Dark ages for video games
I finally broke down and bought a PS2 (slim), though not because there are many good original games for it -- and with some 4500 games available, that is a pathetic success rate, compared to all the gems among the roughly 900 games for the Sega Genesis, 800 for the Nintendo, or 700 for the Super Nintendo. Rather, it offers lots of great compilations. Except for racing and first-person shooter games, which are the only genres that are superior in 3-D, video games have been in the dark ages since roughly 1995. However, just like during the Medieval period of European history, the great works from the previous golden age are still being preserved and even slightly expanded upon. Sure, there are a few greats that this period has produced -- such as Castlevania: Symphony of the Night and evidently the New Super Mario Bros Wii (both 2-D platformers) -- but it's mostly been an era of conservation.
I bought a GameCube last summer just so I could play Game Boy, Game Boy Color, and Game Boy Advance games on a TV, although I was also enticed by some of the compilations they had. Still, it's become clear that the variety just isn't there; it's the PS2 that is like Baghdad's House of Wisdom. As a little kid, I never would've imagined that I'd be able to play Final Fight for real on a home console, let alone that scores of other superstar arcade games would be included on the same disc -- or have all of the Mega Man or Sonic games on one disc -- and that this wouldn't cost more than a single disc otherwise would.
Now all they need is a compilation of rare or expensive action RPGs like Terranigma and Secret of Mana, and just to fill it out, maybe some of those turn-based RPGs (which I don't like) that are impossible to find cheaply like Chrono Trigger and Earthbound. They've already made a killing with two 16-bit era compilations, so why not? It would help to tide us over until the Renaissance comes.