact same generational turnover in my examination of the last rising-crime / outgoing phase, as the Silent Gen became parents. The Silent Gen was imprisoned indoors during their childhoods of the '30s, '40s, and '50s.

    And while they appreciated the safety of it, they saw the downsides like not having much of a life and being confined to a sensory deprivation chamber like some kind of sick torture dungeon (without the gruesomeness).

    So as they had late Boomer kids, and Gen X kids, they let them play on their own, get into mischief, and hang out in public spaces without parental supervision -- or often, without even notifying your parents where you were and what you were up to.

    It always comes full circle...

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  98. Starting to wonder if Fuwamoco grew up in the Midwestern part of "the Northwest Passage". Mococo pronounces "embarrass" so that the second syllable is "burr", much like how people near Philadelphia / New Jersey pronounce it (and where "bury" rhymes with "hurry").

    It could just be part of their kayfabe accent, but it's pretty specific and not widely known and only appears in a few key words. Something mostly insiders would say, not someone imitating a New Jersey accent.

    I assume there's a similar pronunciation in the Midwestern or Toronto part of the Northwest Passage.

    They both pronounce "bag" like "bayg", which is how Nerissa pronounced "bag of milk" in her debut (along with spelling "favorite" as "favourite").

    This is similar to how a certain stealth Canadian pronounces "beg" as "bayg", "leg" as "layg," and "egg" as "ayg". I.e., low-ish front vowels being raised to a mid-high front vowel -- but only before a /g/.

    I don't know if I've heard the twins say "bag / bayg," but they do say "hashtayg", "layg" for "lag" (IIRC, during a Zelda stream, when Mococo was really drawing out that vowel in a complaint about slowdown -- "It's layyyyging, it's layyyyyging!!!" Hehe.)

    I'll bet when they get really happy, their tails start waygging. ^_^

    I don't hear these pronunciations in a West Coast Canadian like Kronii, it seems to be a Prairie-to-Ontario thing. Don't know about the Maritime Provinces. Or maybe I just haven't listened to Kronii enough to hear the relevant words? I dunno, she sounds like a typical West Coaster, whether Canadian or American.

    Fuwamoco definitely have more Northwest Passage-isms in their speech, so I'm thinking they imprinted on a dialect somewhat back East, although not necessarily East Coast.

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  99. Very cute to see the stealth Canadian being the most vocal about "here in America" during the Family Feud collab, BTW.

    When her personality quizzes revealed that she is not a good liar... so why keep up that piece of kayfabe? I don't care, it's still cute to see her trying to pass as American, and her believing that she's fooled us (no you haven't!).

    It's OK to be Canadian, especially in the company she works for...

    More like Hololeaf EN, amirite? ^_^

    Your fans luv u no matter where you were born / grew up / moved to a zillion times since.

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  100. Are Fuwamoco daddy's girls? Just an impression from their "cool dude" tastes being revealed -- last movie they watched along w/ their members was Ringu, and this week it's The Shining. They often talk about working with their dad to fix things around the house, like replacing lightbulbs. Not working with their mom to do laundry, clean, bake, or sew.

    Or maybe I haven't listened to the streams where they do mention that, and they could be equally daddy's girls and mommy's girls. But they also have that assertiveness and confidence that daddy's girls have, whereas most girls are on the insecure side. Not pushy or bossy, just calmly confident, much like the princess of daddy's girls herself, Irys. ^_^

    The average girl doesn't even know who Kubrick is, isn't into old / retro / vintage movies, especially atmospheric slow-burn gothic horror movies -- which *do not* rely on disgust, but on fear and violence and haunting.

    Some of the slickest interior cinematography ever shot, although maybe it's just more noticeable cuz that's all there is -- the space is deserted, so the building itself occupies the foreground, it's not a backdrop for people and action most of the time.

    Disgust is only used in a few brief moments, and none of the building looks disgusting -- in contrast to the cult of ugliness, which not only has disgusting creatures and bodily fluids, but the environment itself is dirty, grimy, overgrown with mold, or other yucky icky things.

    Disgusting environments actually minimize the impact of a disgusting creature or activity taking place within them -- it's only to be expected, and the initial "yuck" moment is just seeing the environment, not the creature or activity.

    Only when the environment is slick and beautiful -- or maybe dangerously sublime, yet not yucky and gross -- does the disgusting moment have a visceral impact when it does occur. It's unexpected, and the pristine environment has actually deceived us, making us feel even more grossed out.

    Disgust is about contamination and pathogens, and pathogens usually try to sneak their way into our bodies, not advertize how harmful they are, so we can avoid ingesting them. When something that looks so pristine and healthy and seductive turns out to be a Trojan Horse for contamination, that's compounding contamination with deception and betrayal -- which then activates our anger response, in addition to our disgust response. How dare they?!

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  101. I've been watching the Silent Hill 2 streams from Gab Smolders, and it's crazy how disgusting the environments themselves are -- the interiors of buildings, anyway. They went over the top, and it minimizes the impact of whenever a disgusting enemy appears.

    And just like the hide-and-seek sims, there is no narrative reason to approach, let alone stay inside of, such absolutely disgusting environments -- you'd turn the other way and never come back!

    In Saw or Hostel or Seven or other torture porn movies, at least the logic is they've been taken hostage and imprisoned in a Medieval torture dungeon. In open world games like Silent Hill 2, it makes zero sense, and takes us out of the story.

    The only reason you'd stay in such an environment so long is you're a warped deviant who actually likes disgusting places, and/or you have a high threshhold for a gag reflex -- in which case, there's nothing revolting about the place, and there's no strong emotion for the viewer / player to feel vicariously. Or we have to try to empathize with a warped deviant who enjoys rolling around in shit, piss, vomit, mud, and mold.

    It just goes to show that the cult of ugliness is not merely ugly in itself (duh), it's bound to be a larger aesthetic failure. The narrative motivation collapses, we can't identify with the protagonist, and the pay-off / punchline / jump scare moments fail to startle us, cuz the negative reaction has already been activated from the get-go by the overall oppressive ugliness and disgusting-ness of the world itself.

    In fairness, Silent Hill 1 (the original version, don't know about remakes / remasters) was not nearly as ugly and crappy as 2. But the gold standard for survival horror games are still Clock Tower ('95, JP only), Resident Evil 1 ('96 original), and the very late entry of Alone in the Dark: The New Nightmare (2001). Slick interiors, maybe with some gothic spookiness and antique haunting-ness, but nothing delapidated, decaying, rotting, filthy, and yuck-inducing.

    I haven't seen the original Dino Crisis from '99, though, so that could be another non-disgusting, aesthetically successful example (it's billed as "original Resident Evil with dinosaurs").

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  102. How did Alien manage to avoid the cult of ugliness, in setting some of the action in an insectoid-like environment in the vast reach of outer space?

    If you look at the interior where the Space Jockey is situated, or where the grid of eggs are laying, it looks sturdy rather than crumbling, clean rather than filthy or moldy, polished / reflective rather than dim dingy and matte, and marked by geometric order and patterns rather than random chaotic broken-down segments.

    It does have that H.R. Giger biomorphic look, so clearly on the dangerously sublime side of landscapes -- but it's rigid and orderly rather than melting and chaotic, it's well preserved rather than decaying into ruins.

    Back on the spaceship, the interiors are also well preserved, orderly, geometric, and clean and bright -- as a ship in good working order should be!

    That is precisely what makes it so intense when the chestburster rips through Kane's torso in the dining room, or when Ash's head gets severed in the lab room. The environments themselves are so clean, orderly, and strong! They're being defiled by this gross garbage -- you can't defile what is already disgusting.

    Same thing with the Space Jockey looking somewhat overgrown -- the surroundings are so clean and orderly. And the open, moist, pulsating, veiny eggs -- the surroundings are so clean and orderly!

    In the sequel, the impact is lessened somewhat by the architecture being more broken-down, the resinous goo from the aliens being more out in the open, and the random or patchwork resin and victims' bodies being plastered to the walls -- the environment itself is gross and decaying to begin with, emphasized by Newt's filthy hide-out room.

    It's not as bad as Seven or the torture porn movies and their survival horror counterparts, but it was made in 1986 rather than '96 or 2006.

    Still, it does go to show that Ridley Scott was a superior visual storyteller than James Cameron.

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  103. The perfectly clean and orderly set-up for a disgustingly violent surprise, with white instead of black hues, bright instead of dark light levels, geometric order at multiple scales, clean surfaces, polished reflective surfaces, and an open space instead of one with dark hidden alcoves or closets where a boogeyman could pop out of.

    https://64.media.tumblr.com/e049bc4eeff2c4b5a309d0d97aebfe12/6dc0f442b653260d-de/s1280x1920/806691790239ab3a0b4e73ee5719464dc8606712.jpg

    It all goes back to my post on dystopia looking bright, lush, and harmonious, vs. dark, bleak, and fractured, contrasting the Midcentury vs. neoliberal eras:

    https://akinokure.blogspot.com/2017/10/is-dystopia-bright-lush-harmonious-or.html

    Alien was made in '79, still in the Midcentury / New Deal era, and its utopian vision of the future is totally in agreement with 2001: A Space Odyssey, Planet of the Apes, Logan's Run, and all the others.

    There's a nice architectural touch in the dining table being circular, making for an egalitarian spatial relationship among the crew, which is emphasized by them all looking around and chatting and laughing with each other. Utopia is egalitarian, not hierarchical.

    And then all of a sudden, that pristine orderly handholding kumbayah circle gets violently and disgustingly defiled by a hostile outsider.

    This sense of defilement, invasion, and contamination could not be achieved if the environment had already been broken-down, decaying, dark, dirty, moldy, and otherwise disgusting.

    That's why we gasp when we see what Detroit used to look like in the good ol' 1950s, whereas when we see pics of it from recent times when it's being reclaimed by wild nature, we just shrug our shoulders like "Yeah, what kind of life do you expect to come from a place like that?"

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  104. Also notice how clean their grooming, hygiene, and clothing are -- what a set-up for how outta-whack they're about to be thrown by that dirty, disgusting, hostile parasitic invader.

    The hair is clean and tidy, not greasy or unkempt. The facial hair is either clean-shaven or well-maintained beard, not a wiry bird's nest or a lazy 4th-day stubble look. Skin is clean, not grimy.

    Clothing is not missing buttons, not hole-y, no stains, even from non-disgusting sources like oil or grease from mechanical work they might do -- if so, those work clothes are out of sight, in a laundry facility, and they've changed into clean clothes for dinner.

    They're not wearing hierarchial clothing, it's all pretty informal while allowing a little individual difference. Identical uniforms do not actually look egalitarian -- they look like a powerful authority forced you to wear them as a sign of your inferior status, much like the Empire's stormtroopers from Star Wars, around the same time Alien was made.

    When the characters have unkempt grooming and hygiene and clothing, we are already conditioned to them being in a fairly disgusting state -- raising the disgust level from 50% to 90%, instead of starting at 0%, just doesn't hit the audience hard.

    We just shrug our shoulders at the expected outcome happening: "Yep, gross things happen when gross people are involved..."

    Returning to Irys' watchalong of The Thing (or Fuwamoco's watchalong of The Shining), those also used characters who were pretty well-kempt and groomed, with laundry duties being emphasized in The Thing to show they were not descending into dorm-bro laziness and filth during their isolation in Antarctica -- they were making the effort to stay clean and orderly.

    Gotta stay clean if you want onlookers to be shocked if you get defiled.

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  105. Yeah yeah yeah, I'll put this all into a standalone post with some links and embedded images later. I'm still trying to channel what's left of this little epihany...

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  106. I just saw Sorcerer and Cruising, while catching up on Friedkin's movies and '70s / early '80s thrillers in general.

    Both have a heavy degree of filth and yuck in their environments, and both are from the very end of the New Deal era ('77 and '80). And both therefore contrast with the very orderly, clean & pristine environments of his most famous movie about parasitic invasion and defilement -- The Exorcist ('73).

    The disgust factor lessens the impact of the violence and fear in Cruising, which is set in the very seedy leather / S&M gay bars of the '70s, which led directly to the AIDS epidemic. Male homosexuality per se is disgusting, but they portray (not graphically) some pretty out-there disgusting acts like fisting in front of a crowd. The building's surfaces don't look like they've been cleaned in awhile, not to mention what kinds of bodily fluids you know are going back onto them every night. Grooooss.

    The guys' hygiene and grooming is also on the unkempt and disgusting side. Not just sweating after a work-out, but profuse sweat like they're melting into a sub-human pile of matter. Decomposing. Body hair, facial hair, and head hair also look disgustingly sweat-soaked and disheveled, not neat and orderly. And their clothing is always in various stages of falling-off or coming apart, as well as being disgustingly soaked with profuse bodily fluids (not just a mild pit stain), in contrast to the crew of Alien at the dining table. Clothing is also entirely dark-hued, not light and bright.

    Before any violence happens, we're already conditioned to them being vile disgusting sub-humans. So what if one of them gets stabbed in a seedy peepshow booth by another vile disgusting sub-human?

    You can't defile what is already so debased, filthy, and corrupted -- so there's no real gasping startle response by the audience to their serial murders.

    The places they live are also run-down, grimy, and chaotically non-organized. It's only expected that such places could be the sites for defiling activities. We're supposed to be shocked, afraid, or sympathetic? That's just the way of their world.

    Contrast to the apartment of the protag's gf, which is clean, open, light, and bright, with orderly furniture and decorations -- so wholesome. But the violence and perversion never invades that space, as it does in the home invasion scenes from A Clockwork Orange, so its use in Cruising is not paid off as it should be according to the movie's themes.

    It's clearly influenced by the Italian giallos of the preceding decade, but those feature more slick and orderly environments, which heighten the tension of a defiling invader and any violence or disgusting gore that results.

    Setting a giallo in piss-cum-and-puke-stained Noo Yawk City in the '70s, has the opposite aesthetic effect, and leaves this American take on the giallo less successful than other American takes like Blow Out, which use slick & stylish settings as in the Italian source material.

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  107. Cruising is still a decent movie, "should watch" rather than "don't bother". Just saying why it's not as successful as other Americanized giallos, or Friedkin's other movies.

    It does showcase how amazingly rich the green foliage looks at nighttime, under streetlight lighting, breathing lush life into and giving style to an otherwise crime-ridden and breaking-down urban shithole. They're not beautiful or pretty, they're contributing to a slick stylish sense of eerie haunting-ness. An air of the gothic in a contempo city park, not a rural mansion.

    Those "foliage at night in a city" shots are a staple from the giallos, and are a real stand-out in the otherwise disgusting and dirty setting for Cruising.

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  108. As for Sorcerer, most of the characters start off fairly clean-cut superficially, and mainly from the orderly First World (or site of ancient civilization, in Israel/Palestine), albeit up to subversive activities to make a living.

    The several prologues or vignettes are just what we need to feel shock and sympathy for them as they descend into unkempt filth during the main action of the narrative, in a poverty-stricken village-in-a-jungle, in the tropical Third World.

    And the yuck factor never rises about the level of basic hygiene and grooming and dressing going out the window. No spurting blood, no piss or shit, no cum, no puke, no entrails, no creepy-crawly creatures, no sodomy.

    "Only" profuse sweat, stubbly facial hair and disheveled head hair, dark-hued clothing that's rumpled and sweaty.

    Moreover, the source of the yuckiness is not a contaminating pathogen or parasite (which they easily could have done in a tropical setting). It's also not violence from any source. It's just the hellish natural environment in the tropics -- the rainstorms, the cloudy muck of the swamp, the oppressive humidity, etc.

    It does have a somewhat violent feel to it, as though the characters are in a battle against the assaults from animate nature. But it's played very rationally and naturalistically, not as though the spirits of nature have been awakened into a paranormal or supernatural state.

    These onslaughts are material obstacles to be overcome with ingenuity, determination, and teamwork -- they're not violence that needs to be healed, and not contamination that needs to be cleansed.

    It is one of the most suspenseful and tension-building movies ever made, but it does not rely on violence or disgust much at all.

    And several environments are not gross tropical nightmares at all. Aside from the "tropical rainstorm over a river on a rickety bridge" scene, the most tense moments of their navigating the environment involve mountainsides with narrow paths that have loose borders, or timber roads supported by more timber, which could give way under the weight of the trucks.

    Even within the tropical forest, a key scene involves no swampy yuckiness at all -- just a giant-ass tree trunk that's fallen onto the path and needs to be blown up to clear it away.

    The griminess of the buildings in the village does condition us to not sympathize much with the plight of the natives who were born and raised in filth. But then, they are never the targets for violence, defilement, and so on, so we are never left shrugging our shoulders at the only too predictable defilement of already-grimy people.

    The grimy nature of the village is just to establish how desperate the main characters are, who came there from comfortable and clean homes. It's not to set up violence or defilement later on.

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  109. Sorcerer is the far better movie, BTW, "must watch". Just not going into as much detail about it, vs. Cruising, because disgust and violence play much less of a role in Sorcerer, and those are the themes of this epiphany and the older post on torture porn in which I'm posting it.

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  110. Halloween season has never been deader. Feels more like part of American collapse than other explanations.

    First, to establish its death this year. Residential and public places are still hardly decorated at all, when they all used to be highly decorated, often starting at the 1st of the month.

    This was a change that happened during the 2010s, and maybe a bit earlier. So this could be part of the 30-year cycle in cultural excitement, whereby each full 15-year cycle alternates between a high-energy and a low-energy one. After the high-energy one, people are exhausted and want a low-energy one. After the low-energy one, people are restless for something more involving and want a high-energy one.

    The last high-energy cycle was 2005-2019, and we shifted into a low-energy one in 2020, repeating the 1990-2004 cycle (and 1960-1974 cycle), whereas the last cycle was repeating the 1975-1989 cycle (and 1945-1959 cycle).

    Still, it feels like it's entirely dead now -- on the eve of the day that Americans actually celebrate Halloween these days, i.e. "the Saturday before Halloween" because Millennials are so lame that they decided en masse to not disrupt their work / school week by potentially going out, having fun, partying, or just doing trick-or-treating on a weeknight. Therefore, celebrate on a typical partying night, i.e. Saturday night.

    This lamewad-driven change happened by the 2010s, and probably a bit earlier.

    So it's not like people are going back to how it was in the '90s and y2k, when we delayed Halloween energy until a week before Halloween, after being exhausted from the monthlong celebration of Halloween from the high-energy 2005-'19 cycle.

    Halloween was not dead in the '90s and y2k, it was just low-key and lasted a week. It's almost like it's not even happening this year!

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  111. I've barely heard any Halloween / spooky songs in stores either, a major change from the last cycle (when they did the same for Christmas, playing those songs 24/7 starting on Thanksgiving).

    Hardly any of the (English-speaking only?) streamers are doing a Halloween-packed month of streams, compared to previous years. There are still some, just not not like before (last year Gura and Fauna devoted most of the month to spooky streams, which came out several times per week). I'd say Fuwamoco are doing the most this year, but in previous years everyone would be doing a lot.

    I have seen costume displays in the thrift stores, as well as a few people discussing what to wear for Halloween while browsing the normal clothing racks there. But it's not like before, and as usual by now, it's for adults only and not children (vs. every CVS being packed with kids rummaging through costumes back in the '90s).

    The candy displays have still gone up in the supermarkets, but as usual none of that is for trick-or-treaters, since that practice died out during the '90s (I've covered that change off-and-on since around 2010). Halloween candy these days is just like pumpkin spice lattes -- something you consume on your own to take part in a new season, not to hand out for a certain ritual.

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  112. This cannot be due to cocooning, because that is starting to reverse, after plaguing society from the '90s through the 2010s. People are more outgoing than before -- they just aren't celebrating major cultural holidays, festivities, and rituals like they used to.

    Obviously the covid hysteria is not to blame either, since that's over.

    It seems more like part of the broad and general collapse of our culture, as the empire collapses in all domains (political, economic, etc.).

    The proximate trigger was the Great Ballot Count Stoppage of 2020, which put it out in the open that our entire society is going to be fake going forward indefinitely, and that there's no point in pretending that we share a common culture anymore, let alone that we are preserving a common American culture from previous decades and centuries.

    Everyone has just decided to check out, not participate in the culture, and let it all start to wither and disintegrate -- both on the creators' side, as well as the audiences' side.

    Halloween is just a painful reminder of what American culture used to be, and how great it was, and how it united us all as a culture -- so might as well just try to blank it out, and move on with the mundane, ordinary business of eking out a living during imperial collapse.

    We're using denial and psychological repression in order to cope with the cognitive dissonance of being in a collapsing empire and culture, and that none of it will ever get better in our lifetimes, but only worse.

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  113. I have been and will continue to do Halloween-themed content here, but as usual, I'm unusual.

    The abrupt death of Halloween has caught me by surprise as much as the death of pop music beginning in the early 2020s. *Contemporary hit* radio stations play stuff from the 2010s and earlier, and barely anything from the nearly 4 years of the current decade. I first noticed and wrote about that in 2021, after the last big moment in pop music history (Olivia Rodrigo's "Driver's License" and album).

    The Billboard year-end Hot 100 charts are now half songs from previous years, due to stagnation and collapse, a totally new and insane development.

    Obviously movies and TV have been dead for longer, since they are bigger-investment projects, requiring even more cooperation and social cohesion than pop singles. Everything is just a rehash, remake, reboot, adaptation at best -- and it's been that way since the 2010s or just before (reflecting the 2008 Depression, from which we never recovered, as the trigger).

    But I thought some things would continue surviving, if not the mega-scale undertakings like "creating a new movie". Live-streamers are way smaller in scale, but that's barely holding together as a format sometimes.

    Retail stores putting up decorations should be trivial, as it should be for individual households. Or nuclear families sending their kids out to trick-or-treat. And yet all of that has failed to materialize either.

    It's a breakdown of order at every scale, and because we are such a young nation with shallow roots, there is no guarantee that any of our culture will survive into the following decades and centuries. The English language -- that's about the only safe bet, but not any cultural work made in that language.

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  114. Trying to think back on any holidays being celebrated for real this year, by any sector of society... 4th of July was a huge non-event this year, and that's usually a reliable one for parades, cook-outs, fireworks, and the like.

    Easter was never a big holiday, so it's hard to judge whether it was any less intense this year.

    I remember a decent amount of Valentine's Day activities this year, perhaps the most salient example being Mumei giving us an entire karaoke performance of love songs, including the only time she's actually said "I love you" to her hoomans (albeit in Michael Bolton's lyrics, not from herself directly).

    We'll never forget it, you silly sappy guardian angeowl. :)

    https://www.youtube.com/watch?v=4d9PLpReX_s

    And people still celebrated New Year's at the start of 2023. But over the course of the year, it's like all our culture just melted away, and we're just some indistinct blob of people who eat, sleep, go to work, complain about the weather, and then do it all over again, with no unique and common culture to plug ourselves into and feel a sense of greater belonging and meaning.

    *Not* the coping claim that America has always been this way -- it has *never* been this way until this year, or maybe the 2020s.

    We did have a unique and common culture -- you may not have liked it, but we did. Now we have nothing going on culturally. Not only in the sense of "no new creation," but we're not even preserving and consolidating the things we created before, making them into enduring traditions.

    Who knows what having such shallow roots will do to our chances for preserving already-created things into traditions? We may become the first large-scale society to be entirely without a culture, if this keeps going on (as it seems it will do).

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    Replies
    1. Do holidays really survive the collapse of empires? How many of the Roman festivals survived the collapse of Rome? It shouldn't be that surprising that America's holidays won't survive the collapse of America, taking a look at what happened elsewhere around the world.

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  115. Tying into the history of empires, maybe this has happened before. What threatens the survival of American culture is our young age and shallow roots.

    We are the first empire, EVER, native to North America (others in Central America and South America, but not North).

    No, Cahokia was not an expansionist empire with imperial-level ethnogenesis, even if it was a large-scale society, polity, and economy.

    But then, there are other regions around the world where there sprung up the first empire in that region, with shallow cultural roots. Did they last, or melt away?

    Think of the Hittites -- first empire in and around Anatolia and the northern Fertile Crescent. They had shallow roots -- so shallow that they brought an entirely new language family to the region (Indo-Euro, in its Anatolian branch, a family that had previously been confined to the north of the Caucasus Mountains).

    After their empire bit the dust, so did that whole branch of their language family. Other Indo-Euro languages would be spoken there later (Greek, Armenian, Iranian), but not from their distinctive Anatolian branch.

    There may be a substratum of Hittite culture in Anatolia, but it got pretty well replaced by Greek culture, Byzantine culture, then parts of Arabian, then Turkic, and finally Ottoman culture. Parts of each of them have survived, but those from the Hittites seem to be almost non-existent -- and this is not due to them being older, because after their empire collapsed they were still pretty recent.

    Rather, it's due to the Hittites having shallow roots -- at the time of their peak, and thousands of years after. They were doomed to vanish right after their collapse, whereas other empires and their cultures could pass along more of their creations, having built on a longer and deeper foundation.

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  116. In the Eastern part of the Fertile Crescent, nothing really remains of the Sumerian states and cultures, but then they were never an empire. Still, it's striking to see an entire language family for a large-scale society completely vanish very quickly (Sumerian).

    The first expansionist empire there was the Assyrian Empire (so-called Middle Assyrian), and although people continued to speak a Saharo-Arabian language there, it was no longer from the Eastern branch (Akkadian). And that happened very fast after the collapse of the (Neo-)Assyrian Empire.

    I don't know as much about their religion and literature, but that's all been heavily replaced by Arabian sources, with the Islamic Empire of the 7th century AD, which has lasted for well over a millennium by now.

    As with Greek or Byzantine influences in Anatolia today, I'm sure there are stronger Persian / Iranian influences in Iraq today, than there are Assyrian ones.

    The Assyrians were not quite so shallow-rooted in their region as the Hittites were in theirs, but they were still the first empire in their region. Nothing to build on, no enduring chain of transmission, just hoping that their culture will somehow magically continue to trasmit itself. But it did not.

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  117. In the New World, the Mayan Collapse was more cultural than it was economic, but economics is a fake part of an empire. People will always eat, get food, trade for food, etc.

    But when their language, culture, art, architecture changes substantially, or vanishes -- that's collapse. They're no longer the same people, even if there are still people in a region eking out a living. Similar to Italians in Italy after the collapse of the Roman Empire.

    The Toltec Empire, and the Mayan civilization in general, was the first to achieve that level of complexity and expansion in their region. So when they bit the dust, so did their culture -- before the Spaniards even showed up.

    The Aztec Empire could build on that foundation and history, allowing its culture a bit more of a substratum in Spanish colonial and present-day Mexican culture. Their roots were not as shallow at the time of their expansion.

    In South America, the only empire was the Incas, and they have not preserved too much of their imperial culture, aside from the Quechua language family, which is still spoken by 1/4 of Peruvians. But again, language is the easiest and most basic thing to transmit -- try passing along major creations in that language.

    Or their mortar-free method of large-scale architecture -- that all went out the window when their empire collapsed, and looks like it came from outer space by now, because it had no deep enduring roots that it was building on. It showed up as the first imperial culture, bit the dust, and then vanished aside from its language.

    The American Empire may be going the same route as the Toltecs / Mayans and the Incas before us in our hemisphere.

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  118. Even contributing tidbits to a palimpsest requires there to be empires undergoing ethnogenesis in your region in the future, so they can choose to include some of what you created into their own newly developing, elaborate, thriving culture.

    In the New World, the Spanish Empire replaced the Aztec and Incan empires, allowing parts of those cultures to be included into the new Spanish colonial cultures, all the way up to present-day Mexican and Peruvian cultures, 200 years after the collapse of the Spanish Empire itself.

    Who's going to show up in America to sift among our cultural rubble and include some of it in their own imperial culture, as they undergo ethnogenesis in North America?

    Nobody.

    Unless...?

    That's the level of cope and blind faith that we have to rely on, for American culture to make it in any way into the future.

    Sure, some major discrete works may be preserved by other cultures, imperial or not. Like how we still have the Epic of Gilgamesh. Somebody out there, probably many other somebodies, will preserve the discrete work of the original Star Wars trilogy movies.

    I'm talking about American culture as a whole, from all its major mediated works down to everyday customs and rituals.

    Records of what American culture was like may persist in the libraries of other cultures, but the actual practice and participation of those things is largely going to vanish into thin air. And we will be just another bunch of drones toiling away in an economy, until many centuries or even millennia into the future, when some other empire grows within North America or conquers it from outside.

    Pretty bleak prognosis...

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  119. About the future of American civilization (as separate from European civilization), John Michael Greer wrote a few articles on this topic a few years ago:

    https://www.ecosophia.net/america-and-russia-part-one-stirrings-in-the-borderlands/

    https://www.ecosophia.net/america-and-russia-part-two-the-far-side-of-progress/

    https://www.ecosophia.net/america-and-russia-tamanous-and-sobornost/

    In particular, Greer argues that a lot of what passes for American culture today is really an import from European culture, and that it wouldn't last for very long in America when European influence around the world wanes. This is because American civilization is in the first stage of "pseudomorphosis", where it doesn't really have its own high culture to preserve yet, but is aping the culture from another civilization (European, though Greer calls it "Faustian") for its empire. Then America has to pass through a second stage of pseudomorphosis, taking its culture from yet another civilization, along with another period of imperial expansion and contraction, before finally creating its own culture distinct from everyone else.

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  120. Think about how much the American elites today try to make American culture European - all this emphasis on the Greek and Roman classics and Greek and Roman architecture and Christianity - those are all part of European culture via Europe's Roman (Apollonian) and Byzantine (Magian) pseudomorphoses. Since we never had a Roman pseudomorphosis, the average American in the future American civilization simply won't care about the Greeks and Romans at all, and because we never had a Byzantine pseudomorphosis, Americans won't care about Christianity as practiced by the Orthodox, Catholics, and High Church Protestants either. And future Americans would only care about Europe in the same way that Europeans today care about Rome.

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  121. As for the future site of this American civilization, Greer says that it would be primarily located in the Great Lakes region and the Ohio River valley - which shouldn't be that surprising, since that was where American ethnogenesis vs the Native Americans occurred. On the other hand, Greer doesn't think that California would stay American for much longer, because California will be drawn into the Mexican sphere of influence. And I think it's already happening with all the people from Mexico and Central America taking over California's towns and turning it culturally Mexican instead of American.

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    1. California and the American Southwest are fucked long term. Not because of Mexicans or anything. But because the American Southwest is currently in an extended period of drought and quickly depleting its water resources.

      You're going to see water wars out west and a huge refugee crisis sometime in the next 50 years of Americans out of the American Southwest + California elsewhere, whether that be north into the Pacific Northwest or east to the rest of America. All the Mexican illegals will be headed back South to Mexico.

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  122. Well, some holidays survive long-term, including trick-or-treating, but that's a topic for an upcoming post. Hopefully with this recent thought of how doomed our culture is, maybe I can finally put together the post on the ancient Indo-European roots of trick-or-treating.

    Even the Iranians do it -- and they're not in the American sphere of influence. Originally was timed with the New Year rather than a "day of the dead" like Halloween.

    To the larger point, though, most of the culture melts away when the empire collapses.

    Not just holidays from the Roman Empire -- how about gladiator sports, chariot racing, and so on from sports and entertainment?

    And their religion bit the dust, too, whether borrowed Greek gods or their own native wolf cult.

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  123. There's no such thing as a Mexican sphere of influence that exerts forces into the United States. So California cannot fall into it or be overwhelmed by it.

    The influx of Central Americans into California, and elsewhere, since the '90s or 2000s is textbook late-empire stuff, and none of them will be here in a hundred or so years.

    Just like all the East Meds who flocked to Rome during its heyday -- when the empire collapsed, what motive is there to move there, or to stay there if your recent ancestors had moved? Central American DNA and culture will be confined back again to Central America.

    Combination of: no new migrants to a collapsing empire, outflux of recent immigrants back to their country of ancestry, and the recent immigrants who stay here not surviving and reproducing enough compared to Americans.

    Imperial collapse tests a person's level of social connectedness ("safety net"). Immigrants have almost no one to rely on -- no, just coming from the same country of origin does not make them willing to help each other. I mean, specific individuals they have connections to, at however-many degrees of removal. Family members, friends, colleagues, friends of family members, family of friends, and so on.

    Americans are highly connected in this sense, and we have plenty to fall back on. Recent immigrants are almost completely isolated, probably no more than 100 people at any degree of removal. When things collapse, they will have no one to fall back on -- so they won't have many kids, and those kids won't have many kids, and before long, there will be none of them, compared to the descendants of Americans (who may have fewer kids than before, but still more than their recent-immigrant counterparts).

    The recent influx of foreigners is not a barbarian invasion -- it's yuppies from outside of America chasing wealth and status in one of the few empires left, and a much larger class of slaves who do slave labor here (for higher than what they get back home).

    Both groups rely on a rising or plateau-ing empire -- when the empire collapses, these groups can no longer be supported, and they will disappear. Only super-rich people get waited on by slaves -- as America loses super-rich status, it will lose its slave class as well.

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  124. As for American culture, we already went through the Euro-LARP-ing phase, which was before our integrative civil war. After the Civil War / Reconstruction, America came into its own, in many ways strikingly the opposite of any European country (which I detailed all throughout this year).

    Rome was the same way -- they were still LARP-ing as Greeks during their early stage, notably in their arch-free and dome-free architecture, which was flat and right-angled just like in Greece, but also in their language of high culture (Greek). But after their integrative civil war of the 1st century BC, they came into their own as Romans. And they chose an enemy of the Greeks as their new mythological founder -- Aeneas, who was from Troy, not anywhere in Greece. And they elevated their own language, Latin, to high status, displacing Greek.

    We've pretty well shed our connections to Europe by this point, nothing much left to do there. As for not having a Roman or Greek connection either -- true, but we've already completed that search as well, namely choosing ancient Egypt and Israel, along with the ancient and Medieval civs of the New World (mainly the Mayans). These all come together in the already well established global religion native to America -- Mormonism.

    Not really much else to add in that direction either, other than the addition of prehistoric cavemen and aliens of any era, to our list of influences. But that's been going on for quite awhile as well. No need for a whole 'nother round of imperial expansion.

    I also focus more on popular culture, not only high culture. Look at how much Southwest / Mexican-inspired stuff we eat, vs. how much of that the Europeans eat. We can hardly share meals anymore with Europeans, apart from high culture.

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  125. Speaking of sifting through the ruins, I scored a tiki mug at the thrift store for only $4. I picked it up cuz it has a Polynesian name and my city and state carved into the bottom.

    Compared to the other vintage tiki mug I have, this one is better made -- handcrafted for sure, not mass-produced, better glaze, more variation in color shading, more visible carving marks, etc.

    So I check out the name, and it turns out it was made for a South Seas restaurant that opened during the height of tiki mania (early '60s). That's why it was handcrafted -- only made for this one location, not for broader distribution.

    A nice little piece of history. :)

    Then an all too familiar story of its demise -- limped through the '80s, de facto wound down during the '90s, demolished entirely in the 2000s. Only through some of the interior objects does its history live on materially.

    What took its place? I won't doxx it, but you can guess -- typical bullshit kind of store you see nowadays. Nothing special *at all*.

    So that made me think -- what material artifacts would be left by the current occupant of that land? Something that would clue you in to what it was, what they did, what they created, what things they had there, etc.

    Well, they're a retailer, so really only the wares on the shelves would be distinctive. Maybe a cash register, a handful of chairs, etc. And the shelving units, of course. Nothing special, though, like handcrafted mugs for a distinctly themed restaurant. Not even a matchbook with a strip club's logo stamped on the outside!

    And who would buy any of this crap, if they went out of business and wanted to liquidate? Nobody. But all of the things that used to be inside the tiki restaurant were sold off to avid collectors.

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  126. As an empire stagnates, each new round of occupants of some land or building will leave less and less of a material trace to distinguish themselves.

    It's possible that in 100 years, the retailer currently occupying the site of the former tiki restaurant won't leave any trace at all in the entire metro area. Their wares have shelf-lives, so that'll be gone. The fixtures will be scrapped since retail as an entire sector of the economy is going to massively unwind.

    Probably only something inherently "retail" like a cash register will continue to exist somewhere, perhaps with a sticker or engraving to identify where it was once used.

    Otherwise, no material traces of the current occupant at all. A near total void in that layer of the palimpsest, making future archaeologists scratch their heads about whether people abandoned the site altogether, were stricken by famine, plague, or war, etc.

    No, we had merely entered into imperial stagnation, followed by collapse, so while people continued to use the site, it was not for anything special, so nothing interesting was left -- perhaps nothing at all, when the current occupant gets demolished, and it's all thrown into a landfill somewhere else.

    When the site was occupied by producers or creators, they left traces. When it became occupied by decomposers, nothing new was made to leave behind.

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  127. For retailers during the peak of imperial culture, there will be material traces left all over the place. I always pick up coat-hangers if they have some old retailer's sticker or stamp. They're usually solid wood, too, not flimsy plastic.

    Or when a department store made its own labels and sewed them into items of clothing, whether the clothing was made in-house or outsourced. People will seek out and preserve those items of clothing, unlike clothing with no distinctive retailer's tag (or any tag at all).

    You can go on ebay and find old shopping bags, charge account cards, postcards of the building's exterior or interior, and other paraphernalia from specific department stores. It's being preserved, more so than generic bags, credit cards, etc., which just get thrown away.

    But today's retailers -- really since the 2000s or '90s -- don't create any of these distinctive material items for their branding, so they will leave no trace of their identity when they inevitably bite the dust.

    Walmart, Target, even Macy's in its "gobble everyone up" phase since the 2000s, are just decomposers and squatters, not creators.

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  128. Reminder that I salvaged a few shards of the distinctive bricks that made up the facade of a local iconic department store, a staple since the glorious Midcentury, which was unceremoniously demolished with no warning a couple years ago.

    The site was fenced off, and in view of too many witnesses and security cameras to hop over and sift through for bigger pieces of brick, fragments of cash registers, slats from the wood parquet flooring, etc.

    I took whatever I could reach at the boundary of the fence.

    And I will never let it disappear from the material record. :)

    God will burn those yuppies in Hell for their sacrilege.

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  129. Last remark on the tiki restaurant: it was one of the largest and most sublime such buildings in the entire nation, was advertized with gorgeous photography in national magazines, visited by national celebs, and naturally was a local icon.

    It wasn't some little bar & lounge.

    It's like finding a pane of stained glass from the Notre Dame in Paris, rather than from a less impressive church in a small village somewhere on the empire's periphery.

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  130. Office furniture from our empire's heyday will survive as well. It may not be built specifically for a certain office, but it's a material trace of their wealth -- and therefore, the fact that they were producing or creating something of value. How else did they get so much money to afford tons of such high-quality chairs, desks, tables, and the like?

    When the occupants of a building became decomposers, the first thing to go is the high-quality furniture and fixtures. Look at the cheap junk they replace it with -- that's all going into a landfill or recycling plant. No one wants cheap junk.

    Yes, even if it has a once-prestigious name on the label, but it says "Made in China". Yes, even if it has a plate or sticker identifying where it came from, giving it somewhat a sense of uniqueness. It's still just cheap junk, and preservationists will see little worth preserving -- they'll get something that's high-quality, and has some ID tag on it.

    I reiterate this example cuz the corporate real estate bubble is currently imploding, and all sorts of offices are just dumping their furniture in the thrift stores right now. I've never seen it like this -- usually it's all from individual residential households, proverbially cleaning out the closet.

    This is more like they just decided to forego the liquidation process and take some kind of tax write-off instead by donating it to a non-profit like a thrift store.

    It's not going to last forever, people -- you gotta get out there right now if you want a chance of coming across the good stuff.

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  131. Still absolutely LOVING this '70s All-Steel take on the Pollock chair, with green upholstery, which I scored for only $5 (along with another similar model with brown upholstery, also for just $5).

    Took a couple days of TLC to restore it to its former glory, after 50 years of neglect and/or abuse, but it was totally worth it!

    Aside from being comfy and sturdy, they're just so iconic and American -- really leaves you feeling proud just to look at, let alone sit in. ^_^

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  132. How doomed are the regional/ethnic cultures like the Appalachian or black cultures?

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  133. Non-standard sub-cultures like Appalachian and black are less doomed than the standard national / imperial culture. During the expansion of the empire, and rising levels of asabiya, ethnogenesis, there is a homogenizing force in the culture, and a centralizing force in the state.

    When that breaks down during imperial collapse, falling asabiya, etc., then those non-standard cultures from back East will have the homogenizing weight lifted from them, and they can do their own thing.

    Much like the revival of Celtic languages in Ireland, after they formally broke off during British imperial collapse. Or the revival of Catalan and Basque languages during Spanish (Castilian) imperial collapse. Or the elevation of "Macedonian" (i.e., Southwest Bulgarian dialect) after the collapse of the Bulgarian Empire, and then the Ottoman Empire after that, which accompanied their political breakaway status. Or the flourishing of Hong Kong-based cultural production in the late 20th C., after the collapse of the most recent empire in the north of China.

    And yes, Appalachia is fairly back-East -- the southern part especially, the northern part was somewhat closer to the meta-ethnic frontier against the Indians in the Great Lakes region. But they're fairly safely ensconced in the mountains, and most of the serious warfare took place in lowland areas of the Midwest.

    They still have a non-standard dialect, which includes rounding their low back vowels like any other Eastern dialect. They have more of an honor culture, due to low trust = low asabiya, from being outside of the centralizing political forces of the expanding empire. And they're pretty theatrical, colorful characters, love to razz each other, pretty no-nonsense attitude rather than cult of politeness, and tending toward the cantankerous / grouchy / surly side like other Easterners.

    They're the furthest west that "back East" extends.

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  134. Also the growth of Francophone culture in Quebec during our imperial stagnation and collapse, which has accompanied their growing political separatism, where everyone in Quebec votes as a bloc.

    Canada may not formally belong to our national govt, but they are part of our empire's sphere of influence, and are dragged along with us, for better or for worse.

    I wrote about how one aspect of back-Easterners being more theatrical is that most dance music comes from back East in America, not out West where the record studios are actually based. Anything danceclub-related is from the East Coast.

    Well, so it is as well in Canada. I won't go over their entire dance music history, but I was just playing this old new wave fave to get into the spooky / eerie, yet pulsating dance, mood for Halloween -- "Living on Video" by Trans-X:

    https://www.youtube.com/watch?v=b9xBAtCsCTQ

    I never thought of it before, but after figuring out the "non-standard regions make the theatrical culture," I checked them out -- and sure enough, they're from Montreal!

    People are too chill and laid-back out in Vancouver to indulge in such theatrical, neurotically charged music like that.

    Non-standard regions are good for some things after all...

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  135. Grand Ole Opry and Hee Haw were both from Nashville, technically just to the west of the Appalachians, but still very much in that orbit. Not just theatrical, but dance-oriented in particular.

    Anyone who thinks Southerners or Appalachians are not theatrical, and are the strong silent type, must have never watched either of these shows.

    The whole Clint Eastwood type is out-West, true to the locations of the movies that made him famous. He's not a Southerner.

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    Replies
    1. Can you see a revival of the "Elly May" type personality?: https://m.youtube.com/watch?v=o10VgfRb3HQ&t=27s&pp=ygURZWxseSBtYXkgY2xhbXBldHQ%3D

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  136. Many of the German Eurodisco bands and artists from the 1970s and 1980s like Dschinghis Khan, Silver Convention, Giorgio Moroder, Donna Summer, etc were based in Munich, which is the non-standard and more theatrical part of Germany.

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  137. Spookmei karaoke right after I get home from wolf-calling the babes up and down the main drag on "The Saturday Before Halloween"!

    Very enthusiastic responses tonight -- they were in the mood to wolf-call back! ^_^

    Hmmm, let's see if that was a premonition that Little Miss Wolfquest will be singing a wolf-themed song tonight. I'd guess "She-Wolf" by Shakira, but who knows???

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  138. So much pent-up horniness still in the air today, even after "The Saturday Before Halloween"! Though I *did* decide to provoke them a little more than usual today, by dressing more stylin' & profilin'... :devil horns emoji:

    First was probably a junior in high school, athlete or aspiring fitness TikTok babe, *very* fit, tan even in late October (return of the '60s - '80s trend), wavy light brown hair in twin braids (LOVE this style), black hoodie, and black Nike Pro shorts one size too tight, stretched over a very clear VPL from her high-cut panties (another return of an ancient trend). Delicate girly face, too, not a masculinized athlete type.

    She walked past me and gave me a look over the shoulder while we were browsing the racks, then as it happened, she and her mom were in front of me in the check-out line. True to the disappearing helicopter parenting shift, the mom didn't try to hide her daughter in front of her or otherwise obstruct us.

    And this girl was ovulating like crazy, not just typical teenage hormone levels. Kept bouncing the coffee pot she was holding against her bare thicc quads, raising and lowering her hands to audibly slap her thighs from in front and behind (a very Zoomer trend for attention-getting), looking back and smiling / giggling, conspicuously modeling a pair of hot-pink sunglasses, crossing her foot over toward me and wiggling it around nervously. (White socks with white sandals / flip-flops).

    I could've squeezed that girl until she burst, she was so tight and ripe...

    Not a little thing either, 5'6 or 5'7, athletic, and she made the effort to snag my attention first.

    Then I think I managed to get the new-ish tall girl who works at another thrift store to lower her guard during check-out, when she usually tries to play the role of "too chill to be moved by anyone's presence". More doe-eyed today, not cockily pretending to ignore people she wants to notice her. Hard to get a solid read on her, though, since as a tall girl she's more composed and unflappable.

    In yet another thrift store, an alt-girl Zoomer straight-up cold approached me and smiled while saying "I really like your outfit..." ^_^

    And even last night in the supermarket, the former scene queen / emo chick who's worked there for years, finally out of nowhere approached me while staffing the self check-out area, and said "hiiii..." and after I said hi back, she asked "howya dooooinnnn'....?" She had a stone face / puppydog eyes on the whole time, part of her sad-girl persona, but clearly wanting someone to notice her and ask her to dance or something. She does have a cute little bubble butt, too... ^_^

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  139. Imagine not wanting to stir up the horniness in young girls' blood... they're so bored and longing for something exciting to happen, how can I possibly shirk my duty toward others? Hehe.

    I don't think you need to be a random hot guy either. Whatever you can do to liven things up, they'll appreciate. Girls are getting very restless, now that the social mood has become outgoing again, after 3 decades of cocooning.

    You didn't have to be a 10 to flirt back and forth with a girl in the good ol' days, and you don't have to be one now either.

    Just something provoking or stimulating or exciting or fun-loving.

    As much as girls sometimes say they don't want a guy to be hotter than them, or dress better than them, that's more for a long-term / marriage / family-raising situation. A super-hot guy who dresses with style will get lots of attention from other girls, and they might not want to have to deal with that danger over the long haul.

    But just flirting and socializing in the short-term, it's the opposite -- the hotter and more stylish, the better!

    The one constant is that girls *never* want to be the one making the plans, putting in more effort, and being asked how they want something to be. It should already be done the right way, with sufficient effort, from someone who already made the plans.

    And a guy showing up in style pushes all of those buttons.

    Steal his look: light blue chambray shirt, navy blue wool tie and chrome tie bar, chocolate brown cotton twill pants (with wide ankles, from the mid-2000s, and very much pushing Zoomers' y2k revival buttons now), black leather ankle boots, light brown / taupe safari jacket with huge '70s dagger-point lapels, navy blue wool beret, large-lens glasses with thick dark-brown frames and slight rose tint on the lenses.

    Basic idea -- detective / spy from a '70s thriller movie.

    Also was wearing Scent Intense by Costume National, technically unisex but pretty dark and heavy. I guess an unrepentantly seductive babe could pull it off, but it seems like more of a suave guy cologne.

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  140. The most important part is just dressing in a way that's trying to liven up the mood and get them excited -- *not* to dress in a way that you delusionally think is going to signal that you're wealthy, high-status, etc.

    That will only come across as being a pretentious snob, who is actually an unaccomplished striver, not a truly rich guy. Or as you being literally gay.

    All girls have ADHD, it's only a matter of degree. They're bored and want the atmosphere livened up, something that's engaging and novel. That's where you come in.

    You're not going to be a Vegas stage performer, or cast in a Hollywood spy movie -- the bar is not very high to clear for livening up everyday life.

    Give it a try!

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  141. DevilRys karaoke tonight, speaking of livening up the atmosphere! She can be quite the provocative little instigator, while still maintaining her princess persona.

    Such a head-spinning combination, when she decides to bring it out. ^_^

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  142. 8 sub-cultural girls, 5 of them Canadian, try to figure out how American normies think. And hosted by a European.

    Family Feud just isn't the same in vtuber form as I remember it from the late '80s and early '90s (Ray Combs era). Hehe.

    As for the anti-facial hair comments, that's a pretty typical preference for girls. Guys growing out beards is male vs. male competition for (fake & gay) status points in the (fake & gay) male-only arena. It's very rare to find a girl who likes and insists on facial hair, the way that most girls like and insist on no facial hair.

    I remember Irys bemoaning the fact that Keanu Reeves won't shave his beard.

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  143. BTW, if you want a helpful image, Keanu Reeves is the only celeb I've been told I resemble, at an earlier stage in his career obviously. That was before I realized that girls thought he was hot, and just filed it away as meaningless. Could've gotten a confidence booster earlier on, if only I knew who girls think is hot!

    But most guys, including hot guys themselves, are totally unaware of which guys girls think are hot. Even with a celeb like Keanu Reeves, I knew they liked him a lot, but I figured it was for the same reasons us dudes did -- for the roles he played, not as a physical specimen.

    Straight guys just can't put ourselves into the mind of a girl on a physical arousal level. (Gay guys are more able to, but IIRC they and girls have some notable diverging tastes.)

    So we fall back on what would make us competitive in the strictly male vs. male competition, that girls don't really care much about (height, weightlifting), or actively dislike (facial hair).

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  144. Girls do compete with each other based on attractiveness, so they *are* able to tell which other girls are good-looking or not. But guys basically never compete openly on hotness, so we have no idea who stands out as the fierce competition to beat / ally we want on our side.

    We may know about our individual selves, based on whether girls have told us we're hot vs. no girls have told us we're hot. But we don't know what girls have told all the other guys out there. Some of them must be hot -- but which ones? We just don't know, and can't imagine it.

    So I still don't really get what it is that girls see in me, when I look in the mirror. Not that I'm insecure and think I look ugly -- just see an ordinary person. I only know what girls think based on over 20 years of being directly told, cold approached, goosed in the club, etc.

    But when a hot girl looks in the mirror, she can see her own hotness just like a guy who's 6'10 can sense his tallness. I've never sensed my hotness, and never will.

    I only discuss it here cuz it's relevant to the various anecdotes I share. Like, a teen babe whose built like she's on the volleyball team, isn't going to flirt with any ol' random guy in public in front of her mom. YMMV.

    I do have more of an ego about my brain, but that's something guys compete with each other over, in the male-only arena. We're attuned to who's smart, insightful, original, creative, etc. I can tell that in other guys, and so I can tell that about myself.

    But being super-hot is just one of those "I'll have to take your word for it" kind of things for a guy. And so, prevents hot guys from developing that much of an ego about it. It's only something we know from explicit instruction from others, not a deep-down intuition that we sense about ourselves. Doesn't hit the ego the same way.

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  145. Almost bought a vintage pair of Seven jeans at the thrift store, just to have a little y2k item to sport occasionally, with it being in a revival and everything.

    Miraculously found a pair in a 29 waist, and Made in USA. But damn are they low-waisted! I remember all jeans and pants being lower-waisted back then, but this was crazy, didn't even cover the underwear band in some places.

    No, they weren't women's -- not with a 36 inseam. Men's jeans were lower-waisted back then, too.

    So I had to let them go, although I'm sure it'll be a girl who picks them up, doesn't mind if part of her buns and pelvis are showing, and alters the inseam. As long as they find a happy home...

    However, I did score a nice button-down shirt for Barneys, Made in Italy, striped in various widths, in a "shades of brown and white" palette, almost surely from the 2000s as well. When was the last time "luxury" brands made their stuff in Italy or other first-world country? For awhile "luxury" exists in branding only, not actual quality production.

    Probably part of the '70s revival of the '90s and y2k era. Striped shirts were huge in the 2000s, then it went to plaids and other kinds of checked patterns in the 2010s. Also the brown-based earth tones palette is more 2000s than 2010s (which would've been blue + red).

    Plus, now Barneys is one of those retailers I mentioned earlier where the tag makes it a nostalgic collectible, since it's RIP for them.

    In case people were deluded that the retail apocalypse is only striking low and medium tiers of the sector... nope. Some of the high-end ones are outright dead like Barneys, and others are only the same in brand-name only, meanwhile all their stuff is made in Indian or Malaysian sweatshops.

    So as far as the actual wares they sell, the high-end is basically gone for good. Now that highest you can get is "mid-tier with legacy high-end branding".

    The shirt was only marked $5, but it was 50% off today, and it takes awhile for them to cycle into being on sale. Hard to believe it had sat there for so long without getting scooped up -- but it just goes to show that there's still treasure out there in thrift stores.

    Can't wait to take it out for a test-spin. ^_^

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  146. As for Halloween costume trends, nothing really stood out in the fairly large Saturday night crowd.

    Elaborate costumes are gone, including anything involving lots of meticulous make-up, prosthetic effects, fake blood, etc. The whole "sexy zombie / gore victim" look from the 2010s is over.

    Saw a couple of sexy lady cops, but otherwise no roleplaying as ordinary occupations with a sexy or warped twist (e.g., maid, teacher, librarian, construction worker, doctor / nurse, athlete, cheerleader, etc.).

    Still some witchy-looking costumes, and a handful of vaguely Victorian costumes.

    Saw someone dressed up as a big Garfield the cat, and two girls in a Spider-Man bodysuit (the red & blue kind, not the yellow & red Spider-Woman one). Otherwise no identifiable pop culture figures, whether anime, TV, movies, video games, books, comics, or anything else.

    Sadly, no cosplayers of vtubers...

    No cutesy things like fairies, bees, etc.

    No cursed / goth things like the ubiquitous "fallen angel with black wings" of the late 2000s and 2010s.

    No famous monster movie types like vampire, werewolf, etc.

    Nothing sacrilegious like nuns.

    Nothing irony-poisoned like "the stock market," "Catholic priest with a dummy of a little boy attached to the front waist," or other such wannabe clever, ham-fisted commentary costumes, as from the 2000s and 2010s.

    The only coherent theme was "sexy" and "cheeky", whether shorts or bodysuits or leotards or whatever. Can't complain as an assman, but the whole special carnivalesque nature of the holiday has been pretty well drained out, and now the only special-ness comes from seeing chicks mincing around showing their cheeks, which you expect from any wild Saturday night.

    But because we live in such a tame society these days, merely going out on Saturday night with your buns on display feels like a major inversion of norms, befitting a carnivalesque holiday.

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  147. And for the Zoomers who don't understand why Halloween is supposed to be celebrated on Oct 31 rather than "The Saturday Before Oct 31", that's it -- carnivalesque. Inversion of norms: High is low, in is out, etc.

    It's only for a brief while, before returning to normality, after some cathartic release and getting some subversiveness out of our system.

    That way, anti-order urges don't build up over time and explode, which would truly threaten the social order. Allowing occasional release-valve bursts of it keeps it under medium and long-term control.

    Part of breaking with routine is partying on a night that is normally quiet and uneventful, like before a workday / schoolday.

    Partying on Saturday night, or Friday night, it completely expected and normal -- that's when you go out, if you go out at all.

    We don't feel much of an anti-order outlet, or cathartic release, from partying on a Saturday night, defeating the purpose of allowing occasional anarchic merry-making. So now it's just going to build and build and build, and eventually explode, despite the misleading short-term facade of a calm and orderly society, where no one dares to party outside of the rigidly established norms of "Friday or Saturday night only".

    Not to pick on Zoomers, they were raised in this environment, where the Millennials killed off the carnivalesque nature of Halloween by moving it to the safe quarantine zone of Saturday night. Millennials are the ones who deserve the blame here, and even more so because they did this while young and supposedly wild & crazy -- but in reality a bunch of killjoys and Stockholm Syndrome victims of helicopter parenting.

    Maybe Gen Alpha will restore the carnivalesque nature of Halloween, as the outgoing social mood conditions their expectations for what counts as fun and topsy-turvy. We'll have to wait and see.

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  148. That's why we don't celebrate New Year's Eve on "The Saturday Before Jan 1st", or come together for Christmas rituals on "The Saturday Before Dec 25th", or hold massive cook-outs and parades and fireworks displays on "The Saturday Before July 4th".

    Major holidays are supposed to overturn the usual order of things -- if they land on a work or school day, sucks to the workplaces and schools, on that day and the day after when we're still recovering!

    That's also why when we standardized the timing of Thanksgiving, it would *never* fall on a Friday or Saturday, when huge celebrations and activities would be expected. We get a nice 4-day weekend out of it! And the main event isn't on the usual weekend days themselves.

    But as exciting and revelry-filled as New Year's Eve, Christmas, and the Fourth of July can be, Halloween was even more anti-order and transgressive. It was the most important outlet for anarchic and evil impulses.

    That is why the woketard Millennial killjoys decided to ruin it rather than the other major holidays. They're so Puritanical and anti-American, they have no interest in the medium or long-term importance of such an outlet holiday, and they they know the other ones can't step in to fill the void left by the shutdown of Halloween.

    Thanksgiving is too boring and literally sleep-inducing. Christmas doesn't hit as hard in a non-Christian nation like ours. Ditto for the Fourth of July during a collapsing stage of our government.

    Only New Year's Eve has the good ol' spirit of temporary anarchy, for longer-term stability. And yet it doesn't have a dark or sinister connotation, at least in America, so it doesn't let us get those impulses out safely, ritualistically, and ultimately harmlessly (but still enjoyably!).

    You just know Millennials would love to kill off New Year's Eve by moving it to "The Saturday Before Jan 1st" -- but that's just a bridge too far, since there's the countdown of the clock to 12am Jan 1st. That's the whole big event that the evening is building up to -- no changing of the calendar year that night, no real New Year's Eve spirit.

    Thankfully that holiday has this built-in defense against iconoclastic Puritanical scum, and by this point has absorbed part -- though not all -- of the energy that used to be released during Halloween (i.e. on Oct 31st).

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    Replies
    1. Vitality is made to be harnessed. Not suppressed per se.

      There is a true Golden Mean that is neither Frigidity nor Promiscuity.

      I'd say attitudes to this is like the false Dichotomy of Madonna and Whore.

      Neither a dead fire place or a wildfire is acceptable. But a fire in the fireplace.

      Misbegotten Asceticism is never truly Holy.

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  149. So, instead of a wholesome population that indulges in occasional revelry, we have an entire nation that is socially wicked and culturally destructive, who adhere to goodie-goodie behavior all the time and preen about their self-appointed superior morality, in contrast to the humble attitude of the earlier population -- "Yeah, we go crazy every now and then, no one's perfect angels, and we just need to get it out of our system..."

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  150. Also doesn't help when you're living near a lot of immigrants who don't know about the American tradition of Halloween at all.

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  151. You can be surrounded by 100% Americans, and they won't celebrate Halloween like we used to.

    Sadly all too common cope to blame outside invaders for our internal disintegration, which every empire undergoes once our raison d'etre for cohering as a mega-society has been gone for awhile -- presence of a meta-ethnic nemesis that we're in an existential battle against.

    Indians, Mexicans, Japanese -- gone, land taken, or subdued and occupied and pacified for nearly 100+ years.

    Other Asians never posed us a risk, unlike the expanding Japanese great power that bombed Hawaii.

    Our frontier has always been westward, and there are no threats from the east. It's over, and so is our national cohesion, for entirely endogenous reasons, not an exogenous shock of immigrants (who do not help the problem).

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  152. Aimee Terese is back on Twitter:

    https://twitter.com/aimeeterese/status/1719017106967253431

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  153. And all the striver conservatards on Twitter are shitting on Halloween, so it's not just immigrants responsible for this.

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  154. Are the gays, well known for being laggers in cultural trends, still celebrating Halloween, or have they given up too?

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  155. Pro-tip for Canadians who want to pass as American: you can't turn up your nose at peanut butter sweets / candies / desserts / etc.

    Peanut butter is an American creation, one of the most distinctive foodstuffs in our diet. Everyone else hates it, no matter the context.

    Canadians at least eat it in some snacks, maybe spread on bread. But they don't incorporate it into their uniquely Canadian candies, whereas we do -- a lot. We need a savory + sweet combo, and peanut butter + chocolate is the perfect solution for us.

    We've got Reese's Peanut Butter Cups -- one of the best candies ever created -- Reese's Pieces (not as good), all the Reese's spin-off candies like Nutrageous, etc.

    Butterfinger, Clark Bar (old school), the Little Debbie's Peanut Butter Crunch (and the lesser Nutty Buddy), the unbranded candies called "buckeyes" (from Ohio, after the state tree and mascot for Ohio State University), my beloved and discontinued PB Max...

    And these things made specifically for Halloween, wrapped in alternate orange and black wrappers, Peanut Butter Kisses (no relation to Hershey Kisses). They're a molasses taffy, with peanut butter inside.

    https://www.amazon.com/Melster-Candies-Peanut-Butter-Kisses/dp/B09BN65F1S/

    Sooo good!!! Even for people like me who don't care much for taffy, these have the extra savory-ness from peanut butter, which is more than mere salt in other taffy types. (Worst mainstream taffy, BTW, is Now & Later, yuck.)

    They're an iconic staple for trick-or-treating, and when someone doesn't include them (with their orange and black wrappers) in a discussion of Halloween candy, it makes me want to check their passport to see if they're a foreigner. ^_^

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  156. Also a timeless reminder that Americans don't hate Canadians -- we don't think about you guys at all, or know anything about what goes on up there.

    We're not going to bite your head off if we find out you're a Leaf. We may be pretty nationalist (or used to be, anyways), but Canada has never been a serious rival, so we don't direct our competitiveness against you guys.

    I wonder what makes some Canadians so committed to passing as Americans, while others don't care and openly talk about being Canadian?

    Is it geography? Those raised on the West Coast of Canada don't mind, while those raised in the Great Lakes area are more insecure and want to pass as American? The Quebecois can't fool anyone, so they dgaf about passing as American, plus they probably don't see themselves as Canadian anyway, but as French-in-the-New-World.

    That would follow the meta-ethnic frontier in America, where the most American Americans are from out West. The most proud-to-be-Canadian Canadians are also from out West? Not super-nationalist, since they haven't been pitted in a survival match against a meta-ethnic nemesis, but in the sense of "I don't care if anyone knows I'm Canadians, what's so wrong with that?"

    Ontario is where the stealth / trans / insecure about passing ones are from. Not sure if that's all of Ontario, or just in the Toronto mega-region, and northwestern Ontario is sufficiently out West.

    The most rah-rah nationalist Canadians are from the Rocky Mountains, so it at least begins there. I don't know how much of the Prairie provinces are included, though.

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  157. "Also a timeless reminder that Americans don't hate Canadians -- we don't think about you guys at all, or know anything about what goes on up there."

    That's true of Alaska as well. Unless you're literally living in Alaska, the state just doesn't register in your mind at all.

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  158. So refreshing to see Irys' set-up for the Game of Life to be bright and informal and old-school, with the head/bust of the player set inside of a bright or colorful box, stacked in a column. Similar to how Gura displayed the contestants in her Big Brain Games streams last year. Very much like the game shows from the good ol' days...

    In fact, game shows were pretty late to the bombastic / blockbuster phenomenon in pop culture. The start of the "game show set on the Death Star" aesthetic was Who Wants To Be a Millionaire, which began in 1999. Soon followed by Deal or No Deal.

    The 2002-'04 version of the Pyramid went Death Star, whereas all versions up through 1991 (e.g, the $10,000 Pyramid) were humble, bright, colorful, soothing.

    Family Feud was already halfway there during the 2002 relaunch (hosted by Al from Home Improvement), and was completed by the 2006 relaunch (hosted by John O'Hurley). If the ojisans watching the Hololive girls play Family Feud in video game form felt something was a bit off about its familiarity -- it's had the Death Star aesthetic for a long time, in contrast to the playful, cheerful, humble, it's-not-the-end-of-the-world feel from the Ray Combs era and earlier.

    Not all of them changed right away -- Wheel of Fortune only changed to the Death Star aesthetic in the 2010s. Jeopardy shifted by the 2010s, maybe the 2000s (hard to tell from image searching).

    Did you know Press Your Luck, originally from the '80s (when it looked humble), was relaunched in 2019? Also made the radical shift to the Death Star aesthetic: huge open black void, giant Big Brother screen, some spotlights like you're in a prison / CIA torture facility, and even the contestants are on a highly elevated stage.

    Apocalyptic stakes, heartpounding sound cues, uber-dramatic stage construction -- it's like the Super Bowl every day!

    In the good ol' days, game shows were a mild diversion, spicing up the day a little bit, not trying to raise your cortisol levels constantly to make you vicariously feel like a participant in an apocalyptic battle every day of your humdrum life.

    Looks like the only stalwart from the New Deal era is the most iconic and all-American of them -- the Price is Right, which does now have a bunch of neon like the others, but no huge dark void like you're in a theater for a dramatic performance.

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  159. Here's what a game show is supposed to look like in a healthy, thriving society:

    https://wildjackmonroe.weebly.com/uploads/7/4/2/3/7423728/published/100k-banner_1.png

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  160. The Death Star aesthetic in game shows accompanies the sucking out of all the fun, playful, casual, merry, smiley, laughing vibes from the show -- and turning it into a literally sweaty, tryhard, pressure-cooker, hyper-competitive death match.

    It's just Scrabble, lighten the fuck up! Another classic game show with a humble look, no dark dramatic grand-scale stage construction, and people laughing and chatting during the game, not constantly laser-focused on WINNING.

    Imagine being such a hyper-competitive yuppie striver, that you have to hijack children's games as an outlet for your ME-ME-ME bullshit.

    In the good ol' days, anti-competitiveness and social harmony were not rigidly enforced by disciplinarians (a major lie and massive cope), it was enforced by a different form of collective shunning -- laughing.

    Not laughing *at* the target, in a hostile way. Just laughing periodically to lighten the mood, which dispels the attempt by any strivers to make it deadly serious and dog-eat-dog.

    When the audience laughs along at these moments, that really turns the atmosphere against the striver -- it's not only the one other contestant, but the entire crowd with eyes on them, who is creating and enforcing a jolly casual mood. You can't go against that many people all at once, in one place.

    Same vibe when a bunch of people are gathered around the dinner table or living room for Thanksgiving, Christmas, etc. If just one or two people lighten the mood, the others can laugh along, and collectively enforce a harmonious mood -- against the one or two would-be strivers who want every situation to be a high-stakes death match.

    But now that everyone is such a striver, all contestants take it deadly seriously, and the audience does as well -- they came to watch an edge-of-your-seat death match, not chuckle along with a fun little diversion, like Scrabble should be.

    Same dynamic with warping the spelling bee into a Super Bowl for pint-sized strivers-in-training.

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  161. Hearing Irys & co. laughing along so often during their Game of Life stream (or the participants in Gura's Big Brain Games), shows that the aesthetic matches the mood. The mood is about fun, joking around, uplifting entertainment -- which suppresses the hyper-competitive survival-of-the-fittest mood that any would-be tryhards might try to poison the group with.

    And it's not "not taking it seriously" in the sense of open snark, derision, self-appointed superiority -- "ugh, who would take this dumb game seriously? it's so stupid and worthless."

    That's just sneaking in striving hyper-competitiveness through the back door, trying to elevate your status about the other contestants and audience and game-makers by shitting over the game they're all taking part in, while you appoint yourself to the above-it-all who-care position.

    Nice try, dork. Sit the fuck down and laugh along with the rest of the group in the fun-loving game, or leave.

    Yes, even game shows reveal how far our society has fallen in just a generation or two...

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  162. Checking to see if this is another case of Irys being half-Japanese culturally (as well as genetically), I see that no Japanese game shows have the Death Star aesthetic. And images show the hosts and contestants smiling, laughing, and otherwise creating a lighthearted mood. Aesthetics and mood agree with each other.

    I picked up the same vibe from the Hololive JP girls when their big events include a game show segment -- they're lighthearted, not tryhard. Collectively enforcing harmony by laughing, joking, and smiling (and not through snark, derision, or self-appointed superiority).

    Even the American cultural side of Irys is laid-back, chill, aloha -- not the anti-social fragmentation of the Darwinian East Coast shithole.

    Such a breath of fresh Pacific Ocean air. ^_^

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  163. Following up on that hunch, Manhattan was the setting for Who Wants To Be a Millionaire, whereas Scrabble was shot in suburban L.A. (Burbank). Those classic game shows had to have been shot there as well, they just have that happy-go-lucky SoCal vibe.

    Without looking into the studio location for every game show over the past 50 years, I'll just consider this confirmation of the geographic gradient within America. Hyper-competitive strivers back East, far from the meta-ethnic frontier out West that forces everyone to get along or perish.

    Yes, there are strivers everywhere, but compared to the national average, it's way worse back East, and relatively tame out West.

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  164. Final follow-up: The Price Is Right was shot in L.A. (Television City), and even when it recently moved studios, it was to Glendale, still in suburban L.A.

    The most All-American stalwart from the New Deal era, is a SoCal staple -- no further proof needed of the geographic gradient within America for status-striving.

    Imagine trying to film The Price Is Right in an East Coast shithole like New York or Atlanta! Too many neurotic bad vibes for the most uplifting lighthearted game show ever created!

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  165. PPS: Love Connection was naturally shot in SoCal (Hollywood), since lighthearted romance, letting your guard down, being human, and enjoying sex is not possible among hyper-competitive East Coast neurotics.

    And of course the stage design was humble and looked like Scrabble, also hosted by Chuck Woolery. No one-ups-manship, no battle of the sexes, no negging or video game cheat codes, no people-hating -- so SoCal!

    The original run was from the '80s and '90s, then was relaunched in the late 2010s -- and while it was still shot in L.A., it used the Death Star aesthetic. It's just a dating service, not an apocalyptic battle for status!

    And suddenly hosted by a flaming homo, Andy Cohen. Nothing like a gay eunuch, jealous of straight guys being into girls rather than guys, to play the role of matchmaker...

    WTF happened to America?

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  166. How can we forget The Apprentice, speaking of hyper-competitive yuppie game shows shot in Manhattan in the 2000s and later, in the wake of Who Wants To Be a Millionaire?

    That boardroom was just a trad-skinned Death Star -- big dark void, imposing panel of stern judges, spotlights on the contestants like they're under interrogation by the CIA. At least it didn't have a huge, elevated Big Brother screen, though.

    Very little of a casual, merry, joking-around, lighthearted mood -- it was DEADLY serious, heartpounding sound cues, Darwinian dog-eat-dog apocalypse.

    And in place of a mere "sorry, you didn't win, better luck next time" -- the stinging kiss of death for strivers, YOU'RE FIRED!

    I could never fall out of luv with 1st-season mega-fox Katrina Campins, even if she is a girlboss -- at least she's from a fairly chill part of the East Coast, Miami, the one part of back East that contains our meta-ethnic frontier (Central-to-Southern Florida, against the Indians during the Seminole Wars).

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  167. Weird question, but do you think the frontier affects looks? Not in terms of attractiveness, but in terms of people along the frontier look younger and more innocent, due to less stress, not having to be cynical, not being jaded, and just in general not being in a very pushy environment?

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  168. Shark Tank (aka Who Wants To Be a QE Recipient?) is filmed in L.A., and although similar in premise to The Apprentice (strivers begging for status from higher-ups), it looks more informal and chill compared to the Manhattan boardroom.

    The second iteration of the stage does have a bit of the big dark void with spotlights, but there's more of a stage background (*not* consisting of neon borders), pendant lamp fixtures, woodgrain flooring, warm color palette, and Googie-esque sense of time & place and nature from the flagstone pillars and plants. Also the iconic Midcentury Eames chairs the panel sits in.

    There are nods to the Death Star aesthetic, but it also looks like a Midcentury late night talk show set in a groovy and cozy lounge bar, or a small-scale recital (as opposed to a bombastic opera) / community theatre (as opposed to Broadway theatrics).

    And the tone is matched by being more conversational, back-and-forth, with no heartpounding sound cues or sense of a Darwinian apocalypse right around the corner.

    Credit where it's due (especially to the West Coast and SoCal, as opposed to the East Coast and NYC).

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  169. No mega-screens at any elevation, and neither the contestants nor the judges panel are elevated off the ground, sitting at the same height (if anything, the judges are seated, and the contestants standing).

    More egalitarian, not in a kumbayah way, but in the sense of two equal parties to a deal haggling and striking a bargain, rather than a throng of desperate courtiers elbowing their way into the graces of the king.

    Also the fact that there is competition among the judges for striking up the deal with a contestant, humbling the money-havers somewhat, relative to an autocrat or hegemon of a mighty corporation.

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  170. Frontier people are definitely taller than those far from the frontier (there's lots of cross-national data, but I haven't typed it up yet, and yes, including genetically homogeneous countries like Japan).

    I proposed it's due to the lower stress load from enjoying greater social harmony, which is necessary to unite Us against Them.

    As for overall attractiveness, could be there too. Less stress, less asymmetry? People out West are way hotter than most people back East -- outside of the usual exception, Central-to-Southern Florida, which is part of the American frontier.

    Naive or innocent look on their face? I could see that too. Cynical, heavy, world-weary faces back East -- doe-eyed, happy-go-lucky faces out West, where social relations are less Darwinian.

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  171. And no, it's not about hot people wanting to bask in the sun's glow all year round. The chilly and snowy Great Lakes region is a major exporter of female models -- including the sexiest woman of all-time, Cindy Crawford, who was born & raised in Chicagoland (DeKalb, IL).

    (Don't know where the guys come from, but I'd imagine there as well.)

    Modeling ties both attractiveness and height together, and both are greater on the frontier.

    The way to test which is stronger -- sunny climate vs. frontier proximity -- is to compare the Great Lakes (cold, frontier) with the Deep South excluding Texas and most of Florida (sunny, non-frontier).

    Not that there are no striking Southern sorority girls, but not like in the Great Lakes area.

    By now, a lot of those hot people have migrated their genepools into the Greater Southwest, including SoCal, which only amplifies how hot those people were going to look anyway (sunny, frontier).

    Yeah, there are fat & ugly people in the Midwest -- just like there are in the Deep South. We make more models, sex bombs, and style icons, though, even if we're a tier below the Greater Southwest, which could probably include Hawaii and its surfer babes like Tulsi Gabbard (5'8, btw). ^_^

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  172. It's not really something you notice personally, but I did hear it more about myself & friends ('Oh, you look so young for X years old') growing up in CA. And occasionally thought it about someone. I didn't feel that way much back East, if anything most people looked older than their age. Also, guys looked way more hostile/intimidating/unkempt-- I guess that goes without saying.

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  173. DeKalb, IL is not Chicagoland. Chicagoland ends around Elburn, IL, and there is a whole lot of rural farmland between Elburn and DeKalb.

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  174. Moom hype guerrilla karaoke! You know I have to playfully tease you about staying true to your roots, and request either a 1-D or Swiftie song -- "Live While We're Young" for 1-D, and either "22" or "Starlight" for Taylor Swift. ^_^

    But since, by my calculations, it's your irritable 2 weeks of the month, maybe your angsty pop-punk side would be more fitting?

    "The Middle" by Jimmy Eat World, or "She" by Green Day, or "Keep Holding On" by Avril Lavigne. ^_^

    Good luck in the sports fes!

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  175. Are the holohive girls butt girls?

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  176. Most are boob girls, but there are a few exceptions: Kiara, Gura, Bae, Irys, and Fuwamoco. The dancers / dance-music lovers, good at fitness or rhythm games.

    On the JP side, I don't know enough about all of them, but Marine famously has an apple bottom, and I noticed Choco shaking / sticking out her butt and being good at physical activities in the handful of big events that I've seen her in. I've heard more about the boob girls, though. Ditto for Indonesia.

    In memes Mumei's got a donk, too, but after further observation, I doubt she's a butt girl. At first, had some doubts when she didn't like dancing or fitness activities, but what sealed it was when she said after getting compliments from chat, "I need you to be mean to me". Butt girls can take compliments well, boob girls feel more uneasy. Related to boob people being more cerebral and depressive than butt people.

    BTW, being a boob girl doesn't mean they don't have a butt at all, just that they have more going on in front than around back.

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  177. For the cycle-trackers out there, here's the rough guide to the Moominator. But first, Moom, we really don't care that girls in general, or you specifically, go through cycles -- all part of being a girl. And some aspects of your personality only come out best when you're in the downer two weeks per month, while other aspects come out during your upper two weeks. Makes you a complex, dynamic, fascinating creature. ^_^

    Anyways, her ovulating two weeks are more or less the 2nd and 3rd weeks in the calendar month as of now. She enters the moody phase during the 4th calendar week, and is still there for the 1st week of the following calendar month.

    Key signals as of now: Wolfquest, her outlet for mating & baby-raising instincts, hits in the middle of the month (18 of Sep, 15 and 21 of Oct). Lovey-dovey Valentine's Day karaoke earlier this year (14 of Feb). Even last year, the overly excited girlfriend-esque "whispering random facts" ASMR streams hit in the middle of the month (15 of Apr, 16 of Nov).

    On the moody, irritable, downer side: anything emo, such as the all-emo B+W colored karaoke (7 of Feb -- what a difference an ovulation makes, as just one week later was the Valentine's Day karaoke, hehe). And the recent "emo hours" convo with Nerissa (28 of Sep).

    Also the whole toxic / TOWL, brat toward chat, etc. side of her -- beginning somewhat with the Overwatch collab (23 of Oct), then escalating toward the trolling / antagonistic "trick or treat candy tier list" (31 of Oct). Been calling chat babies who need diapers changed lately.

    And the whole rage-game thing, such as the recent "Imomushi" stream (2 of Nov) -- feeling angy, and wanting a game that would provoke that side and let it explode.

    Her infamous and hilarious "Mumei rants 2" stream was from 4 of Nov, last year.

    I hope she never indulges the self-hating masochists among her fanbase with the "verbal abuse ASMR" that they keep begging for, but if she does, it'd have to drop in the 4th or 1st calendar week, to be authentic. (You're better than that, though, Moom.) These self-haters delude themselves into thinking she's ovulating when she's irritable and snappy, because their deviant brains equate abuse with sex.

    Her voice is more breathy and resonant, sweet, giggly and sing-song-y when she's ovulating. A bit tighter and cough-prone when she's not. And like most girls, she plays up her imaginary gross-ness (including exaggerated coughs) when she's moody, as a test to make sure we don't care about that, and will stick by her side for the long haul.

    Imagine thinking we'd abandon you just cuz you're temporarily bleeding and phlegmy, silly lovable owl... ^_^

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  178. And no, I don't study random girls to determine the pattern of their monthly cycle, out of some mad scientist motivation.

    It's just a sign that I've grown attached to a particular one, to the point where it's hard not to notice the mood she's in on a daily basis. When she streams frequently, anyway -- it was hard to tell for much of the year when she was on hiatus, or had her routine scrambled by recurring work trips to Japan.

    But after she's gotten settled back into her routine for the past couple months, the timing of the rollercoaster she takes us on has been pretty easy to see, if you show up for it, have your eyes open, and have enough emotional intelligence to see with them (and are not blinded by masochism to equate irritability with ovulation).

    I couldn't help but figure out Gura's cycle last year either. Anyone else who'd gotten close could hae (and probably did) see it as well.

    As long as a girl is not destroying her body with hormonal birth control, and is in her high-energy 20s (or teens), it's basically impossible not to notice when the highs and lows occur. You'd have to be either autistic or not emotionally invested in her, to stay blind for so long.

    And no, you don't have to feel like they're your imaginary gf in order to get attached and notice their unique schedules or whatever else. As long as you're close friends, you're emotionally invested in them, and you "see" them frequently enough, that her "concealed" ovulation becomes transparent -- while remaining opaque to outsiders.

    If girls really wanted to conceal their ovulation cycle, they'd never give off such intense signals of being in a high or low state, on a daily basis, month after month. It's a way for them to separate who are strangers from close friends and confidantes.

    Awww... ^_^

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  179. That's why I meant those emo song suggestions, not as a troll or tease. She's definitely in more of an emo mood than a "workout hype song" mood, so I picked some that would fit her currently emo mood, while also being upbeat or fast-tempo or encouraging at the same time, to provide some of that "pep talk" energy she wanted before competing in the sports fes.

    But after management canceled their pre-fes streams in order to prep them on the big event instead, that rationale is out the window. She's free to do emo songs of any type whatsoever when she does the make-up karaoke sometime soon.

    Or maybe she'll postpone it until the middle of the month, when she'll be feeling excited and fun-loving instead of emo, and can pick a whole 'nother style of song to sing.

    We'll be moomin' along no matter what, though. ^_^

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  180. >he hasn't helplessly figured out her ovulation schedule

    fake fan spotted

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  181. Fuwamoco gently trolling me a bit tonight during superchat reading, hehe. The more lurkers, the better. ^_^

    I don't know when you two started browsing here, but in case you missed it, there's a ton of wide-ranging material on Japan in the comments section to this recent post:

    https://akinokure.blogspot.com/2023/07/waterfalls-as-uniquely-american-feature.html

    I tend to write entire posts in the comments section -- like tangenting during a superchat reading. ^_^

    You're Japanophiles, not mere anime-watchers, so I'm sure you'd find it interesting. Not very well known stuff, either. Not to toot my own horn, but insightful and original are my specialty.

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  182. I noticed Mococo saying "draygonball" tonight, whereas Fuwawa says "dragonball" -- were the twins raised in separate dialects? ^_^ Draygonball, laygging, bayg, hashtayg... it's only Mococo who has this dialect.

    Wikipedia says this "aeg raising" is most common in British Columbia, whereas I thought people there were supposed to sound totally American.

    Nerissa also does "aeg raising" ("bayg of milk"). But these phenomena extend elsewhere in Western Canada, just not really Ontario or Quebec or the Maritimes. Nerissa seems more like a Midwesterner... Winnipeg? Regina? IDK, Canada is too vague for me.

    And another certain stealth Canadian does the related "eg raising" -- but she also mentioned going to visit Buffalo, NY as a kid, and that seemed to point to Ontario as her home. B.C. people would probably visit Seattle or Portland or San Francisco, not Buffalo. Maybe she moved around a lot while growing up, including both of these far-apart provinces.

    Anyways, I guess it's possible for two dialects to exist among identical twins raised in the same home. Kind of like how in the '80s, one sister in a household might adopt a Valley Girl dialect, while her other sisters did not.

    Maybe due to random chance, one twin had a group of friends at school who had one dialect, while the other twin by random chance had a friend group with a slightly different dialect. Each twin imprints on what their friends say, so despite sharing 100% of their genes and 100% of their household environment, random chance events outside of the home can set them on slightly different paths in adulthood.

    They're a great example of how genes and shared environment don't explain everything about human development, and that much is due to randomness, chance, or "noise" in the developmental system. I wrote about that waaay back in 2006, may have to return to it now that I've found yet another way in which identical twins raised together can turn out somewhat different -- even their dialects! ^_^

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  183. And just in case I do have your attention for a moment... "Oh no, he's going to start backseating our programming, just cuz we thought one comment he made was funny!"

    Not backseating, just a friendly wish or dream, not request / suggestion / demand -- you two playing Mario Kart 64, since you've already started streaming on your original N64 console.

    In all the Mario Kart streams I've seen from current-year streamers, no one ever plays battle mode! But that was often more exciting than the grand prix mode, back in the good ol' days before they probably safety-padded the battle mode in order to soothe the gentle egos of helicopter parent victims.

    The Donut and Skyscraper maps are OK, but really it's about Double Deck (for a warm-up) and Block Fort (the best obstacle course for kart racers ever). My friends / brothers and I used to spend HOURS just playing Block Fort, it never gets old or boring.

    Even the grand prix courses were more challenging and edge-of-your-seat fast-paced -- I still remember how laser-like you need to be on Choco Mountain and DK Jungle in the 150cc races!

    Of course, it's even more fun with 3 or 4 players... and if mama puppy and papa puppy aren't up for it, maybe you could ditch the N64 console idea, and play it on the Switch with online multiplayer and rope in a couple other Holo girls. ^_^

    I know you've said you played the first game on Super Nintendo, but having played that one a lot too, I still think Mario Kart 64 is the iconic "old school" racer. Battle mode, hard courses, and minimal use of the blue shell / item rigging that only punishes good players.

    Plus that fast-paced banjo-pickin' getaway music in so many levels! Or the calm chill music for the beach... the soundtrack used to be crucial, and memorable. Can't say that about the new games...

    Pretty low commitment, too -- play for as long or as little as you want, no 100-hour quest to complete.

    Anyway, just something I've been thinking about for awhile -- why does no one play Mario Kart like we used to? -- and figured you two would be the perfect pair to bring OG Mario Kart back to life! ^_^

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  184. Report on the vibe shift in the 60-year cycle, for some key domains.

    To reiterate, outgoing social mood and rising crime rates move together for roughly 30 years, then a cocooning mood and falling crime rates move together for another 30. Cocooning set in during the '90s, last through the 2010s. Previous outgoing / rising-crime phase was the '60s through the '80s.

    In an expansion of the "no bra" trend, what about the "only a bra" trend? The outcome is the same, no highly structured armor for the chest, rather putting them out on an au naturel display.

    The other night in the thrift store, a voluptuous Latina was wearing tight leggings, and from behind what looked like a really mid-riff-baring top, so much so that you could see most of her back. It did have a back piece going across, and long sleeves attached to each side.

    But from the front, it was literally an unstructured bra, just thin clingy fabric covering the lower half of her girls. First time I've seen something like that IRL... ever.

    Earlier this year, I did see some Zoomer girls who were wearing a bra with a shacket over top but fully unbuttoned and showing all of the front of their torso minus the little bit covered by their bra. But this one was also bare around the sides and back. And she was not a Zoomer, looked like a Millennial.

    Just like how back in the '60s, it wasn't only teens who were dressing differently, even 20 and 30-something women were going bra-free.

    Aside from baring more skin, and going au naturel, these examples also show the return of boob-focus, which had been gradually eclipsed by butt-focus starting in the '90s and lasting through the 2010s.

    A sad day for assmen, but that's how the last outgoing / rising-crime phase was. There were still some thicc bootylicious types into the '60s, but by the '80s, it was only jugs jugs jugs (and on quite skinny women, not the voluptuous sex bomb types from the Midcentury).

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  185. Little kids are playing in the front yard for the first time in several decades. No helicopter parents hovering over them. Typically you don't see kids at all, and if helicopter parents did give them an outdoor break, it would've been in the back yard, safer from the public / strangers. Now they're running around in front, zipping around the sides of the house, etc., just like we used to.

    I think at most, I might've seen a couple kids shooting hoops in their driveway, during the 2010s. But even that wasn't common. I've seen kids playing out front several times in just the past few days.

    Sometimes it's the siblings of a household, but the other day I saw a group of 5-6 boys playing some kind of sport or game in their front yard / driveway -- too many to be only family, had to have included some friends from school or neighborhood kids.

    That is another sign of the breakdown of helicopter parenting, which portrayed everyone outside the nuclear household as a potential BAD INFLUENCE, who the parents needed to minimize their kids' contact with. The kids can socialize with each other, and that'll be good enough.

    Well, that's all out the window now, and kids are finally going to get socialized for real -- by genetically unrelated peers, who have no genetic self-interest in tolerating a friend's anti-social behavior.

    Parents will tolerate all sorts of crap from their children, and so will siblings, due to shared blood. Among friends, you have to earn their respect and good will. If you act like a little shit all the time, they'll simply cut you off and play without you. They're not cruel or vindictive, though -- behave with others in mind, and you'll be allowed back in.

    Helicopter-parented children like the Millennials end up way too bratty, selfish, and rude in adulthood. Looks like Gen Alpha will be turning out the other way.

    I've also seen groups of guy friends walking around the park lately, which I've never seen there ever. Today a group of 4 high school guys, all with their dorky phones out, but only for show, and mostly chit-chatting with each other. No parents in sight.

    It's not as though public spaces are being overrun suddenly by throngs of teens, but the gradual shift has become perceptible by now.

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  186. There was also an ad hoc sports game by perhaps that same group of 5-6 boys, another day, but in the park rather than their front yard. No parents around, not part of the parents using their kids as status-striving vehicles ("my son, the starter on the baseball team"), not part of padding their after-school activities part of their college application, not part of an official league.

    Just 5-6 kids... doing something I couldn't see from afar, could've been lacrosse, football, soccer, couldn't tell. But they were just tossing the ball around, not playing a serious game from start to finish. And chit-chatting with each other.

    Much like how we used to throw the football back and forth in the middle of the neighborhood street, only moving onto the sidewalk when a car came by. Or throwing a frisbee back and forth while yakking -- that kind of thing.

    Although I couldn't see which sport they were practicing, I could hear their yakking from far away, pretty rambuntcious mood and mostly about socializing than the sport itself.

    Something else I haven't seen there ever, and can't remember the last time I saw something like that -- probably not since I was a teen back in the '90s and was doing that, as it was dying out.

    Only sports activities in the public parks during the 2010s were officialy organized leagues, with multiple adult coaches / refs / parent spectators / etc. Or maybe a dad teaching his son or daughter how to throw a baseball.

    But never something unsupervised by adults, with genetically unrelated peers. And not on the official field for the sport, BTW -- just in some open grassy area not meant for any sport.

    Vibes are shiftingggg...

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  187. All that rocker babe sweat being washed right down the drain...

    N-no, not like this...

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  188. Here I am, flock you like a bird-icane

    I'm birdin', I'm birdin', I'm birdin' for Moom

    Hoot at the Moom, Oh hi, hoot at the Moom

    There's no one like Moom

    * * *

    Original tunes:

    https://www.youtube.com/watch?v=UCxgbOBVSfM

    https://www.youtube.com/watch?v=kn-8n4QKUS4

    https://www.youtube.com/watch?v=LplPi2CxNHI

    https://www.youtube.com/watch?v=6VwbyBGbqPY

    * * *

    A whole new era of cool badass rocker babe Mumei is upon us...

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  189. There's no one like Moom
    When she's watching outside my room
    Whose content I must consume
    And she'll love me right to the tomb

    There's no one like Moom
    When she's watching outside my room
    Whose content I must consume
    And she'll love me right to the tomb

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  190. Stress pattern: "right TO the TOMB", to get a little repetition of the "too" syllable.

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  191. I'm lurkin', I'm lurkin', I'm lurkin' on /who/

    in Moom's own voice, of course :gremlin laugh:

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  192. Fleshing this one out some more. "ASMR" pronounced as "AZ-mar". The refrain changes from the narrator to Moom's own voice. Touching on the seductive and sublime tone that used to be common in hard rock and metal music, before it became only about angst and rage in cocooning times.

    That Guitar Hero III karaoke proved to be quite the Moomspiration...

    * * *

    The stream is starting
    They're milling about
    Once you tune in
    You can't log out

    The owl's been watching
    She's come unhinged
    Hours of tangents
    She'll make you binge

    The chat lies hypno'd
    By her ASMR spell
    But she keeps on whispering
    When the ref rings the bell

    Content so real
    They're selling their souls
    But freed from their worries
    With Moom in control

    "Here I am, flock you like a bird-icane"
    "Here I am, flock you like a bird-icane"

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  193. The title is a little wink at the cringey movies like Birdemic and Sharknado that she likes to watch with members. And the original lyrics mention a wolf, plus it's from Guitar Hero III, so this song would be right up her alley for the future -- to improve upon her budding "badass rocker babe" stage persona...

    :devil horns emoji:

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  194. I remember you talking on this blog about how the Garden of Eden in the Bible is really a reference to the city of Aden in modern day Yemen, whose name in Ancient Greek meant "paradise", so it is likely that the Genesis narrative is the narrative of the proto-Semetic people and how they were forced out of Aden/Yemen into Arabia, Egypt, and the Levant.

    Similarly, it seems that the Exodus narrative in the bible also corresponded to events in real life. Somebody who goes by the handle "Monsieur le Baron" wrote on a twitter thread a few years ago:

    "Akhenaten was a pharaoh of the 18th Dynasty, one of the last such pharaohs. His reign saw the instatement of one of the world's first monotheistic religions, Atenism. This was a period of social upheaval and political instability that saw the collapse of the 18th Dynasty. Aten was analogized to the Sun God, but was not entirely the same as previous understandings of Egyptian deity. Instead, he was a sole and supreme creator god. Unlike Egyptian polytheistic gods, he was not to be depicted with graven idols, so he was symbolized by the sun. Interestingly, Akhenaten was not the eldest son of his father. He had an older brother, Thutmose, but for some reason, Thutmose did not inherit, despite not dying in infancy, and living to adulthood. But some time in his adulthood, the crown prince, Thutmose, disappears. Akhenaten's reign is troubled and he is succeeded by a chaotic succession of pharaohs, including women and his child son, "King Tut". Eventually the chronology dissolves into a muddle entirely, with all manner of alleged (rival warlord claimant?) pharaohs, before the 19th.

    There is a myth, the Osarseph myth, which is said to describe this time of instability and the end of the 18th Dynasty. The rightful pharaoh, Amunhotep, the name of several pharaohs of the 18th Dynasty, including Akhenaten, desires to see the true God. He is given a prophecy in which Egypt will suffer ruin unless he drives out the unclean people. For some reason, he does not drive out the unclean people, but instead enslaves them and sends them to quarry for no reason. Then, also for no reason, he gives them a city, Avaris. Because he is schizophrenic, he decides to besiege Avaris, but his army turns against him and he cannot press the attack, and instead, fearful of the gods, he flees into exile for twelve years. At this point, his child son grows up into adulthood and restores the throne. The leader of the rebels, Osarseph, is driven out. Ramesses, the child pharaoh, restores the worship of the Egyptian pantheon and brings peace to Egypt.

    This is said to be a mythologized history of the Amarna period and Akhenaten. Ramesses is a new founder, so he needs a myth. Instead of being Ramesses I, random warlord done well, he is Ramesses I, son of Amunhotep, rightful pharaoh, restorer of Egypt. Osarseph is said to represent Akhenaten, because he destroys true religion. But Amunhotep also desires to see the Gods. Well, whatever. There is a duality of Osarseph and Amunhotep both being the pharaoh and possibly Akhenaten and this being some sort of complicated mythmaking around Osiris and Horus, ending in reconciliation.

    Great. Except why make one figure into two?"

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